Aboard The Lookinglass is a virtual reality game that utilizes the Leap Motion Controller where in you are tasked in completing a rescue mission gone wrong in a sci-fi themed universe that deals in dimensional time. The game plays out in first person, where your hands are used as controlling mechanisms that let you see through time. Utilizing your hands to solve puzzles by either looking into the past or into the future in the game will allow you to progress the story.
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Pros
Pro Makes great use of the users hands as a game mechanic
The core gameplay revolves around the players hands and being able to see through time with them. Each hand is a window, the left a window into the past and the right a window into the future. Both hands will be required at times to solve puzzles in the game by looking for clues or information in both the past and future. This is an interesting mechanic as it is not only the only control you have in the game (as it is on rails), but requires a lot of multitasking in a unique way of using your own body parts.
Pro Auto movement is done well
Many VR games that auto move the player can result in motion sickness if done poorly. Luckily Aboard The Lookinglass does not suffer from this problem as the auto movement is fluid and smooth.
Cons
Con Movement is on rails
Most likely this is due to using Leap Motion as there is no way to be able to use a controller for movement as your hands are required to be used at all times in the game. Being an Oculus game created back when it was still in development also means that it was designed to be played sitting down and not accounting for any movement of the player in a room in order to move in game. So in order for the player to move around, the game automatically moves them in a situation called "on rails". As you complete tasks and puzzles in game, the player will advance automatically to the next point of interest.
This type of auto movement may not appeal to some due to the limited amount of control.
Con Short gameplay
The game can be easily completed in under seven minutes, making this more a proof of concept or demo over a complete game.