Thief Gold is an updated re-release of the 1998 title, Thief: The Dark Project. It helped shape stealth games as we know them today, influencing series like Deus Ex, Splinter Cell, and Assassin's Creed. Don't let its aging graphics fool you; this game (along with its sequel, Thief II: The Metal Age) remains one of the purest, most advanced stealth experiences available on any platform.
SpecsUpdate
Ranked in these QuestionsQuestion Ranking
Pros
Pro Rich atmosphere
Thief is set in a fascinating world, rich with its own history and lore. An early conversation in the game features guards talking about betting on bear fights. The game's multiple factions each have their own unique histories and personality as well. A player can learn much about Thief's world just by exploring its streets and listening to the sounds of the city.
Pro Sound design enhance stealth gameplay
One of Thief's grandest achievements is its dedication to sound design as a means of stealth gameplay; other stealth games are often set in the third person perspective, allowing players to swing cameras around corners, cheating their way through a level. Thief instead emphasizes sound. Walk on a marble floor or metal grate, and you're likely to make some noise. Creep across a carpet, and you'll be quieter. This works for the guards as well, so you can listen for them pacing on the other side of a doorway, but watch out! If there's carpet on the other side, you might not hear them coming. Thief uses this mechanic in a wide variety of ways; you can use arrows that sprout beds of moss to avoid detection, for instance.
Pro Basically a "directors cut"
Updated to support full HD, Thief Gold is the classic game thief remastered to support modern hardware. It also features additional levels that were not in the original game.
Cons
Con A really messed up dark story that just makes you not want to play the game at all
Con Default controls are not great
Before beginning the game, the user will most likely want to to change the default controls, which predate the normal WASD control scheme, using some strange bindings that may not make sense to modern users.