Game Development

What are the best 2D Game Engines?

131
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Why did you vote for Clickteam Fusion 2.5?

Supportive, very passionate community and devs

Intuitive drag & drop interface & visual event editor

Export native runtime for all platforms

Some features are really outdated and major updates are few and rare

Other options

122
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Why did you vote for Unity3D?

Cross-platform

You can try it for free and even release a game (with some conditions)

Confusing pricing scheme that can get expensive fast

87
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Why did you vote for Monkey X?

Cross-platform

Great language

Minimalist documentation

86
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Why did you vote for Cocos2D-X and Cocos2D Family?

Cocos2D-X is free, royalty-free and open source

Cross Platform and Multi Language Options

Poor documentation

85
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Why did you vote for GameMaker: Studio?

Easy to learn

Supports lot of platforms

Exporting to some formats costs extra

85
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Why did you vote for Construct 2?

Incredibly easy to use and powerful HTML5 drag & drop editor

Constant updates

Does not export to native mobile code

71
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Why did you vote for libGDX?

Supports desktop, mobile and web

Good performance

Documentation is decent, but could be better

67
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Why did you vote for LOVE?

Open source and free

Cross-platform

Mobile support is still experimental

51
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Why did you vote for Gideros?

Instant on device testing

Friendly & helpful community

41
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Why did you vote for Wave?

Cross-platform

2D & 3D physics engine

38
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Why did you vote for Stencyl?

No coding required, great drag & drop interface

Cross-Platform

Tile system is somewhat inflexible

35
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Why did you vote for App Game Kit?

Available for Basic, C++ and Pascal

Allows source to be compiled for Windows, OSX, iOS, Android and Blackberry

Few skilled developers and lots of bugs with very high turn-around on fixes

33
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Why did you vote for Torque 2D MIT?

Cross platform

You get the sourcecode

The Torsion editor is essential for runtime debugging

28
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Why did you vote for Moai SDK?

Fast

Easy-to-use particle engine

Scarce documentation

27
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Why did you vote for Flixel?

Basic features provide a solid foundation

Built-in pathfinding and following

Poor performance on mobile

27
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Why did you vote for HaxePunk?

Open source and cross platform

HaxePunk uses OpenFL and Haxe

25
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Why did you vote for pygame?

Easy Python Syntax

Messy documentation

Add Another Pro to pygame
22
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Why did you vote for Allegro?

It uses DirectX on windows and OpenGL on other platforms

Good engine architecture

20
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Why did you vote for Godot?

Free and open source

Cross-platform

19

Why did you vote for V-Play?

Tutorials, Demo Games, Examples, Forums with Core developers participating

Easy integratable Level Editor and Level Store

Expensive

17
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Why did you vote for Game Develop?

Free & Open Source

Export to native code or HTML5

13

Why did you vote for Phaser.io?

Support for Arcade Physics, Ninja Physics and p2.js

Easy to learn

12
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Why did you vote for Corona SDK?

Very simple to use

Short LUA syntax

Online compilation

11
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Why did you vote for HaxeFlixel?

Getting started guide

Cross-platform mobile, desktop and web

10
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Why did you vote for MonoGame?

Cross-platform

Open source

Performance is sub-par

10
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Why did you vote for Loom SDK?

Live reload of code and assets across multiple platforms

Powerful command line workflow

No visual tools support

9
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Why did you vote for GLBasic?

3D!

C/C++ support

No multi-platform editor

6
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Why did you vote for Duality?

Great Editor

Open Source

Requires Windows for development.

6
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Why did you vote for Starling?

Cross-platform

Strong community support

5
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Why did you vote for FlashPunk?

Built-in debugging

Simple keyboard and mouse input state checking

5
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Why did you vote for Polycode?

MIT license

Additional LUA-based scripting system

It doesn't provides binaries yet

5
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Why did you vote for RPG Maker?

Easy to jump into using an intuitive WYSIWYG editor

Ruby support provides depth to more experienced developers

Engine imposes arbitrary limits

3
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Why did you vote for GameSalad?

No-code editor

Cross-Platform

No gamepad support

3
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Why did you vote for ImpactJS?

Javascript

Level Editor

3
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Why did you vote for BlitzMax?

GUI for apps

Modular

2
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Why did you vote for Genome2D?

Component based architecture

Lightning fast and beautifully optimised

Lacks documentation

2
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Why did you vote for Gosu?

Cross-platform, even mobile, using Ruby

Add Another Pro to Gosu
1
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Why did you vote for Angel2D?

Low-level code is easily accessible

Focused on providing convenient features

1
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Why did you vote for Microsoft XNA Game Studio?

Easy assets

C#

It's dead

1
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Why did you vote for Orx?

Automatic hot-loading of resources

Screenshot capture tool

1
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Why did you vote for Map 001?

Easy to use

Comes packed with objects

1
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Why did you vote for Rainbow?

Open source

Written in modern C++, is scriptable in Lua

Small community

1
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Why did you vote for Codea?

You can code on an iPad and easily distribute the game

Ships with music and sound packs

0
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Why did you vote for Turbulenz?

Includes many rendering effects and paricles

Powerful core features

0
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Why did you vote for Enigma?

Free and Open Source

Easy to use

0
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Why did you vote for Crafty?

Eventbinding

Javascript

0
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Why did you vote for Ethanon Engine?

Simple Level Editor

Particle Engine

Small Community

0
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Why did you vote for Rapid 2D?

Collaborative

Capable of generating a whole Visual Studio project

0

Why did you vote for ALGE SDK?

Cross-platform

Develop in Visual Studio

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