[edit][1comments]CF2.5 uses a straightforward drag & drop editor that allows for easy level, animation and event creation without having to write a single line of...
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[edit][1comments]There are some features that could make the software a lot more powerful but I feel like Clickteam does not have the staff resources to handle updati...
[edit][1comments]You can get basic features for free, but to do anything beyond basics Unity3D Pro is required, and it is 1500$ per platform. Could be 4500$ if you wa...
[edit][comments]Write your code once for multiple platforms, including iOS, Android, Windows Phone, HTML5, Flash, Windows, OS X, Linux, and many more.Develop using W...
[edit][1comments]The documentation contains a reasonably detailed language overview, and a somewhat-generated list of the included modules, classes, and methods. Modu...
[edit][comments]GameMaker: Studio is incredibly easy to learn. It requires almost no programming knowledge which means those without the technical experience, such...
[edit][1comments]Most existing documentation is out of date. API documentation sometimes exists, though is usually just a one-liner and more often than not is comple...
[edit][comments]Supports Windows, Mac, Linux, Android, iOS and HTML5/WebGL. Being able to develop & run mobile games on the desktop is very efficient to rapidly...
[edit][comments]The LÖVE engine is licensed under The zlib/libpng License (which is very short and human readable) which allows you to use the source code and even m...
[edit][comments]While it is possible to export LÖVE games to Android and iOS, it is still experimental so there might be hidden bugs and flaws that need to be addres...
[edit][comments]Gideros provides a Gideros player, using which you will be able to instantly with single click try out your latest code on your device from your comp...
[edit][comments]For iOs and Android Building, you need to use Xamarin for compiling. Xamarin's price is not cheap, and not supported Blackberry, Tizen...
[edit][comments]There should be an option to buy it outright, especially considering it is written by a one man team....this is not exactly an Adobe level enterprise...
[edit][comments]AGK allows you to write code that can be deployed to multiple platforms. This makes writing software for different markets very easy, as adapting the...
[edit][1comments]There are very few developers, even fewer who are working on AGK and not out marketing it as a working product, then out of those, few who seem to be...
[edit][comments]Currently, the most popular tool for debugging TorqueScript is Torsion. In order to break into script code, watch values, and step through code, you...
[edit][comments]The monthly Starter license is quite expensive ($59 per month). The annual one is ok at $299 (~$25 per month). The Indie license is $69 per month (as...
[edit][comments]Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is...
[edit][comments]The Moai SDK has very advanced features which allow it to create powerful games. A drawback from this is that it is not very suitable for beginners.
[edit][comments]The docs are messy, and some basic functions are infuriating to work out. There's even some places in the documentation where it's clearly wr...
[edit][comments]Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, and the OUYA cons...
[edit][comments]Starling (when used in Adboe AIR and ANE) supports multiple platforms including Windows, Mac, iOS, Android, as well as android based consoles.
[edit][comments]There's no level editor, asset viewer or any other visual tools in Loom SDK. Everything has to go through command line. I think it's fine if...
[edit][comments]The full source code is available on GitHub, where the framework is actively developed. All of the editor, core and plugin code is written in C#.
[edit][comments]You have to build it yourself, in Linux and Mac OS X is easier than windows, mostly because the sole developer of the framework don't uses windo...
[edit][comments]Because Enigma is under very rapid development, with new functions added almost daily, some bugs and unexaplainable glitches can happen, though they...
[edit][comments]The API documentation is minimal, there's not many tutorials and the ones that are there are very small and only cover the basics. If you want to...
[edit][comments]Errors show up live, as you type. Smarter autocompletion picks up your local and global variables, including nested types. Everything else is just pl...
[edit][comments]It’s capable of generating a whole Visual Studio project, with classes for any objects required, thereby speeding up the development time.
[edit][comments]Angel was created with game jams in mind, so it's focused on providing as many convenient features as possible, but in a quickly understandable w...