Game Development

What are the best 2D Game Engines?

105
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Why did you vote for Unity3D?

Cross-platform

You can try it for free

Great editor

Carries a lot of 3D overhead

Other options

100
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Why did you vote for Clickteam Fusion 2.5?

Supportive, very passionate community

Intuitive drag & drop interface & visual event editor

Some features are really outdated and major updates are few and rare.

80
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Why did you vote for Construct 2?

Incredibly easy to use HTML5 drag & drop editor

Constant updates

Does not export to native mobile code

71
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Why did you vote for Monkey X?

Cross-platform

Great language

Minimalist documentation

68
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Why did you vote for libGDX?

Supports desktop, mobile and web

Good performance

Documentation is decent, but could be better

64
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Why did you vote for LOVE?

Open source and free

Cross-platform

Mobile support is still experimental

64
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Why did you vote for GameMaker: Studio?

Easy to learn

Supports lot of platforms

Exporting to some formats costs extra

51
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Why did you vote for Gideros?

Instant on device testing

Friendly & helpful community

45
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Why did you vote for Cocos2D-X and Cocos2D Family?

Cocos2D is free, royalty-free and open source

A proven engine for mobile development

Poor documentation

39
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Why did you vote for Wave?

Cross-platform

2D & 3D physics engine

36
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Why did you vote for Stencyl?

Cross-Platform

No coding required, great drag & drop interface

33
Get it on GitHub

Why did you vote for Torque 2D MIT?

Cross platform

You get the sourcecode

The Torsion editor is essential for runtime debugging

28
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Why did you vote for Moai SDK?

Fast

Full source code is available

Not for beginning developers

27
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Why did you vote for HaxePunk?

Open source and cross platform

HaxePunk uses OpenFL and Haxe

26
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Why did you vote for Flixel?

Camera system for split screen

Basic features provide a solid foundation

Not Haxe

25
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Why did you vote for pygame?

Easy Python Syntax

Messy documentation

Add Another Pro to pygame
22
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Why did you vote for App Game Kit?

Allows source to be compiled for Windows, OSX, iOS, Android and Blackberry.

Available for Basic, C++ and Pascal

Few skilled developers and lots of bugs with very high turn-around on fixes

22
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Why did you vote for Allegro?

It uses DirectX on windows and OpenGL on other platforms

Supports desktop and mobile

19
Get it on GitHub

Why did you vote for Godot?

Free and open source

Cross-platform

17

Why did you vote for V-Play?

Native Performance

Tutorials, Demo Games, Examples, Forums with Core developers participating

16
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Why did you vote for Game Develop?

Export to native code or HTML5

Free & Open Source

12

Why did you vote for Phaser.io?

Support for Arcade Physics, Ninja Physics and p2.js

Easy to learn

10
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Why did you vote for Corona SDK?

Very simple to use

Short LUA syntax

Online compilation

10
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Why did you vote for Loom SDK?

Live reload of code and assets.

Powerful command line workflow.

No visual tools support

10
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Why did you vote for HaxeFlixel?

Getting started guide

Cross-platform mobile, desktop and web

9
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Why did you vote for GLBasic?

3D!

C/C++ support

No

7
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Why did you vote for MonoGame?

Cross-platform

Open source

Performance is sub-par

6
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Why did you vote for Starling?

Strong community support

Cross-platform

5
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Why did you vote for Duality?

Great Editor

Open Source

5
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Why did you vote for FlashPunk?

Powerful motion tweening

Free

4
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Why did you vote for RPG Maker VX Ace?

Easy to jump into

Deep enough for experienced developers

Only supports max-resolution of 640x480 (with Scripts).

3
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Why did you vote for Polycode?

MIT license

Can create portable native applications

It doesn't provides binaries yet

3
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Why did you vote for ImpactJS?

Javascript

Web + Mobile

2
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Why did you vote for Gosu?

Cross-platform, even mobile, using Ruby

Add Another Pro to Gosu
2
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Why did you vote for GameSalad?

No-code editor

Cross-Platform

Poor editor performance

2
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Why did you vote for Map 001?

Comes packed with objects

Easy to use

1
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Why did you vote for Angel2D?

Cross platform

Low-level code is easily accessible

1
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Why did you vote for Genome2D?

Haxe!

Component based architecture

Lacks documentation

1
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Why did you vote for Orx?

Automatic hot-loading of resources

Integrated runtime profiler

1
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Why did you vote for Microsoft XNA Game Studio?

Easy assets

C#

It's dead

1
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Why did you vote for Codea?

Ships with music and sound packs

Helpful code editor

0
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Why did you vote for Rapid 2D?

Collaborative

Easy to follow Graphical User Interface

0
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Why did you vote for Ethanon Engine?

Integrated Box2D Physics

Particle Engine

Small Community

0
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Why did you vote for Rainbow?

Open source

Written in C++, is scriptable in Lua

Small community

0
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Why did you vote for Turbulenz?

HTML5 SDK

Extensive audio support

0
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Why did you vote for Enigma?

Free and Open Source

Compatible with most GameMaker files.

0
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Why did you vote for Crafty?

Eventbinding

Javascript

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