Why did you vote for Construct 2?

  • Incredibly easy to use
  • Cheaper than a lot of the paid options
  • Well implemented & powerful drag and drop coding
  • Supportive Community
  • Constant updates
  • Plugins make it easy to implement basic behaviours
  • The export control is awesome
  • Easy to create particles and animations
  • Add Another Pro

Construct 2 - is a powerful ground breaking HTML5 game creator designed specifically for 2D games. It allows anyone to build games — no coding required!

4

Votes

Incredibly easy to use

4

Votes

Cheaper than a lot of the paid options

Can be cheaper if you are making a mobile game, as you don't have to pay extra Doesn't charge you for each new version, or as much

4

Votes

Well implemented & powerful drag and drop coding

Why did you vote for Unity3D?

  • Cross-platform
  • Great Community
  • You can try it for free
  • Great Editor
  • Works with 3rd party IDE's like Visual Studio
  • Allows a choice of scripting languages to use.
  • Art Assert pipeline supports a lot tools
  • Add Another Pro

With the release of Unity 4.3 there are now native 2D tools in the engine, although it is still recommended that you use other 2D plugins such as 2DToolkit and others to ease your work.

8

Votes

Cross-platform

Unity 3D supports 12 platforms in all, including Windows, Mac, Linux, Web, iOS, Android, and even consoles.

7

Votes

Great Community

Great Community support through the Forums and Unity Answers.

6

Votes

You can try it for free

The free version of Unity for Windows. Includes publishing support for iOS, Android, Windows Store, Windows Phone, BlackBerry, desktop and Web, and a 30 day trial of Unity Pro (with Pro publishing for iOS, Android, Windows Store, Windows Phone and BlackBerry).

Why did you vote for LÖVE?

  • Open source and free
  • Very good documentation
  • Uses the fantastic Lua for scripting
  • Active and very friendly community
  • Supports Windows, Mac OS X and Linux
  • Add Another Pro

LÖVE is a open-source 2D game framework that uses Lua for scripting.

5

Votes

Open source and free

The LÖVE engine is licensed under The zlib/libpng License (which is very short and human readable) which allows you to use the source code and even modify it as long as you do not claim that the original source code is yours.You can obtain the code at this bitbucket repository and even help fix bugs and participate in the development of LÖVE.

4

Votes

Very good documentation

The LÖVE wiki provides full documentation of its easy to use Modules, which are conveniently located on the side bar of the wiki. It took seconds to find the module for love.keyboard, which provided a list of all functions along with arguments and examples where the function could be used.

2

Votes

Uses the fantastic Lua for scripting

Lua is a embeddable scripting language designed to be lightweight, fast yet powerful. It is used in major titles such as Civilization as well as a lot of indie games.Lua is very popular because it provides "meta language" features. You can implement object-oriented structures, or pure procedural functions, etc. It has a very simple C interface, and gives the engine developer a lot of flexibility in the language itself.Artists tend to love Lua too because it's very approachable, with plain and forgiving syntax.Lua is free open-source software, distributed under a very liberal license (the well-known MIT license).

Why did you vote for GameMaker: Studio?

  • Easy to learn
  • Access to the GML scripting language
  • It has an IDE used for loading all of the assets
  • Is quick and easy to use
  • Has a free version that still allows for creative game development
  • Supports lot of platforms
  • Add Another Pro

GameMaker is a beginner friendly 2D game engine that has "visual scripts" so no program skills are required.

3

Votes

Easy to learn

GameMaker: Studio is incredibly easy to learn. It requires almost no programming knowledge which means those without the technical experience, such as designers or artists, can get their idea made.The internet is filled with tutorials for all skill levels for GameMaker: Studio. This makes learning it hassle free as there are great text and video guides out there. The official tutorials are located here, and there is also a great tutorial by famous indie developer Derek Yu.

3

Votes

Access to the GML scripting language

Game Maker Language (GML) is the primary scripting language that is interpreted similarly to Java's Just-In-Time compilation used in GameMaker. It is used to further enhance and control the design of a game through more conventional programming, as opposed to the drag and drop system.

3

Votes

It has an IDE used for loading all of the assets

Why did you vote for Gideros?

  • Instant on device testing
  • Friendly & helpful community
  • Start free
  • Instant build
  • Auto scaling and image resolutions
  • low price even for pro version
  • Very easy to start with even for beginners
  • Easy plugin architecture
  • Local builds
  • Labs for indie or pro users
  • Add Another Pro

Gideros is a cross platform 2d game engine, based on Lua scripting language, currently supporting Android and IOS platforms, but new platforms are being added

31

Votes

Instant on device testing

Gideros provides a Gideros player, using which you will be able to instantly with single click try out your latest code on your device from your computer

27

Votes

Friendly & helpful community

Gideros has active forums where you can find friendly and helpful advice.

22

Votes

Start free

Everything you need to start is provided for Free. You can even extend it with native platform plugins and add any additional platform specific functionality, that you are missing.

Why did you vote for Cocos2D?

  • A proven engine for mobile development
  • Cocos2D is free, royalty-free and open source
  • The most popular game engine on iOS
  • Works on multiple platforms
  • Good documentation
  • No external dependencies
  • OpenGL hardware acceleration
  • Allows for easy debugging
  • Filled with features making Cocos2D robust and easy to use.
  • Add Another Pro

Cocos2D is a framework for building 2D games, demos, and other graphical/interactive applications.

3

Votes

A proven engine for mobile development

According to the Cocos2D-x website, 25% of iPhone games are made using Cocos2D-x(A Cocos2D mobile variant.) This means you will not be alone in development, and will have access to a large community and know you are developing for an engine that works.

3

Votes

Cocos2D is free, royalty-free and open source

Under the BSD licence.

2

Votes

The most popular game engine on iOS

Why did you vote for Stencyl?

Stencyl has a graphically scripting system that works great for beginners and games can be published to iOS, Android, Flash, HTML5, Windows and Mac.

0

Votes

Actionscript for advanced coding

You can also write code in Actionscript.

0

Votes

Great visual scripting

Stencly has a visual scripting system that allows you to drag and drop code blocks.

Add Another Pro to Stencyl

Why did you vote for Torque 2D?

Torque 2D is a powerful, flexible, and fast open source engine dedicated to 2D game development.

0

Votes

Cross platform

Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms.

0

Votes

Scripting is done with Torquescript

Torquescript is a fast and easy to use C++ like scripting language that ties all of the various elements of a project together. It supports a large complement of functions including math, object manipulation, fileIO, and more. Torquescript features:Object-oriented programmingTransparent interconnection with external C++ objectsBuilt-in fast 2D math (vectors, matrices, and quaternions with all corresponding functions)Well-documented standard library (hundreds of functions out-of-the box)

0

Votes

You get the sourcecode

You get the sourcecode so you can make changes. However, don't overestimate the usefulness of this - it's production-ready code and as such is pretty challenging to follow.

Why did you vote for Moai SDK?

  • Helpful community
  • Is used by many pro developers
  • Scarce documentation
  • Helpful and detailed documentation
  • Uses Lua, with LuaJIT where possible
  • Fast
  • Full source code is available
  • Easy-to-use particle engine
  • Gives you total control
  • Add Another Pro

An engine specialized in 2D graphics, but designed more for people who know what they're doing. While it includes the ability to start developing a game immediately from a downloadable binary, it only supports using the FreeGLUT library on the desktop. It is designed in such a way that it expects the developer to be able to create the windowing system themselves. (or with a free library such as GLFW or SDL)

The main language used with Moai is Lua. Most of the time you shouldn't need to use C++ to extend the base engine, but the capability to do so is there. The documentation for the Lua codebase is kind of weak however, so you should be ready to do some searching to find out how to use various capabilities.

0

Votes

Helpful community

The Moai SDK Forum is active and users will go to great extents to answer queries, post code snippets, beta test, and even purchase and give feedback on each others' games.

0

Votes

Is used by many pro developers

Moai SDK is [used by popular developers][1] including Double Fine for their mobile game, Middle Manager of Justice, and for their Kickstarter hit, Broken Age(formerly, Double Fine Adventure.) It was also used to create the popular mobile game Bubble Ball 2. This proves that this engine can be used to make fully-featured and fun games.

0

Votes

Scarce documentation

Since it is a minimalist framework there is not that much documentation, but if you are used to reading API references and source code you are good to go!

Why did you vote for pygame?

Pygame is a set of Python modules designed for writing games. Pygame adds functionality on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in Python. Pygame is highly portable and runs on nearly every platform and operating system. Pygame itself has been downloaded millions of times, and has had millions of visits to its website.

Add Another Pro to pygame

Why did you vote for Allegro?

  • Supports desktop and mobile
  • Good documentation and lots of tutorials
  • It uses DirectX on windows and OpenGL on other platforms
  • Add Another Pro

A mature, battle-tested C/C++ game framework with multiple platform support.

0

Votes

Supports desktop and mobile

Support for Windows, Mac OS X, Linux, iPhone, and Android

0

Votes

Good documentation and lots of tutorials

Since it has been in development since mid-90s with hundreds of people contributing to both the engine and documentation, it has all of its bases covered when it comes to standard support.

0

Votes

It uses DirectX on windows and OpenGL on other platforms

Why did you vote for Flixel?

  • Camera system for split screen
  • Record and play back replays
  • Powerful interactive debugger
  • Basic features provide a solid foundation
  • Built-in pathfinding and following
  • Add Another Pro

Flixel is an open source game-making library that is completely free for personal or commercial use. Written entirely in Actionscript 3, and designed to be used with free development tools, Flixel is easy to learn, extend and customize.

0

Votes

Camera system for split screen

Create effects like "split screen" views, or "picture in picture" style displays, or even mini-maps with FlxCamera. Each camera is an independent display object, with its own zoom, color tint, rotation, and scaling values.

0

Votes

Record and play back replays

Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is largely deterministic, you can use that information to recreate a gameplay session that someone else recorded, as long as you have the same SWF.

0

Votes

Powerful interactive debugger

Why did you vote for libGDX?

  • Good performance
  • Active forums
  • Supports desktop, mobile and web
  • Add  Pro

libGDX a Java game framework

  • Cross platform graphics, audio, input, and file i/o abstractions
  • Direct OpenGL ES 1.x and 2.0 access
  • Meshes, textures, framebuffers, shaders and other OpenGL wrappers
  • Sprites, atlases, fonts, particles
  • Linear algebra and geometry utilities
  • 2D scene-graph and UI library
  • Box2D physics and TMX tilemap support

1

Votes

Good performance

0

Votes

Active forums

The forums are active with 10s of thousands of posts, and it looks like the earliest posts are from 2010, so it’s been around a couple years at least.

0

Votes

Supports desktop, mobile and web

Supports Windows, Mac, Linux, Android, iOS and HTML5/WebGL

Why did you vote for HaxePunk?

  • Open source and cross platform
  • Joystick and Multi-touch support
  • HaxePunk uses OpenFL and Haxe
  • Add Another Pro

HaxePunk is an open source framework, ported from FlashPunk, and designed to let you build your game on any platform. It provides the tools to quickly prototype ideas and the performance to make them great.

1

Votes

Open source and cross platform

Supports Windows, Mac OS X, Linux, iOS, Android, Web and native Flash.

1

Votes

Joystick and Multi-touch support

1

Votes

HaxePunk uses OpenFL and Haxe

OpenFL provides a cross-platform Flash based API. Haxe is a strictly typed programming language that saves development time but still compiles high performance executables.Each target is tuned for the best performance. Flash uses blitted rendering exactly like FlashPunk. Native targets, mobile and desktop, draw hardware accelerated tiles using OpenGL.

Why did you vote for App Game Kit?

  • Allows source to be compiled for Windows, OSX, iOS, Android and Blackberry.
  • Available for Basic, C++ and Pascal
  • Includes IAP, AdMob, and push with no extra setup
  • AGK comes with an Integrated Design Environment (IDE)
  • Uses AGK Script
  • Add Another Pro

The App Game Kit (AGK) is a piece of cross-platform games development software developed by The Game Creators (TGC).

9

Votes

Allows source to be compiled for Windows, OSX, iOS, Android and Blackberry.

AGK allows you to write code that can be deployed to multiple platforms. This makes writing software for different markets very easy, as adapting the source to each platform does not require complex rework or branches.

8

Votes

Available for Basic, C++ and Pascal

Apart from its own Basic language, power-developers can add all the facilities of major compilers and languages.

7

Votes

Includes IAP, AdMob, and push with no extra setup

With AGK you can quickly set up In App Purchases for Google Play and the App Store with just a couple lines of code. AdMob comes setup so you only need just a couple lines of code to show ads. And push is 99% set up so you only need to register your accounts and update a couple lines of code. It's all very easy!

Why did you vote for V-Play?

  • Native Performance
  • Tutorials, Demo Games, Examples, Forums with Core developers participating
  • Easy integratable Level Editor and Level Store
  • Advanced Gaming Components
  • Social Services and Monetization
  • Cross platform IDE
  • V-Play Game Network
  • No need for native SDKs, Build in and Install from Cloud
  • Add Another Pro

V-Play is a cross platform 2D game development engine that supports iOS, Android, Blackberry and also Windows, Mac and Linux desktops.

7

Votes

Native Performance

Although game logic is provided in JavaScript by you, performance-critical parts of the engine like OpenGL ES rendering or particle effects are implemented in rock-solid C++, providing the ultimate performance your game deserves.

7

Votes

Tutorials, Demo Games, Examples, Forums with Core developers participating

7

Votes

Easy integratable Level Editor and Level Store

Use the future of game monetization: monetize the user-generated levels with in-app purchases. You can charge for the levels made by your players and reward your best level creators with the V-Play LevelStore.

Why did you vote for Monkey X?

  • Cross-platform
  • Many Community Modules Available
  • Great Language
  • Built-in Modules for Quickly Building Games
  • Native Code Support
  • Free for commercial releases
  • You can create custom targets
  • Very Dynamic
  • Add Another Pro

Monkey is a next-generation games programming language that allows you to create apps on multiple platforms with the greatest of ease. It works by translating Monkey code to one of a different number of languages at compile time - including C++, C#, Java, Javascript and Actionscript.

10

Votes

Cross-platform

Write your code once for multiple platforms including iOS, Android, Windows Phone, HTML5, Flash, Windows, OS X, Linux, and more.Develop using Windows, OS X, or Linux .

9

Votes

Many Community Modules Available

<ul> <li>Spine for animations<li/> <li>Box2D and Chipmunk for physics<li/> <li>Game frameworks such as Ignition, fantomEngine, and Flixel<li/> <li>Diddy for lots of extra functionality<li/> <li>FontMachine for custom bitmap fonts<li/> <li>And several others...<li/> <ul/>

9

Votes

Great Language

Monkey is an easy to learn language that's object-oriented, modular, statically typed, and garbage collected. Language features include classes, inheritance, generics, interfaces, reflection, exceptions, pre-processor directives, and native code support.

Why did you vote for Game Develop?

  • Export to native code or HTML5
  • Easy to use
  • Free
  • Powerful events system
  • Available for Windows and Ubuntu
  • open source plugin SDK
  • Add Another Pro

Game Develop is a game creator allowing to create HTML5 and native 2D games without coding.

8

Votes

Export to native code or HTML5

Games can't be reversed engineered.

8

Votes

Easy to use

The whole interface is intuitive and easy to learn

8

Votes

Free

And, as a consequence, cheaper than a lot of paid alternative!

Why did you vote for Godot?

  • Free and open source
  • Cross-platform
  • Integrated Animation Editor
  • Easy to learn scripting language
  • Built-in Physics
  • Add Another Pro

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

4

Votes

Free and open source

Godot is licensed under MIT license. Anyone can grab the source from github.com/okamstudio/godot, and compile the engine him/herself.

4

Votes

Cross-platform

Win/Mac/Linux/Android/iOS/BB10/HTML5

3

Votes

Integrated Animation Editor

Every property can be animated!

Why did you vote for Loom SDK?

  • Live reload of code and assets.
  • Powerful command line workflow.
  • Open source.
  • Familiar and powerful scripting.
  • Examples.
  • Phenomenal support
  • Add Another Pro

Loom is an open source cross platform game and app SDK. Loom Turbo, a paid service, gives you a great cross platform workflow and pre-built binaries for every supported platform.

6

Votes

Live reload of code and assets.

Why redeploy when you can make changes in realtime and see them on multiple devices immediately? Watch a demo video.

5

Votes

Powerful command line workflow.

"loom new" to make a new project. "loom run" to run it. Packaging, deploy, and live reload are done automatically for you. Loom Turbo makes it easy!

4

Votes

Open source.

The Loom runtime and LoomScript compiler are open source. Don't pay a cent. ALWAYS have the freedom to fix the bugs and add the features your game needs. Visit the LoomSDK GitHub now.

Why did you vote for Phaser.io?

  • Easy to learn
  • Super-simple loading of assets
  • Support for Arcade Physics, Ninja Physics and p2.js
  • Excellent tools for sprites
  • Animating is easy
  • Built-in Arcade Particle system
  • Add Another Pro

Phaser.io is a desktop and mobile HTML5 game framework.

0

Votes

Easy to learn

0

Votes

Super-simple loading of assets

Loading of assets is made as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.

0

Votes

Support for Arcade Physics, Ninja Physics and p2.js

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Ninja Physics for advanced tile support and p2.js - a full-body system with springs, constraints and advanced polygon support.

Why did you vote for MonoGame?

MonoGame is a C# framework based on XNA’s API. It uses Mono instead of .NET so that it can run on Windows, Mac, Linux, iPhone, and Android.

2

Votes

Cross-platform

Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, and the OUYA console with even more platforms on the way.

1

Votes

Open source

All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.

0

Votes

Managed code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.

Why did you vote for ImpactJS?

A well-optimized JS library for 2d games. $100, but well worth it.

2

Votes

Web + Mobile

Works in the browser via Canvas, even on mobile. Easily translatable into a packaged app.

2

Votes

Javascript

Might also be a reason against, but JS is easy to pick up and run with.

1

Votes

Optimized

Works with Box2d physics library, comes with all worthwhile elements for actors built in.

Why did you vote for FlashPunk?

  • Free
  • Simple graphics helper classes
  • Fast and manageable collision system
  • Powerful motion tweening
  • Sound effect support
  • Quick and efficient particle effects and emitters
  • Framerate-independent and fixed-framerate timestep support
  • Simple keyboard and mouse input state checking
  • Built-in debugging
  • Add Another Pro

FlashPunk is a free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work is already done, letting you concentrate on the design and testing of your game.

0

Votes

Free

0

Votes

Simple graphics helper classes

Helper classes for animations, tilemaps, text, backdrops, and more with z-sorted render lists for easy depth management.

0

Votes

Fast and manageable collision system

Fast and manageable rectangle, pixel, and grid collision system with a plethora of built-in collision options.

Why did you vote for Starling?

  • Cross-platform
  • Strong community support
  • ActionScript
  • Free and open source
  • Add  Pro

Starling is a cross platform game engine.

2

Votes

Cross-platform

Starling (when used in Adboe AIR and ANE) supports multiple platforms including Windows, Mac, iOS, Android, as well as android based consoles.

2

Votes

Strong community support

2

Votes

ActionScript

Why did you vote for Corona SDK?

Corona’s extensive API library enables everything, from animation to networking, with a few lines of code. Whether you’re building games or business apps, you see changes instantly in the Corona Simulator and can iterate extremely quickly. Development is done in Lua, a lightning-fast, easy to learn scripting language.

0

Votes

Short LUA syntax

0

Votes

Very simple to use

http://youtu.be/Lsu5ixCy9pU

Add  Pro to Corona SDK

Why did you vote for Orx?

  • Supports desktop and mobile
  • Powerful config system
  • Automatic hot-loading of resources
  • Good animation engine
  • Good render support
  • Integrated runtime profiler
  • Collision handling and rigid body physics
  • Viewport scheme allowing multiple views
  • Flexible clock system
  • Screenshot capture tool
  • Add Another Pro

Orx is an open source 2D-oriented, data-driven, portable game engine focused primarily on ease of use and powerful features. It is written in C.

0

Votes

Supports desktop and mobile

Supports Windows, Linux, Mac OS X, iOS and Android.

0

Votes

Powerful config system

Powerful config system that makes orx data-driven and provides an easy to use load/save system.

0

Votes

Automatic hot-loading of resources

Automatic hot-loading of resources upon modification on disk, shortens drastically iteration times.

Why did you vote for Angel2D?

  • Cross platform
  • Focused on providing convenient features
  • Low-level code is easily accessible
  • Add Another Pro

A cross-platform 2D game prototyping framework based on OpenGL and C++. Angel balances the speed and flexibility of native code with an eye towards rapid iteration and out-of-the-box functionality.

0

Votes

Cross platform

Angel can create games for Windows, the Mac, most flavors of Linux, and iOS. It uses the native build systems on each platform (Visual Studio, Xcode, Make), so you can be up and running as soon as possible.

0

Votes

Focused on providing convenient features

Angel was created with game jams in mind, so it's focused on providing as many convenient features as possible, but in a quickly understandable way.

0

Votes

Low-level code is easily accessible

Low-level code that Angel wraps is always just an easy click away, ready to be overridden or improved.

Why did you vote for Codea?

  • Ships with music and sound packs
  • Helpful code editor
  • Location library
  • You can code on an iPad and easily distribute the game
  • Add  Pro

Coding in Lua on the iPad.

0

Votes

Ships with music and sound packs

Codea ships with three great music and sound packs, composed just for Codea and free for you to use in whatever you create.

0

Votes

Helpful code editor

Errors show up live, as you type. Smarter autocompletion picks up your local and global variables, including nested types. Everything else is just plain smarter, from indentation to highlighting.

0

Votes

Location library

Location library lets you make use of the GPS inside your iPad. Get your latitude, longitude, altitude and more with a dead-simple API designed specifically for Codea.

Why did you vote for Polycode?

  • Can create portable native applications
  • Additional LUA-based scripting system
  • MIT license
  • C++
  • Add Another Pro

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

0

Votes

Can create portable native applications

The core Polycode API is written in C++ and can be used to create portable native applications.

0

Votes

Additional LUA-based scripting system

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

0

Votes

MIT license

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Why did you vote for Wave?

  • Cross-platform
  • Lightweight and flexible API
  • Useful tools
  • Powerful renderer
  • 2D & 3D physics engine
  • Add Another Pro

Component Based Game Engine architecture, 2D and 3D physics engines, beautiful visuals effects, cross-platform support, advanced layout system and much more.

0

Votes

Cross-platform

Android: Mobile & Tablet using MonodroidiOS: iPad & iPhone using MonotouchWindows: Windows Phone, Windows Store, Windows Desktop

0

Votes

Lightweight and flexible API

Component Based Game EngineWrite code using the .NET PlatformTutorial and samples

0

Votes

Useful tools

Visual Studio Integration (2010, 2012)Wave Editor (assets compilation)Project ConverterBrowser SampleAdvertising configurator

Why did you vote for Rapid 2D?

  • Easy to follow Graphical User Interface
  • Capable of generating a whole Visual Studio project
  • Collaborative
  • Add Another Pro

Rapid2D is the only game engine that is specifically designed for the production of Windows 8 apps. Using the Rapid2D Engine developers can produce apps for PC and tablets as well as Windows Phone 8 devices.

0

Votes

Easy to follow Graphical User Interface

The engine’s UI makes it easy to use for both novice and experienced developers.

0

Votes

Capable of generating a whole Visual Studio project

It’s capable of generating a whole Visual Studio project, with classes for any objects required, thereby speeding up the development time.

0

Votes

Collaborative

Allows multiple developers to work on the same project.

Why did you vote for Turbulenz?

  • HTML5 SDK
  • Optimized JavaScript
  • Powerful core features
  • Includes many rendering effects and paricles
  • Extensive audio support
  • Networking, Multiplayer and Social Networking built in
  • Good Physics, Collision and Animation tools
  • Scene and Resource Management
  • Add Another Pro

The engine libraries are implemented in optimised JavaScript supporting rapid iteration of game code and data.

0

Votes

HTML5 SDK

0

Votes

Optimized JavaScript

The engine libraries are implemented in optimized JavaScript supporting rapid iteration of game code and data.

0

Votes

Powerful core features

Asynchronous resource loading and swappingLazy evaluation of scene updatesMulti-threaded evaluation and execution

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