Game Development

What are the best 2D Game Engines?

104
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Why did you vote for Unity3D?

Cross-platform

You can try it for free

Great editor

Expensive

Other options

92
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Why did you vote for Clickteam Fusion 2.5?

Supportive, very passionate community

Intuitive drag & drop interface & visual event editor

Some features are really outdated and major updates are few and rare.

78
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Why did you vote for Construct 2?

Incredibly easy to use HTML5 drag & drop editor

Constant updates

Does not export to native mobile code

68
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Why did you vote for libGDX?

Supports desktop, mobile and web

Good performance

Documentation is decent, but could be better

63
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Why did you vote for LOVE?

Open source and free

Cross-platform

Mobile support is still experimental

61
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Why did you vote for GameMaker: Studio?

Easy to learn

Supports lot of platforms

Exporting to some formats costs extra

57
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Why did you vote for Monkey X?

Cross-platform

Great language

Minimalist documentation

51
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Why did you vote for Gideros?

Instant on device testing

Friendly & helpful community

45
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Why did you vote for Cocos2D-X and Cocos2D Family?

Cocos2D is free, royalty-free and open source

A proven engine for mobile development

Poor documentation

36
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Why did you vote for Wave?

Cross-platform

2D & 3D physics engine

36
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Why did you vote for Stencyl?

Cross-Platform

No coding required, great drag & drop interface

33
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Why did you vote for Torque 2D MIT?

Cross platform

You get the sourcecode

The Torsion editor is essential for runtime debugging

28
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Why did you vote for Moai SDK?

Fast

Full source code is available

Not for beginning developers

25
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Why did you vote for HaxePunk?

Open source and cross platform

HaxePunk uses OpenFL and Haxe

25
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Why did you vote for Flixel?

Camera system for split screen

Basic features provide a solid foundation

Not Haxe

25
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Why did you vote for pygame?

Easy Python Syntax

Messy documentation

Add Another Pro to pygame
22
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Why did you vote for Allegro?

It uses DirectX on windows and OpenGL on other platforms

Supports desktop and mobile

19
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Why did you vote for App Game Kit?

Allows source to be compiled for Windows, OSX, iOS, Android and Blackberry.

AGK comes with an Integrated Design Environment (IDE)

Few skilled developers and lots of bugs with very high turn-around on fixes

19
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Why did you vote for Godot?

Free and open source

Cross-platform

17

Why did you vote for V-Play?

Native Performance

Tutorials, Demo Games, Examples, Forums with Core developers participating

13
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Why did you vote for Game Develop?

Export to native code or HTML5

Free & Open Source

10
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Why did you vote for Loom SDK?

Live reload of code and assets.

Powerful command line workflow.

No visual tools support

10
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Why did you vote for Corona SDK?

Very simple to use

Well supported.

Online compilation

9

Why did you vote for Phaser.io?

Excellent tools for sprites

Support for Arcade Physics, Ninja Physics and p2.js

7
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Why did you vote for HaxeFlixel?

Getting started guide

Cross-platform mobile, desktop and web

7
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Why did you vote for MonoGame?

Cross-platform

Open source

Performance is sub-par

6
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Why did you vote for Starling?

Cross-platform

Strong community support

5
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Why did you vote for Duality?

Open Source

Great Editor

4
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Why did you vote for FlashPunk?

Powerful motion tweening

Simple keyboard and mouse input state checking

3
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Why did you vote for RPG Maker VX Ace?

Easy to jump into

Bustling fan community

Only supports max-resolution of 640x480 (with Scripts).

3
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Why did you vote for Polycode?

MIT license

Can create portable native applications

It doesn't provides binaries yet

3
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Why did you vote for ImpactJS?

Javascript

Web + Mobile

2
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Why did you vote for GameSalad?

No-code editor

Cross-Platform

Poor editor performance

2
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Why did you vote for Map 001?

Comes packed with objects

Easy to use

1
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Why did you vote for Microsoft XNA Game Studio?

Easy assets

C#

It's dead

1
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Why did you vote for Orx?

Automatic hot-loading of resources

Good render support

1
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Why did you vote for Angel2D?

Low-level code is easily accessible

Focused on providing convenient features

1
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Why did you vote for Codea?

Ships with music and sound packs

You can code on an iPad and easily distribute the game

1
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Why did you vote for Genome2D?

Haxe!

Lightning fast and beautifully optimised

Lacks documentation

1
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Why did you vote for Gosu?

No pros added yet.

Add a Pro to Gosu
0
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Why did you vote for Rainbow?

Written in C++, is scriptable in Lua

Open source

Small community

0
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Why did you vote for Rapid 2D?

Collaborative

Capable of generating a whole Visual Studio project

0
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Why did you vote for Turbulenz?

Good Physics, Collision and Animation tools

Optimized JavaScript

0
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Why did you vote for Enigma?

Compatible with most GameMaker files.

Cross platform

0
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Why did you vote for Crafty?

Eventbinding

Javascript

0
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Why did you vote for Ethanon Engine?

Integrated Box2D Physics

Lighting Engine

Small Community

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