DevelopmentGames

What are the best 2D Game Engines?

92
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Why did you vote for Clickteam Fusion 2.5?

Supportive, very passionate community

Intuitive drag & drop interface & visual event editor

Great export options

Some features are really outdated and major updates are few and rare.

Other options

89
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Why did you vote for Unity3D?

Cross-platform

You can try it for free

Carries a lot of 3D overhead

75
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Why did you vote for Construct 2?

Incredibly easy to use HTML5 drag & drop editor

Constant updates

Does not export to native mobile code

63
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Why did you vote for libGDX?

Supports desktop, mobile and web

Good performance

Documentation is decent, but could be better

61
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Why did you vote for LOVE?

Open source and free

Cross-platform

Mobile support is still experimental

58
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Why did you vote for GameMaker: Studio?

Easy to learn

Access to the GML scripting language

Exporting to some formats costs extra

51
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Why did you vote for Gideros?

Instant on device testing

Friendly & helpful community

46
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Why did you vote for Cocos2D-X and Cocos2D Family?

A proven engine for mobile development

Cocos2D is free, royalty-free and open source

Poor documentation

42
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Why did you vote for Monkey X?

Cross-platform

Great language

No real asset store

33
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Why did you vote for Wave?

Cross-platform

Lightweight and flexible API

33
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Why did you vote for Stencyl?

No coding required, great drag & drop interface

Great performance on every platform

33
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Why did you vote for Torque 2D MIT?

Cross platform

You get the sourcecode

The Torsion editor is essential for runtime debugging

27
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Why did you vote for Moai SDK?

Fast

Helpful community

Not for beginning developers

25
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Why did you vote for Flixel?

Basic features provide a solid foundation

Many ports available

Not Haxe

25
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Why did you vote for pygame?

Easy Python Syntax

Messy documentation

Add Another Pro to pygame
24
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Why did you vote for HaxePunk?

Open source and cross platform

HaxePunk uses OpenFL and Haxe

22
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Why did you vote for Allegro?

It uses DirectX on windows and OpenGL on other platforms

Supports desktop and mobile

18
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Why did you vote for App Game Kit?

Allows source to be compiled for Windows, OSX, iOS, Android and Blackberry.

Available for Basic, C++ and Pascal

Few skilled developers and lots of bugs with very high turn-around on fixes..

17
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Why did you vote for Godot?

Free and open source

Cross-platform

17

Why did you vote for V-Play?

Native Performance

Tutorials, Demo Games, Examples, Forums with Core developers participating

12
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Why did you vote for Game Develop?

Free & Open Source

Export to native code or HTML5

10
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Why did you vote for Loom SDK?

Live reload of code and assets.

Powerful command line workflow.

No visual tools support

10
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Why did you vote for Corona SDK?

Very simple to use

Short LUA syntax

Online compilation

7
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Why did you vote for HaxeFlixel?

Getting started guide

Cross-platform mobile, desktop and web

7

Why did you vote for Phaser.io?

Excellent tools for sprites

Super-simple loading of assets

6
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Why did you vote for Starling?

Cross-platform

Strong community support

6
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Why did you vote for MonoGame?

Cross-platform

Open source

Performance is sub-par

4
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Why did you vote for Duality?

Great Editor

Open Source

4
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Why did you vote for FlashPunk?

Powerful motion tweening

Built-in debugging

3
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Why did you vote for Polycode?

MIT license

Can create portable native applications

It doesn't provides binaries yet

3
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Why did you vote for ImpactJS?

Javascript

Web + Mobile

2
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Why did you vote for GameSalad?

No-code editor

Cross-Platform

Bad Editor

2
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Why did you vote for Map 001?

Easy to use

Comes packed with objects

1
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Why did you vote for RPG Maker VX Ace?

Easy to jump into

Bustling fan community

Only supports max-resolution of 640x480 (with Scripts).

1
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Why did you vote for Microsoft XNA Game Studio?

Easy assets

C#

It's dead

1
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Why did you vote for Orx?

Automatic hot-loading of resources

Viewport scheme allowing multiple views

1
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Why did you vote for Angel2D?

Low-level code is easily accessible

Cross platform

1
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Why did you vote for Codea?

Helpful code editor

Ships with music and sound packs

1
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Why did you vote for Genome2D?

Lightning fast and beautifully optimised

Haxe!

Lacks documentation

1
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Why did you vote for Gosu?

No pros added yet.

Add a Pro to Gosu
0
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Why did you vote for Rainbow?

Cross-platform

Open source

Small community

0
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Why did you vote for Rapid 2D?

Capable of generating a whole Visual Studio project

Easy to follow Graphical User Interface

0
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Why did you vote for Turbulenz?

Powerful core features

Good Physics, Collision and Animation tools

0
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Why did you vote for Enigma?

Free and Open Source

Compatible with most GameMaker files.

0
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Why did you vote for Crafty?

Eventbinding

Javascript

0
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Why did you vote for Ethanon Engine?

Integrated Box2D Physics

Particle Engine

Small Community

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