When comparing Neon Chrome vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Neon Chrome is ranked 114th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Impressive visual effects compliment the action
The levels glow and shine, and really give off a futuristic vibe. As the name suggests, everything is in bright neon shades and very colorful. As you're blasting your way through levels, the laser shots look especially great as they melt through walls and blow up generators. There's plenty of vibrant explosions to go around, which really highlights the action.
Pro Random levels ensure the action stays intense
Each level is procedurally generated, meaning rooms, walls, and items are randomly arranged into new ways each run. You can never get too comfortable with any one strategy. You'll always be adjusting on the fly and dealing with new layouts, enemy placement, and objectives so the action stays fresh and frantic for a long while.
Pro Forgiving mechanics make it accessible
Neon Chrome manages to remove some of the frustrations that come with roguelites, making it an accessible experience for all. If you die, your weapons and stats are both saved and available for use on your next run. When you kill a boss, it acts as a waypoint, meaning you won't have to start over from the beginning.
Pro Levels are exciting and filled with content
There's plenty of exciting things to see and do in each level. Besides shooting through a wide variety of enemy types, you can also go off the beaten path to hunt down loot boxes and weapon upgrades. If you can't find a path, you can always make your own by blowing up walls. Each level also has its fair share of danger - there are plenty of traps to avoid and special operatives who can stop you in your tracks.
Pro Immersive soundtrack
The ambient synth soundtrack with pulsating beats and otherwordly tones fits the futuristic theme extremely well. The music sounds like something you'd hear in an action sci-fi movie, which helps pull you into the game world.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Upgrades can feel weak
While upgrades are plentiful and given flashy introductions with fancy fonts and icons, their direct impact on the gameplay is negligible at best. It's hard to feel their weight in action due to their very small stat increase.
Con Lackluster character models
Both the playable character and enemy models in-game are rather fuzzy and don't have a lot of detail. They are bland compared to the colorful explosions going on around them at all times.
Con Generic premise
You play as a hacker who must infiltrate the "Neon Chrome", a giant tower, and free the city from the rule of the malicious Overseer. It's not entirely original or exciting, and mostly serves as filler material to give meaning to the action.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.