When comparing Assassin's Creed vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best singleplayer games on Steam?” Middle-earth: Shadow of War is ranked 93rd while Assassin's Creed is ranked 109th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Interesting story of Assassins versus Templars
The story in Assassin's Creed is full of intriguing ideologies and philosophies. It's a familiar tale of liberty and freedom on the Assassin side and law and order on the Templar side, but it still feels fresh. Playing as Altaïr, it's up to you to assassinate certain templar targets who oppress the masses and horde power for themselves. As you take them down, you learn about their views on controlling the populace, encouraging you to question if the assassins are truly on the right path. Thankfully, the game doesn't tell you what to think, leaving you to draw your own conclusions.
Pro Intuitive stealth gameplay
The stealth mechanics feel natural and fluid in how strategic they are.
While tracking your targets, you blend in with each city's citizens or climb up to the tops of buildings to perch there and avoid getting spotted by the templar or their guards. You can either wait for the perfect opportunity to strike with a hidden blade up your sleeve that silently assassinates your target, or you can go all-out and have a sword duel with them if you'd rather take a more aggressive approach. After they're dead, you make your escape and become incognito again.
Everything goes together nicely in a way that feels satisfying.
Pro Excellent soundtrack
The game's soundtrack is top notch. It has a blend of medieval-sounding instruments with modern sci-fi synths, making the tracks unique. The echoing choruses and unsettling backtracks give a sense that you're on a tense, but mysterious mission to assassinate the templars in the Holy Land that the game takes place in. There's a measured thoughtfulness and caution that you pick up on as well, almost like the songs themselves mimic you as you stalk your targets while you blend in with the crowd. It's such a cool experimental sound that the composer, Jesper Kyd, manages to pull off well, keeping you engrossed as you play and listen.
Pro Impressive cities to explore with buildings to climb freely
The medieval locations of Jerusalem, Damascus, and Acre are beautifully done. The levels are massive for their time, with well-designed areas from the era such as towers, open plazas, and religious buildings. You can climb anything, anywhere, and run along the rooftops as much as you want. Scaling the tallest places gives you an amazing bird's eye view of the city and the mountain ranges beyond, along with a vantage point to plan out how to assassinate your targets. The realistic architecture makes Assassin's Creed feel like a true period piece set in the Holy Land.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Repetitive main missions
The main missions are all structured the same without much variety. You're assigned a target to kill, you go to the specified city, you get a few means of tracking them down, and then you assassinate them. It's the same formula for every single target until the final mission. The only thing that breaks the monotony is that you get to choose your approach on how to kill your target. Pretty much everything else falls into the same routine that drags on for too long.
Con Confusing ending that lacks closure
The ending is weird. There's a sudden twist that happens with no real explanation, and it seems to happen just to shock you. The final wrap up also leaves out a lot of information about this twist, leaving things open for a sequel. You more than likely will end up confused by the whole thing.
Con Altaïr isn't all that compelling
As the main protagonist, Altaïr is kind of boring. His voice acting is emotionless and he doesn't really grow as a character. He does what his superiors tell him to do and just goes along for the ride in the story. You won't get to know much about him as a person, only the things that revolve around his role as an assassin. Getting to see more of him beyond the main story would have helped to flesh him out some more.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.