When comparing Rogue Empire: Dungeon Crawler RPG vs WazHack, the Slant community recommends WazHack for most people. In the question“What are the best roguelikes/roguelites on PC?” WazHack is ranked 32nd while Rogue Empire: Dungeon Crawler RPG is ranked 49th. The most important reason people chose WazHack is:
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Specs
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Pros
Pro Has 2 campaigns + an interesting challenge mode
Pro High replayability with 7 races and 5 classes
Also offers a large list of equipment with random + static enchantments.
Pro Has a meta progression system that allows to unlock perks even if you lose a game
Pro It is easy for roguelike beginners yet interesting for veterans
Pro Card system on leveling up gives a lot of replayability value
Each class has a deck of ability cards that are shuffled every 2 levels. Then 3 (or 4 later on) are drawn from the deck from which the player chooses 1. This makes it so that playing the same class feels different each time.
Pro Has hunger mechanic to balance alongside HP, MP, and Speed
Eat well and gain bonuses over time, eat poorly and your character will suffer over time.
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Cons
Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.