When comparing Fusion Character Animator vs Piskel, the Slant community recommends Fusion Character Animator for most people. In the question“What are the best 2D animation tools for game development?” Fusion Character Animator is ranked 6th while Piskel is ranked 15th. The most important reason people chose Fusion Character Animator is:
Sprite art can be edited within FCA with paint/draw, tint and scaling tools.
Specs
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Pros
Pro Editor module
Sprite art can be edited within FCA with paint/draw, tint and scaling tools.
Pro Requires no knowledge of sprite animation
FCA provides a collection of pre-built animations, and only requires the user to supply images for each body part.
Pro Works with most popular game engines
Fusion Character Animator is compatible with MMF2, Fusion 2.5, Scirra Construct, GameDev, RPGMaker VX Ace, Game Maker and Unity 2D.
Pro Pixelate Me for retrogaming
Sprites can be automatically reduced and pixelated, with additional control over the color palette.
Pro Easy to manage generated pictures and folder
Export file manager can manager or erase easily generated pictures.
Pro Works in any browser
WPiskel is HTML5-based so it works in any modern browser.
Pro Animation support
Piskel includes onion skinning, exporting to sprite sheets or gifs, defining frame rate, and present live playback.
Pro Sleek interface
It is also easy on the eyes.
Pro Very simple for beginners
Once you get the hang of it its a very powerful tool
Pro Offline versions available
The downloadable version of Piskel (built with node-webkit) is available for Windows, Linux, and Mac OS X.
Pro Easy to use lighten and darken tool
With the click of a button you can create amazing shading.
Pro Enough tools to be powerful
It has enough tools to be powerful, but not too many to put off beginners.
Pro Open source
Piskel is licensed under Apache License, meaning that the user can use the software for any purpose.
Pro Has a straight foreward tile view mode
... so you can instantly see the result while drawing tiles
Cons
Con Basic tool
The program is not a powerful tool, you can only choose from a small selection of pre-set animations and pre-drawn sprites.
Con Humanoid sprites only
FCA uses a single human-shaped skeletal model, and all the provided animations are for human movement.
Con Lacks a true resizing tool
There doesn't seem to be any decent tool in Piskel for an easy stretch or shrink. The only ways possible is resizing the whole image or importing and image and shrinking it from the export tool.
Con No button for undo
Have to use ctrl+Z.
Con Rotation is limited
Rotation is only made in predefined angles. Does not support variable rotations or mouse based rotation. Does not support rotating selected areas, only frames-layers.
Con Shading by hand
Shading can be difficult.
Con Doesn't work well with drawpads
In the online tool you can't draw lines at all, yet using a graphic tablet, being in the offline version controls are pretty chunky and everytime you start drawing a line, the screen flickers black for a short period of time.