A first person, old style dungeon-crawler RPG.
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Pro Tile based combat
Much like tradition dungeon crawlers the combat is tile based where in each move is one tile at a time, just as an enemies. This makes for a good way to plan ahead of time by counting how many moves it takes to get to certain point or how many hits to kill an enemy.
Pro Lots of interesting and varied puzzles
There are many elements in game that require much puzzle solving through the use of hidden switches, locked doors, etc.
Con Enemy AI can be easily exploited
Basically it is easier to run up to enemies hit them and then run away waiting for the cool down to expire than planning out tactics for each enemy.