Day of the Tentacle Special Edition is a classic point and click adventure game originally created by Tim Schaefer for Lucas Arts. It is an enhanced version of the original game that sees completely redrawn graphics that replace the originals.
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Pro Timeless cartoony art style
The game has a cartoon art style as well as animation that is meticulously detailed without taking shortcuts like reusing frames when a unique one would work better. The game also plays like a cartoon as well, with the same silliness and gags that you would expect from a classic episode of Loony Tunes.
Pro Time travel makes you think 4 dimensionally
The major unique gameplay mechanic in DOTT is time travel, which lends much more depth to puzzles. Instead of dealing with one linear feeling storyline, there are 3 different time periods that interact with each other making for more unique gameplay and allows you to attempt many different puzzles in parallel which can interact with each other through the passing of time.
Pro Ridiculous puzzles
DOTT's puzzles are a bit more out there than your typical adventure game flair, but while they'll leave you scratching your head, when you solve them, you wont just feel accomplished, but it will also be hilarious.
Pro Filled with humor
The game often uses gags and jokes that call back to the first time they were told in the game making for a game that points out its own humor through the process of inside jokes to the player. This gives an inclusive feeling to the player, that they are part of the game.
Pro Classic pixel graphics still available
For purists or those that would like to see how the original looked, there is a graphical setting to switch to the original graphics.
Pro Completely new re-drawn graphics
In order to update the game for modern hardware, the graphics have been entirely re-drawn from scratch for HD displays. This makes for a much improved experience in the graphical department that sees a classic improved for modern use. Luckily the new graphics still exude the excellence of the original, meaning there is no loss of quality or feeling of the game.
Con No hints
There is no in-game hint system to help them when they run into the few unintuitive puzzles, meaning the player will either have to tough it out, or consult an online guide. Both of which can be immersion breaking and disrupts the flow of enjoyment of the game.
Con Some puzzle solutions can be a stretch
Most of the puzzles in the game make sense, with item combinations that one can usually think about coming to a useful conclusion. But some of the puzzles take this a step too far and are not as logical in their conclusions, this can be frustrating for the player and may turn some people off of the game.