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In some areas, Mario can enter the surface of a wall, shifting the gameplay to a 2D plane. This also reverts Mario to his 8-bit era pixelated self, allowing you to play through a mini level in the style of the original Super Mario games. While it could've been done just to bait nostalgia, the developers added new, fun mechanics to the old formula, making it as fresh and enjoyable as the main game. See More
Some of Mario's special moves need motion control inputs to perform, requiring you to rotate or tilt the controller alongside precise button presses. While this is an attempt to make the gameplay feel more engaging, it's not implemented that well. It simply makes the special moves needlessly challenging to perform, which can considerably detract from the gameplay. This is especially the case when playing in the handheld mode of the Nintendo Switch, since you're also swinging around the handheld display. See More
SMO is jam-packed with gold coins, purple coins, and power moons for you to collect. While collecting them all is completely optional, it can quickly become addicting to collect them. A couple of coins here, another dozen there, and another hundred there, all for that silly looking skeleton outfit. This can easily lead you to spend hours searching every nook and cranny in a level just to collect a bit more. See More
There are 16 unique levels in SMO, including a large reddish desert, filled with colorful buildings and quirky skeletons, a gray kingdom built on the moon where enemies wear white top hats, and even a bustling metropolis where you can bounce off of taxis, swing on lampposts, and climb skyscrapers. There's a good amount of variation in the level designs and themes, so you probably won't get tired of exploring the levels that quickly, making even long sessions really enjoyable. See More
Mario can take control of enemies and objects by throwing his hat on top of them. Once controlled, an enemy retains all of its abilities, allowing you to use them. For example, you can take control of a frog, enabling you to jump up to areas that would be normally out of reach. Or you can take control of a T-Rex and go on a rampage, smashing rocks, enemies, and everything else in your way. You can even control a Christmas tree and hop around for no real reason. This gives the usual platforming gameplay a great amount of variation while also making exploration a tad bit more exciting. It's simply fun to discover and use new and interesting abilities. See More
The platforming in these Crash Bandicoot games is pretty great. It's simple to grasp, with you controlling the main character, Crash, through mostly linear environments with boxes to break open for bonuses and checkpoints. Jumping over gaps and obstacles with precise jumps while breaking open those boxes feels quite satisfying to pull off, especially in the second and third Crash games that have better level designs with craftier hoops to jump through. And you get to see how the games improve with each iteration, with more exiting jumps to pull off and cool loot to collect as you go along. See More
These games are hard. Timing your jumps precisely is key, but this isn't always so easy. The mix of changing camera angles with traps and obstacles on the ground makes it highly important that you pay attention to how much space you have to navigate. It requires a lot of accuracy to pull things off at a consistent level without falling to your death or getting caught by a boss. Of course, practice makes perfect, though this is all just something to keep in mind if you decide to pick these games up. See More
Everything is lovingly recreated as a faithful update of the first three Crash Bandicoot games. Crash himself looks just like he did back during the PlayStation 1 era, with his charming design and expressive movesets. Longtime fans will likely find the levels to be just as they remember them, with updated textures and fuller colors. The music sounds mostly as it was in the original games, though with a few tweaks here and there to keep things current and up-to-date. There's tons of nostalgia here for anyone who grew up with the Crash Bandicoot games, though new players may find a lot to appreciate in how the games look and feel like modern classics. See More
The N. Sane Trilogy comes bundled with the first three Crash Bandicoot games: Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot: Warped. Whether you're a longtime fan of the series or a new player looking for a solid deal, this is a good collection to consider. See More
There's no combat in Fe, resulting in some pretty tense situations with the monsters. If you are spotted by the Silent Ones, rather scary robotic creatures, they can kill you on sight. Hiding in a bush or climbing a tree in a panic to escape can deliver some pretty exciting and tense moments. No matter how careful you are in the open world, some objectives will require sneaking past or evading them to grab key items. These situations can deliver some of the most exciting moments in the game. See More
The platforming can feel a bit clunky or rough at times. For example, when climbing trees you have to jump to the top branch by branch. Hitting the jump button one time too many will result in falling and having to re-climb the tree from the base. It's just little unpolished details like this that can sometimes make the platforming feel a bit clumsy. See More
Songs are used to interact with the world and navigate the platforming aspects in interesting ways. Using various melodies, you'll be able to perform such actions as calling birds to help you cross large gaps, spring boarding off plants for super high jumps, and even summoning a stag to attack enemies. If you're ever lost, there is a melody you can use to call down a bird who will point you in the direction you need to be going. Using musical melodies to navigate the platforming is integrated incredibly well. See More
There is no dialogue in the game, so the story can be hard to follow at times. During cutscenes, sometimes you'll have no clue what's really going on due to their surreal and strange nature. A lot of the story is left up your own interpretation, which can be disappointing for those who prefer a solid, coherent narrative. See More
Abilities are learned gradually as the game progresses by collecting gems and also learning the musical language of the forest life from plants and animals. As you gain more abilities or learn how to interact with more creatures, you can then go back to old areas and find new paths that were previously inaccessible. For example, birds that may not have paid much attention to you before may now gladly carry you over large gaps once you speak their language. Plants can springboard you high into the air once you can communicate with them. This ability progression is an exciting way to keep things fresh, and makes visiting old areas rewarding with new secrets to be found. See More
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