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The Evil Within 2 at its core is a story about a father looking for his long-lost daughter in a nightmarish artificial world, generated within a computer system. Its inhabitants have succumbed to the negative influences of the world, turning them into monsters, which leaves you to take them out. It's a really good mix of great plot elements, drama, interesting characters with a slight touch of conspiracy. On top of that, the story has a fairly satisfying conclusion without trying to set up for a sequel. See More
While there is a fair share of grotesque imagery and creepy moments, the scare factor isn't that high. You'll encounter the ocasional jump scare, but nothing ever gives you an impending sense of doom, which can be pretty disappointing for horror enthusiasts. See More
As you explore the nightmarish world of The Evil Within 2, you'll almost never feel safe due to a variety of reasons. First, the disfigured nightmare monsters are very dangerous, so messing up usually equates to your death. Even when you get used to the controls and combat, you can mess up very easily. This uncertainty of success slowly creeps into your mind, being more effective than any jump scare. Second, resources are very scarce, so every shot counts. If you spend too many bullets in one section, you probably won't have enough for the next. If you miss a headshot, the monster will probably get to swing at you. As a result, you might constantly weigh your options, whether to attempt a direct confrontation or go for the riskier stealth kills in an attempt to conserve ammo and health. Third, the world is very open, removing some of the predictability found in linear survival horror games. You never know when or where the monsters will be, causing you to always look in every direction. This uncertainty can be really nerve wracking. The Evil Within 2 is a great example of survival horror done right. See More
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Depending on how the player chooses to play the game the world will react in different ways. A player can choose to go the whole game without killing anyone, using stealth as their main tool. Another may choose to kill anyone who gets in their way to completing their task. Depending on how the player chooses to tackle every situation means the game will behave accordingly. See More
While the build up to getting to ones target is great in the game, once getting to the target and taking them down, it does not feel that satisfying. While it does not ruin the whole game it would be nice to have a larger sense of completion and satisfaction when finishing ones goals. See More