Since the main gameplay mechanic of casting spells is skill based on how quickly you execute a certain key combination, there's a high chance of misclicking or mistargeting and accidentally attacking your ally. There’s nothing quite like thunderbolting or summoning death on your friends.
Magicka has a unique spell-casting system based on adding elements such as fire, water, and stone to an action queue.
There are eight basic elements (each assigned to a key), of which up to five can be queued at a time. Some elements can be combined in the queuing process (such as fire and water to create steam). The effect of the spell changes to match the elements you add to the queue. Additionally, there are four casting methods: beam (right-click), area (shift+right-click), self-cast (middle-click), and imbue weapon (shift+click).
Other than the standard campaign mode there's also a survival mode that's your standard affair with increasingly difficult waves of enemies. There's also an online leader board for survival mode.
At certain times during competitive play, the game can lag or slow down (not rare for an online game), which may mess up the timing of skill shots in the game. Being that timing is highly important to the gameplay, having a poor netcode that fluctuates during play can be upsetting, especially if it results in a loss.
The vast combination of elements make it all but impossible to blindly figure out what spell combos the game has and even the wiki page has no usefulness in finding spells for your play style.
With the number of spells you have at your command comes the challenge of discovering and remembering them all. But once you know them, you'll be able to counter anything that's thrown at you.
It's full of jokes, recurring gags, pop-culture references, and even memes mixed within the story. For example, the level selection screen is a parody of the Game of Thrones intro sequence, there's a vampire that always denies being a vampire, and even references to Lovecraft's work with lines like: "R'lyeh Scuba Diving Tours. So good you'll grow gills!" It's very hard not to smile while playing Magicka 2.
Magicka 2 is a game all about casting spells to disintegrate various monsters such as goblins, orcs, demons, and many more. To cast a spell, you need to use on of the eight elements: earth, arcane, life, water, fire, lightning, frost, or shield. You can use up to five elements at a time, allowing you to create many different spell combinations.
For example, if you use one frost element, you'll cast an ice blade. If you use five frost elements, you'll cast a giant ice blade. If you use one frost and one fire element, you'll shoot out a wave of steam.
While this might seem difficult at first, you'll quickly get used to it, so you'll be having tons of fun shooting lasers and throwing giant boulders at enemies in no time.
Magicka 2's spellcasting mayhem multiplies with each additional player, allowing up to four wizards to go on an adventure together. When you hit your stride, you'll feel unstoppable, blowing up every monster the instant they appear. You might even "accidentally" hit your allies, exploding them in the process, only to resurrect them afterwards.
Magicka 2 was made for co-op play, so there are tons of enemies with a lot of health, which can feel pretty overwhelming when you're alone. A lot of times the enemies might kill you before you can kill them, especially in confined areas where there's little room to evade. This is multiplied in boss battles by tenfold. You can die a lot and each time you do, it just feels unfair.
After allocating basic stats, you can make a character into anything. Currently one of the most powerful builds is a 2-handed weapon wielding mage in light armor.
The magic system allows any character to use magic as long as they have enough of the correct attribute. In addition to this, all of the magic is made up of different elements allowing you to customize spells and discover new ways of destroying your enemy.
Player vs player combat can be pretty crazy, countering spells with a shield to try and hit the shooting opponent with their won spells, not to mention frantic running around, all the while shooting and countering the chaos.