Once completing a playthrough the routes that were uncovered will stay uncovered for the next playthrough, thus helping the player chart better courses the more they play the game.
With the Steampunk motif and the way that the game transitions, users can see that a lot of style and imagination was used in the creation of the game. Being that it is based off of Jules Verne's novel "Around the World in 80 Days", fans of the author should find a lot to like here and those new to the author should be able to find something they like being that it is an established classic.
80 Days does not need the device it is being played on to be connected to the internet to be played, which makes for a good game during air travel as well as other places where one does not have an internet connection.
Pretty much a visual novel, 80 Days should interest anyone who enjoys reading and makes for a great introduction to the visual novel genre due to it being spearheaded by a big name in text adventure fiction, Jon Ingold.
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Lasting about 2 hours a single playthrough is pretty short, though with all the branching story triggers there is plenty of reason to play over and over again.
The game starts out with an easy "switch two panels" scene, and it gradually gets more difficult as the game progresses. However, though you may have to think longer (or work through using a trial and error method) in some scenes, it never gets irritatingly difficult. There is no need to start the whole game over if you get caught, only the current scene.
The goal of the game is to find a way for the protagonists to evade the police agents, and to do that you must rearrange the animated comic book panels. Some stay in place, some can be moved, and some only flip around their axis. Every move means the main character's behavior changes, and so the action in one panel may be entirely different depending on what comes immediately before/after it.