When comparing Vivo vs Young Conker, the Slant community recommends Young Conker for most people. In the question“What are the best HoloLens games?” Young Conker is ranked 3rd while Vivo is ranked 5th. The most important reason people chose Young Conker is:
Before playing Young Conker, the HoloLens will scan the entire room and identify objects that Conker can interact with. The interaction works well, as seen in [this](https://www.youtube.com/watch?v=3q6-LhjrG8U) gameplay demonstration video. Conker is able to make good use of the real life physical environment with the ability to jump to higher obstacles and collision detection is also well implemented, as Conker sometimes bangs into walls.
Ranked in these QuestionsQuestion Ranking
Pro Good interaction with your environment
Before playing Young Conker, the HoloLens will scan the entire room and identify objects that Conker can interact with. The interaction works well, as seen in this gameplay demonstration video. Conker is able to make good use of the real life physical environment with the ability to jump to higher obstacles and collision detection is also well implemented, as Conker sometimes bangs into walls.
Pro Adaptable gameplay makes sure the game never gets old
Young Conker doesn't feature pre-determined levels, the environment essentially becomes its own level. By adjusting the environment (moving a piece of furniture for example) or by playing in an entirely different space, gameplay experiences can differ greatly.
Con Noticeable graphical bugs
Some graphical bugs can be seen, particularly when the games uses particles. Some black bankgrounds are clearly visible which makes the mixed reality perception less realistic.
Con Very early stages of development
Vivo is in very early stages of development and single proof of concept gameplay video has been shown so far. The game is being developed by a small indie studio and was originally a mobile game. Details of the HoloLens adaptation of Vivo haven't been released yet.
Con Controls can be awkard and imprecise
Young Conker isn't controlled with a gamepad or even gestures, but uses the player's gaze to interact with the main character. The player just has to point at wherever he/she wants Conker to go to, but this control method isn't precise. Simple voice commands such as "Hurry up" are also implemented, but can be hard to execute on the right time. In short, controls can be awkward to use and are sometimes imprecise due to the delay in voice commands.
Con Main character doesn't resemble Conker
Although the main character is supposed to be a younger version of Conker - a popular game mascot that has been affiliated to both Rare and Microsoft - this new representation does not resemble the 'older' version of Conker at all with noticeable physical differences. The original conquer can be described as a mix between a bear and a squirrel, while Young Conker strikingly resembles a generic squirrel.
Con Noticeable aliasing
There is noticeable aliasing in current gameplay videos of Young Conker that isn't present in screenshots or promotional videos. This especially applies to the smaller mixed reality gameplay elements such as power-ups and coins. Although both Young Conker and the HoloLens system are in early stages of development, graphical quality isn't up to par with promo material yet.