When comparing Gunman Clive vs Dungeon Hunter 4, the Slant community recommends Dungeon Hunter 4 for most people. In the question“What are the best HID (human interface device) gamepad supported Android games?” Dungeon Hunter 4 is ranked 10th while Gunman Clive is ranked 35th. The most important reason people chose Dungeon Hunter 4 is:
Dungeon Hunter 4 can be played over a local Wi-Fi network in [co-op](http://www.slant.co/topics/1809/~what-are-the-best-co-op-games-on-android) play.
Ranked in these QuestionsQuestion Ranking
Pro Good touch screen controls
The touch screen controls are accurate and work very well for this platformer.
Pro Tough as nails
Very challenging game in the same vein as Mega Man for platforming, boss battles, and gameplay.
Pro Local co-op through Wi-Fi
Dungeon Hunter 4 can be played over a local Wi-Fi network in co-op play.
Pro Fast paced combat that does not lag
Combat generally feels fluid, even with multiple players and enemies on the screen. Something of an achievement for such a graphically demanding game.
Pro Nice graphics
Like most Gameloft games the in game graphics and cutscenes are done very well. Some may say, "console quality" graphics.
Pro Four classes to play with
There are four available classes for the user to choose from that each have their own distinctive gameplay. During play, melee fighters use a dedicated on screen button to perform strikes where ranged fighters have a dual stick control much like a twin stick shooter.
Pro SHIELD games support
Dungeon Hunter 4 features SHIELD games support.
Pro MOGA controller support
Dungeon Hunter 4 features MOGA controller support.
Con Death means a restart at the beginning of the level, no halfway points
Gunman Clive has zero mid level checkpoints, which means upon death the player will have to restart all over again at the beginning of the level.
Con Poor auto save feature
By only saving at odd times Dungeon Hunter 4 leaves room for loss of data.
Con Hobbled gameplay to force purchase of in app purchases
By limiting the amount of potions the player is able to use and forcing an excruciatingly slow replenish time Dungeon hunter 4 has broken the core gameplay in order to force users into spending real money just to fend off these false limitations, which no matter how many times one pays will always come back. It is a never ending cycle of payment just to be able to play the game in any acceptable manner.