When comparing Payday 2 vs Elder Scrolls Online, the Slant community recommends Elder Scrolls Online for most people. In the question“What are the best Action games on Steam?” Elder Scrolls Online is ranked 13th while Payday 2 is ranked 21st. The most important reason people chose Elder Scrolls Online is:
ESO's character system is based on skill lines; each class provides three. There are *dozens* of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Ranked in these QuestionsQuestion Ranking
Pro Cooperation based gameplay makes sure no single player is more important than any other
Your crew needs to bring specific equipment and weapons in order to stay out of sight or improve everyones chances in a gunfight. You also need to pay attention to your crew's health and ammo. This creates a situation where each team member heavily relies on the rest in order to succeed.
Pro Play as you like, since the missions can be finished in many wildly different ways
You can win levels through stealth, or through a massacre, meaning that you can use nonviolent methods as well as super violent methods, the choice is yours.
Pro Random item placement keeps the games levels fresh
Important items are placed in different locations on each playthrough, adding a slight bit of randomness to how each game plays out. This way you never become too familiar with the layout of each level.
Pro Exhilarating gameplay that makes you and your friends feel like you are part of a Michael Mann movie
This game is like the bank heist scene from Heat.
Pro Tons of customization options lets every player individualize their look
You can customize your weapons, masks, and skills using the loot you earn from your heists. This lends itself well to the fact that the game is online multiplayer, being that most players enjoy that they can look different from other players.
Pro New content is added regularly, making sure the game stays fresh and updated for everyone
New DLCs are released regularly, which give old players something new to do as well as keeps the game enticing in order to attract new players.
Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Con New DLC can be a bit expensive
Getting the new DLC the day it arrives can set you back a fair bit. Your best bet is to wait for a sale.
Con Pay-To-Win Scheme
As others have said, this game is built on DLC and MicroTransactions. If you decide to just buy the game and not fork out any more money you'll find yourself at a SERIOUS disadvantage over other players. In addition, a lot of in-game items require you to either own other games or subscribe to specific Steam groups.
Con Microtransations that boost important stats
With Crimefest 2015, the developer (Overkill) decided to add stat-boosting gun skins that can only be acquired using real money. This makes for a pay-to-win scenario where people who purchase these items have a distinct leg up over non-paying players.
Con Some DLC requires owning other games
Some of the cosmetic items are tied into other games available on Steam, which means you can’t access them unless you purchase the other games as well.
Con Limited to 4 players only
This game has not been built for huge LAN parties (unless you split your players to multiple heists).
Con Train wreck of bad decisions
Developers broke the game to make cash, released a 'feel-good' version to build anticipation for Payday 3. Toxic, game, developers, community. Stay away.