When comparing Elder Scrolls Online vs Dragon Age: Origins, the Slant community recommends Dragon Age: Origins for most people. In the question“What are the best adventure games on Steam?” Dragon Age: Origins is ranked 19th while Elder Scrolls Online is ranked 34th.
Ranked in these QuestionsQuestion Ranking
Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Tactical depth and strategy potential is astonishing.
Pro Game characters are fully rounded
NPC's have believable characters with fleshed out background stories. Many are able to be used as companions of which will have tons of text interactions that are well written and believable.
Pro Player decisions actually matter
The choices you make affect the gameplay and plot as well as the interactions one will have with their NPCs. Decisions that are made can change how in game characters react with you which makes for an individualistic experience that changes on each playthrough when different choices are made.
Pro Easily controllable tactical gameplay
Good tactical UI interface which is easily controlled through pausing the gameplay. Once the gameplay is paused a radial menu and be used in order to make decisions on how to attack or maneuver.
Con Too easy to fix wronged companion relationships
While this is done most likely to avoid breaking the game it is way too easy to fix relationships with companions who the player has made angry by purchasing and giving them gifts. basically the player can treat them however they want to then give a gift to ficxany problems.