When comparing Elder Scrolls Online vs The Banner Saga 2, the Slant community recommends Elder Scrolls Online for most people. In the question“What are the best PS4 games?” Elder Scrolls Online is ranked 54th while The Banner Saga 2 is ranked 71st. The most important reason people chose Elder Scrolls Online is:
ESO's character system is based on skill lines; each class provides three. There are *dozens* of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Ranked in these QuestionsQuestion Ranking
Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Great combat
Much of the mechanics found in the original title remain the same, which is a good thing as the turn based tactical grid based combat is the strongest thing about this game series. There have been some slight improvements though making for a more balanced rhythm to the game by adding new units to both the players choices and the enemies, which mixes up the gameplay quite often to keep it feeling fresh.
Pro Helps the player learn the gameplay
The first title in the series had a bit of trouble explaining all the aspects of play of the game. Luckily this has changed in the second release as there is now a camp where a trainer will give challenges to the player that explain the game a lot more in-depth. This is great for new players as they can learn the ins and outs a lot easier.
Pro Great hand drawn graphics
The all hand drawn graphics are animated smoothly and are extremely detailed which makes for one heck of a good looking game.
Pro Allows for imports of gamesaves from first game
Players of the series can import their game saves from the previous title, giving them the option to start as one of two different characters. This ensures that choices made in the previous game are not lost when starting this game and experiencing the story it has to tell.
Con Story feels a bit weak compared to the previous game
Much like the sophomore album syndrome (where the second album from a break out band falls flat) the story in this release feels a bit weak. While not horrible, it will have trouble connecting to players who are not already familiar with the series. There is also a sense that many of the story elements are setting up events to be found in the third game, meaning that players will be left unknowing what the conclusions are.
Con HP damage based attacks leave little room for expanding ones tactics
Due to the design of the gameplay, the amount of hit points a players unit has is the exact amount of damage they will inflict on an enemy. This makes for the winning strategy to always hit all enemy units on the playing field to ensure they inflict as little damage as possible. While players can go about it many other ways, this strategy tends to do the best, which is a bit limiting.