When comparing Elder Scrolls Online vs Far Cry Primal, the Slant community recommends Elder Scrolls Online for most people. In the question“What are the best Action-Adventure games on Steam?” Elder Scrolls Online is ranked 21st while Far Cry Primal is ranked 27th. The most important reason people chose Elder Scrolls Online is:
ESO's character system is based on skill lines; each class provides three. There are *dozens* of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Ranked in these QuestionsQuestion Ranking
Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Humanized upgrade system
Instead of some static menu where you pick and choose what areas to upgrade skills the player need to find characters in the game, who can build and improve items for the character. This way the player is interacting with the upgrade system by taking part in finding and interacting with AI.
Pro Recaps when starting game
Each time the game is started there will be a recap of the story progression so far of the user time spent in the game, this makes for a good way to catch up on what was accomplished last and what is next when spending any long amount of time away from the game.
Pro Focuses on survival
Being that the game focuses more on animals in the wild as enemies instead of humans (like past games in the series) the player must survive when out in the wild by avoiding or fighting these creatures. An added day and night cycle adds on to this gameplay by making the animals more aggressive at night. The animals can be warned off with fire, but this means the player needs to collect animal fat in order to create torches. All of this adds up to more of a focus on survival, especially at night.
Con Barely expanded from Far Cry 4
The game has taken many aspects found in Far Cry 4 out to focus on things such as hunting and crafting, sadly the hunting and crafting mechanics are barely improved over Far Cry 4, which does speak to the level of development the game received being that even areas that the core gameplay focuses on is not really improved or expanded in any way to make for a more in-depth experience.
Con Poor performance
The game does not utilize multi core threading very well and even on the highest end of PCs with a Titan GPU the game may still dip below 60fps when on max settings at 1080p.
Con Same map as Far Cry 4
While the art has changed to look more stone age, the map size and areas are pretty much the same. This of course makes for way less development time and people see it as a shortcut for a full priced game.
Con Really short
The game only has 4 main missions, which can be completed quite quickly. This shows how much this game should have been DLC instead of a full priced title.
Con No color blind option
Bad guys are marked in red and friends are marked in green, the most common color blindness is in the red a green spectrum's meaning that those that are affected by this will have quite a bit of trouble playing this game.
Con Difficult to connect to characters in the game
There is zero real language used in the game, it is all made up, which makes it difficult to connect to any character in the game since nothing is spoken that anyone can understand. This may have been to save money on voice actors, but no matter the reason it does detract from the story of the game and connecting to it.