When comparing Elder Scrolls Online vs STAR WARS: Rogue Squadron 3D, the Slant community recommends Elder Scrolls Online for most people. In the question“What are the best Action games on Steam?” Elder Scrolls Online is ranked 13th while STAR WARS: Rogue Squadron 3D is ranked 44th. The most important reason people chose Elder Scrolls Online is:
ESO's character system is based on skill lines; each class provides three. There are *dozens* of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Ranked in these QuestionsQuestion Ranking
Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro GIve a great sense of taking part in the StarWars universe
From the fantastic voice acting, the cinematic sequences to the licensed music and sound effects, this game gives off a great feeling of taking part in the universe of Star Wars. While there has been many games that have held the license, this has been regarded as one of the better titles for some time, which shows with the care they took in presentation.
Pro Medal system allows for plenty of replayability
Each missions has a bronze, silver or gold medal that can be earned by completing the stage and certain tasks contained withing under a certain time limit. With gold being the toughest to earn, there is plenty of reason to revisit stages in order to earn the gold medal. This means hours of extra time spent with the game.
Pro Expansive content
Even though this is an older game originally released for the Nintendo 64 back in 98, the amount of content is quite good as there is a plethora of missions available. Escort/rescue missions, dogfights and bombing runs make up some of this content, all of which take place on many different worlds or space set pieces, all of which take place in the cannon universe of Star Wars.
Pro Easy to learn and play
Rogue Squadron has very accessible controls that allows for the game to have a bunch of differing missions due to how easy it is to fly the ships. More akin to Starfox over Star Wars flight sim titles such as X-Wing, allows for arcadey controls that is no where near as punishing as other sims. This means the game can be more accessible for any type of player.
Con No graphical options
The game is basically a straight port of the N64 title, meaning there is zero graphical settings to be found other than resolution (which is broken). So for those looking for a more polished title that would allow them to take advantage of PC centric graphical settings, this may not be the game for you.
Con Mouse and keyboard controls are very poor
This game was originally designed for a controller, which shows when trying to play with a keyboard and mouse. While this port does offer keyboard controls, they work so poorly that it makes the game almost unplayable when using this control scheme.
Con In game resolution settings may crash the game
While there is a setting in the game to adjust the resolution the game is played in, changing this setting may make the game crash when a mission is launched. While this setting can be changed in an ini file which will not make the game crash, having a broken option in the game shows a lack of polish.
Con Controller settings need to be tweaked
In order to get a controller working properly with the game, one will need to go into the settings of the game in order to change some options. Basically out of the box controller support is pretty poor, though once tweaked the controller will work fine.