When comparing Elder Scrolls Online vs Divinity: Original Sin - Enhanced Edition, the Slant community recommends Elder Scrolls Online for most people. In the question“What are the best PS4 games?” Elder Scrolls Online is ranked 54th while Divinity: Original Sin - Enhanced Edition is ranked 57th. The most important reason people chose Elder Scrolls Online is:
ESO's character system is based on skill lines; each class provides three. There are *dozens* of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Ranked in these QuestionsQuestion Ranking
Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Highly interactive environments that contain rewards and consequences to ones actions
Divinity: Original Sin has a high level of interactivity within the games environment. This ranges from NPC interactions, elemental spells that can douse fires, to a cornucopia of in-world items that can be stolen.
Most actions in the game have consequences as well; for example, you will lose reputation in a town, when caught stealing. There is often a price to pay for behaving badly and getting caught, but a great thrill when getting away with nefarious deeds.
Pro Morality based gameplay that actually impacts the game
Users will be confronted with moral choices during their quests. These choices can effect future parts of the game, which makes for a more realistic and immersive story.
Pro Self-deprecating humor allows the game to stay lighthearted despite many serious overtones
The writing in the game is often entertaining and humorous as the game does not take itself too seriously. There are quite a few inside jokes to be found for this type of genre game as well as may situations that lighten the mood, such as talking pets that hand out light-hearted quests.
Con Garbage UI/Inventory/Camera
What's more fun than micro-managing your inventory? How about micro-managing the spell bars and camera too? That's what. Be careful where you click, you might accidentally move instead of attack and waste your precious AP and lose your flank bonus! Have fun reloading... hope you saved ;)
Con Dull lore and game world
Con Doesn't take itself seriously enough
While I don't mind if a game doesn't take itself too seriously, here it often just feels extremely forced almost like the game is trying to be a parody when it's clearly not. Even my D&D group back when we were 15 could do a lot better when it came to creating believable funny dialog. Fortunately the Early Access version of it's successor looks to be a lot better on that account.
Con Building a working party may take several tries
Depending on what one want to achieve in the game with their party and what jobs and powers they want each to have it may take several restarts in order to get a good balance. This will take time and can be an inconvenience as none of this is spelled out in the game whatsoever.
Con Mechanics take a lot of trial and error
There is a basic tutorial, but it is very limited and does not explain some of the finer aspects of the game. Much of the title relies on using spells, in and out of combat. Want to get into a locked door, you can burn it down. Want to save a burning ship, cast a rain spell over it. While this may seem like an intuitive mechanic, it does take a bit to get used to it and and solve situations through this manner as none of this is explained as to being able to be done.