When comparing Time Rifters vs Divinity: Original Sin - Enhanced Edition, the Slant community recommends Divinity: Original Sin - Enhanced Edition for most people. In the question“What are the best games on Steam with a level editor?” Divinity: Original Sin - Enhanced Edition is ranked 12th while Time Rifters is ranked 21st. The most important reason people chose Divinity: Original Sin - Enhanced Edition is:
Divinity: Original Sin has a high level of interactivity within the games environment. This ranges from NPC interactions, elemental spells that can douse fires, to a cornucopia of in-world items that can be stolen. Most actions in the game have consequences as well; for example, you will lose reputation in a town, when caught stealing. There is often a price to pay for behaving badly and getting caught, but a great thrill when getting away with nefarious deeds.
Ranked in these QuestionsQuestion Ranking
Pro Rarely seen gameplay mechanic that combines multiple playthroughs
Each level is played through multiple times with every new playthrough adding previous playthroughs alongside current one. This is done 4 times trying to complete as much of the level as possible. It essentially creates a solo co-op experience and allows for lots of strategical planning forward.
Pro Vibrant aesthetic
The game has simple, clear, blocky levels and uses bright colors. There's an Iron Man inspired hud, but that can mostly be ignored unless you want to check out the score. Important information such as enemy count is displayed on the walls of levels and there's no need to keep track of health or ammo.
Pro Good weapon variety
The game has 6 different weapons that each has a progression system associated with 5 upgrade categories - Spread, Focus, Rapid, Punch and Acid. It adds another level of strategical depth as weapon upgrades have to be planned for.
Pro Level editor and Steam Workshop support
You can create your own levels to challenge yourself and your creativity. It feels really cool playing through levels you made, although you know what to expect.
Pro Highly interactive environments that contain rewards and consequences to ones actions
Divinity: Original Sin has a high level of interactivity within the games environment. This ranges from NPC interactions, elemental spells that can douse fires, to a cornucopia of in-world items that can be stolen.
Most actions in the game have consequences as well; for example, you will lose reputation in a town, when caught stealing. There is often a price to pay for behaving badly and getting caught, but a great thrill when getting away with nefarious deeds.
Pro Morality based gameplay that actually impacts the game
Users will be confronted with moral choices during their quests. These choices can effect future parts of the game, which makes for a more realistic and immersive story.
Pro Self-deprecating humor allows the game to stay lighthearted despite many serious overtones
The writing in the game is often entertaining and humorous as the game does not take itself too seriously. There are quite a few inside jokes to be found for this type of genre game as well as may situations that lighten the mood, such as talking pets that hand out light-hearted quests.
Con Abandoned support
Currently the game does not work with the retail version of the Rift, a DK2 (beta Rift model) and older drivers will be necessary to play the game. There has been no word from the developer if this will be fixed.
While there's definitely potential for multiple playthroughs to try and get a better score, the base game has just about 2 hours of gameplay.
Con Garbage UI/Inventory/Camera
What's more fun than micro-managing your inventory? How about micro-managing the spell bars and camera too? That's what. Be careful where you click, you might accidentally move instead of attack and waste your precious AP and lose your flank bonus! Have fun reloading... hope you saved ;)
Con Dull lore and game world
Con Doesn't take itself seriously enough
While I don't mind if a game doesn't take itself too seriously, here it often just feels extremely forced almost like the game is trying to be a parody when it's clearly not. Even my D&D group back when we were 15 could do a lot better when it came to creating believable funny dialog. Fortunately the Early Access version of it's successor looks to be a lot better on that account.
Con Building a working party may take several tries
Depending on what one want to achieve in the game with their party and what jobs and powers they want each to have it may take several restarts in order to get a good balance. This will take time and can be an inconvenience as none of this is spelled out in the game whatsoever.
Con Mechanics take a lot of trial and error
There is a basic tutorial, but it is very limited and does not explain some of the finer aspects of the game. Much of the title relies on using spells, in and out of combat. Want to get into a locked door, you can burn it down. Want to save a burning ship, cast a rain spell over it. While this may seem like an intuitive mechanic, it does take a bit to get used to it and and solve situations through this manner as none of this is explained as to being able to be done.