When comparing HyperRogue vs Darkest Dungeon, the Slant community recommends Darkest Dungeon for most people. In the question“What are the best roguelikes/roguelites on PC?” Darkest Dungeon is ranked 20th while HyperRogue is ranked 35th. The most important reason people chose Darkest Dungeon is:
There's a wide variety of extremely well-designed monsters and characters in the game. You confront bandits, skeletons, fish men, pig monsters, and all sorts of Eldritch horrors. But what's really noteworthy though is the boss monsters design. Both the art style and abilities are unique and hard to find in other games. For example, there's a boss which is pretty much a lump of flesh that can transform into a Siren and even seduce one of your allies to its side temporarily.
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Pro Unique geometry
HyperRogue takes place in the hyperbolic plane. The grid of hexagons and heptagons and the straight lines which seem to be parallel diverge and never cross and many more unique and unusual geometric shapes.
Pro Easy to get into
A bit like in chess, the basic mechanics are based purely on movement, so no keys to learn. There are no stats, and most creatures are killed with a single hit -- the same is true for the player, but like in Chess, moves which would immediately lead to being killed are forbidden, so the game is over only when you are checkmated. Advanced parts of the game world include lands based on more complex mechanics, and magical orbs which give temporary special powers.
Pro Many different areas
Many areas based on various themes (R'Lyeh, Desert, Overgrown Forest, Living Cave, Palace, Carribean, etc.)
Pro Turn-based roguelike or local coop roguelite
Can be played both as a turn-based roguelike, and as a roguelite with smooth time. Local coop is available in the roguelite mode.
Pro Great monster design
There's a wide variety of extremely well-designed monsters and characters in the game. You confront bandits, skeletons, fish men, pig monsters, and all sorts of Eldritch horrors.
But what's really noteworthy though is the boss monsters design. Both the art style and abilities are unique and hard to find in other games. For example, there's a boss which is pretty much a lump of flesh that can transform into a Siren and even seduce one of your allies to its side temporarily.
Pro Has some outstanding narration that adds a lot to the great atmosphere and backstory of the game
The voice actor who does the narration is excellent. He portrays an ancestor of the player character who first discovered the dungeons you are exploring but then lost his mind from what he discovered in there. This tiny bit of backstory does a lot to add to the overall Lovecraftian feel of the game.
Before fighting a boss monster, the narrator will jump in to explain the backstory of that monster and the role it played in the maddening quest of the character's ancestor himself.
Pro The gameplay constantly keeps you on the edge
The rampant and merciless randomness built into the gameplay always manages to keep the player on the edge. Even the turns in which characters are allowed to do their actions is decided randomly behind the scenes.
For example, you might be planning to heal one of your characters with your healer next turn, but you can never be quite sure whether you'll be able to or whether the enemy will deal the killing blow
Con Strange visual choices
One of the selling points of the game is also one of its biggest weaknesses. For some, it's simply headache inducing to look at.
Con It can be frustrating at times
The heavy reliance on randomness and randomizing events makes the game feel rather unfair which in turn may become a bit frustrating when you are being punished by the game for things you have no hand in.