When comparing HyperRogue vs Dead Cells, the Slant community recommends Dead Cells for most people. In the question“What are the best roguelikes/roguelites on PC?” Dead Cells is ranked 3rd while HyperRogue is ranked 35th.
Ranked in these QuestionsQuestion Ranking
Pro Unique geometry
HyperRogue takes place in the hyperbolic plane. The grid of hexagons and heptagons and the straight lines which seem to be parallel diverge and never cross and many more unique and unusual geometric shapes.
Pro Easy to get into
A bit like in chess, the basic mechanics are based purely on movement, so no keys to learn. There are no stats, and most creatures are killed with a single hit -- the same is true for the player, but like in Chess, moves which would immediately lead to being killed are forbidden, so the game is over only when you are checkmated. Advanced parts of the game world include lands based on more complex mechanics, and magical orbs which give temporary special powers.
Pro Many different areas
Many areas based on various themes (R'Lyeh, Desert, Overgrown Forest, Living Cave, Palace, Carribean, etc.)
Pro Turn-based roguelike or local coop roguelite
Can be played both as a turn-based roguelike, and as a roguelite with smooth time. Local coop is available in the roguelite mode.
Pro Beautiful pixelart graphics
Pro Brilliant game design
All the little details come together to make Dead Cells incredibly rewarding to play with very little frustration. You die a lot, but you're constantly permanently progressing as well. Also every level is procedural generated, so even when you die and have to restart it feels unique and different every time.
Pro Satisfying combat
The hits are impactful, the controls are super-responsive, and it's overall very fluid.
Pro Combat has a good amount of depth to it
The game has a good variety of weapons, skills and enemies that all change how the game plays out. Some weapons work best if the enemy is bleeding, some skills hurl enemies at you, some enemies are immune to attacks from the front. Which items you find and decide to keep will change what approach to combat you need to take.
Pro Presents a good challenge
Making one mistake can mean death, which makes the game challenging but also fun as you learn how to take on certain enemies with different sets of weapons and skills.
Con Strange visual choices
One of the selling points of the game is also one of its biggest weaknesses. For some, it's simply headache inducing to look at.
Con Difficult without a controller
Pretty awkward to play with a keyboard.
Con No real Metroidvania
Not a real metroidvania, just a 2D-Souls Game.
Con Still in early access
Can be a pro, considering how good it is now, knowing that there will be more content is great.
Already worth it for many people, but many early access games have failed, so time will tell.