When comparing Caves of Qud vs Dead Cells, the Slant community recommends Dead Cells for most people. In the question“What are the best roguelikes/roguelites on PC?” Dead Cells is ranked 3rd while Caves of Qud is ranked 11th.
Ranked in these QuestionsQuestion Ranking
Pro Tons of customization
Mutations are one of the biggest parts of Caves of Qud. Want to be a two-headed beguiling spider-thing? A four-armed flying plant-man? You can. There's also lots of armor, weapons, and equipment, which can be found enchanted, as well as a bunch of "spells" (mental mutations) and skills.
Pro Fantastic User Interface
The UI in Qud is very well designed, which helps to make it easy to get into.
Pro Interesting and original setting
The game is set in a post-apocalyptic world that feels truly unique. Caves of Qud's world is like no other, and everything from the creatures/characters you'll encounter, to the items you'll find, and the locations you'll discover is different from what you would find in most rogue-likes.
Pro Huge, procedurally-generated world
Pro Over 60 factions
Befriend or become enemies with dozens of different factions—crabs, turtles, robots and even trees to name a few.
Pro Unique and evocative prose, art and music
Extremely well written, with highly evocative prose which brings this unique world to life. The fantastic writing is supplemented by a unique art style and sublime otherworldly music.
Pro Beautiful pixelart graphics
Pro Brilliant game design
All the little details come together to make Dead Cells incredibly rewarding to play with very little frustration. You die a lot, but you're constantly permanently progressing as well. Also every level is procedural generated, so even when you die and have to restart it feels unique and different every time.
Pro Satisfying combat
The hits are impactful, the controls are super-responsive, and it's overall very fluid.
Pro Combat has a good amount of depth to it
The game has a good variety of weapons, skills and enemies that all change how the game plays out. Some weapons work best if the enemy is bleeding, some skills hurl enemies at you, some enemies are immune to attacks from the front. Which items you find and decide to keep will change what approach to combat you need to take.
Pro Presents a good challenge
Making one mistake can mean death, which makes the game challenging but also fun as you learn how to take on certain enemies with different sets of weapons and skills.
Con The beginning of the game can feel repetitive
Every game starts in the same location, and you always get the same starting quests. This can make the beginning of the game feel repetitive.
Con Can be difficult to get started
The beginning of the game explains little, depending on what attributes you put points into in character creation will have a high level of impact at the start of the game. This is not explained to the player, so if you do not put 18 points into "toughness" without having a very particular build in mind that will have some way of dodging or avoiding attacks, the result will just be plenty of death with little advancement.
Con Ugly design
It's not pixel art; it's trash.
Con Difficult without a controller
Pretty awkward to play with a keyboard.
Con No real Metroidvania
Not a real metroidvania, just a 2D-Souls Game.
Con Still in early access
Can be a pro, considering how good it is now, knowing that there will be more content is great.
Already worth it for many people, but many early access games have failed, so time will tell.