When comparing HEX: Shards of Fate vs Elder Scrolls: Legends, the Slant community recommends Elder Scrolls: Legends for most people. In the question“What are the best digital Collectible Card Games on PC?” Elder Scrolls: Legends is ranked 6th while HEX: Shards of Fate is ranked 7th. The most important reason people chose Elder Scrolls: Legends is:
Art on cards looks great, and isn't overly cartoony.
Ranked in these QuestionsQuestion Ranking
Pro PvE campaign
PvE Campaign with a lot of AI encounters and RPG depth.
Complex interactions between cards and several game phases add a lot of depth to this game.
Pro Cash tournaments
5000$ every two months, 1000$ every weekend.
Pro Will be familiar to Magic the gathering players
Similar to Magic the Gathering but deeper because of digital interactions that are impossible to do in MTG. So those familiar with MtG should feel pretty at home and familiar with the gameplay.
Pro Beautiful art
Pro Solid community
Very friendly community, almost no trolls or bad manner.
Pro More complex than other TCG's
Offers many things to do. See also: "Easy to learn, hard to master" in Cons below.
Pro Communicative developers
The CEO posts a forum thread every week, developers give interviews on stream, and community managers are very responsive.
Pro True TCG
Cards can be traded with other players and have real-world value.
Pro Utilizes the digital aspect completely
For example, changing your own card and enemy cards while they are in there deck.
Pro An ingame chat to talk to other players (instead of basic emote's)
Pro It's basically M:TG for the 21st Century
As in, it uses the digital format really well with mechanics that cannot be reasonably (or at all) be done in a paper game.
Pro Change the way cards work by adding gems where possible
In PvE you can use equipment to change how cards work. A Johnny player's paradise.
Pro Cheap compared to any other TCG/CCG
5 dollar for 500 plat , 1 booster = 17 cards and you can buy for 200 plat, you also get a chest with which you can earn more cards and loot by opening it with a small gold fee.
Pro Easy tournament style, you can finish your tournament over multiple days/weeks if its needed
Pro Auction house to buy and sell cards
A huge amount of cards for just a few pieces of ingame currency.
Pro Large variety of gameplay and formats
Between the cash tournaments, the ladder with rewards for both limited and constructed play, draft gauntlets, sealed and evolution gauntlet, as well as the single player campaign, playing the auction house, and the 'sandbox' Frost Ring Arena, there is a lot to engage in.
Pro The feel of your LGS from the comfort of your house
Trading, tournaments, guilds, ingame chat. But you can play whenever you feel like, with the asynchronous modes and even participate in big tournaments wearing your pyjamas.
Pro Can easily maintain 100+ creatures on the board incase its needed (like with vennen)
Pro Easy to learn, hard to master
The most rewarding games often share this: it takes some dedication to fully appreciate the depth of the game. There's lots of fun to be had while discovering all the layers though so in my mind it's one of the pros.
Pro Good tutorial
There are tutorials in the game that are pretty extensive in teaching one how to play the game. For many TCGs may seem pretty complicated, luckily HEX helps new players get accustomed to the game.
Pro Very profitable compared to other games
Thanks to player Platinum:Gold market, While grinding in HEx you will net around $1/hour whereas in Hearthstone the same time will only see a return of around 20¢/hour.
Pro Mature art style
Art on cards looks great, and isn't overly cartoony.
Strictly Better Rewards than Hearthstone, and packs cost the same amount.
Pro Strategic depth
Rune System, the shadow lane, decrease of ping compared to other ccgs leads to a game that requires tougher decision making.
Pro Single player friendly
For those who don't want to play ladder, ESL offers both a story mode, and a solo arena.
Game is F2P friendly due to generous leveling system, starting campaign
Pro Little RNG
Most RNG is related to card draw/deck variance, with a couple exceptions mostly on unique legendaries.
Pro Has Elder Scrolls lore
Even for people that never played card games, if you loved elder scrolls lore you will love this.
Pro Interactive with opponents
Unlike in Hearthstone, there is a lot of interaction and choices with the cards and your opponent. Pirate Warriors, face hunter, solitaire/miracle rogue, to name a few.
Con Most people will need to spend money if you want to have a robust collection
With new PVP sets planned to hit every 4-5 months, plus new PVE cards throughout the year, it may be hard to keep up as a "Free to Play" player.
Con You'll probably never own everything
Each card has real value. Rare items are EXTREMELY rare. And there have already been one-of sleeves that won't be returning. If one wants to own every card and item that exist in the game and can be traded, they must pay a hefty price.
Con Clunky deckbuilding interface.
While they are updating the deck builder frequently, search mechanics and sorting could be better. Such as the ability to make new decks in campaign, instead of just clicking a button and starting from scratch, you must manually remove all the cards in the deck and then remember to save as a new deck.
Con Easy to learn, very very hard to master
No instant gratification, which some specific type(s) of players seek in their games. You have to go deep to reach a point where every play will feel like a personal win.
Con Animations are lacking
The game board often feels like it is not active enough with animations and movement, this makes for a very static feeling while playing the game.
It's hard to get excited about any of it.
Con Paths on the campaign are hard
Con Very long matches
Con It's too MTG-like
The mechanics, type of card, curve of resources.. everything can be related to MTG.
Con Questionable long-term viability
At this point, hard to see the game ever really taking off. Balancing and card development is increasingly questionable, especially in limited formats (such as the current set emphasizing RNG in the Conscript mechanic as a game decider). The game developers have essentially conceded they can't deliver much of what was promised on the PvE side while also struggling to translate efforts there into income.
The client interface (e.g. chat, auction house, etc.) remains atrocious. Multiple featured tournaments have been compromised by bugs. This seems like a classic case of reach exceeding grasp, and investing heavy resources into the game is probably not the safest play.
Con Bland board
Only one playmat to play on, and it doesn't "pop" like other games playmats do.
Con Region-locked on Steam
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