When comparing The Banner Saga 2 vs The Walking Dead: Season 1, the Slant community recommends The Walking Dead: Season 1 for most people. In the question“What are the best singleplayer games on Steam?” The Walking Dead: Season 1 is ranked 64th while The Banner Saga 2 is ranked 84th. The most important reason people chose The Walking Dead: Season 1 is:
The Walking Dead tells a genuinely gripping story which can be a testing and exhausting experience for the player. It is told through the interactions between people fighting to survive in a new world in which resources are scarce and threats can come from both the living and the undead. Perhaps the major strength of the game in creating a compelling story telling experience is that it causes the player to care about the characters involved. This is an all too uncommon experience in gaming, and in The Walking Dead adds much greater meaning to the decisions which must be made along the way.
Ranked in these QuestionsQuestion Ranking
Pro Great combat
Much of the mechanics found in the original title remain the same, which is a good thing as the turn based tactical grid based combat is the strongest thing about this game series. There have been some slight improvements though making for a more balanced rhythm to the game by adding new units to both the players choices and the enemies, which mixes up the gameplay quite often to keep it feeling fresh.
Pro Helps the player learn the gameplay
The first title in the series had a bit of trouble explaining all the aspects of play of the game. Luckily this has changed in the second release as there is now a camp where a trainer will give challenges to the player that explain the game a lot more in-depth. This is great for new players as they can learn the ins and outs a lot easier.
Pro Great hand drawn graphics
The all hand drawn graphics are animated smoothly and are extremely detailed which makes for one heck of a good looking game.
Pro Allows for imports of gamesaves from first game
Players of the series can import their game saves from the previous title, giving them the option to start as one of two different characters. This ensures that choices made in the previous game are not lost when starting this game and experiencing the story it has to tell.
Pro Critically acclaimed for it's story and emotional depth
The Walking Dead tells a genuinely gripping story which can be a testing and exhausting experience for the player. It is told through the interactions between people fighting to survive in a new world in which resources are scarce and threats can come from both the living and the undead.
Perhaps the major strength of the game in creating a compelling story telling experience is that it causes the player to care about the characters involved. This is an all too uncommon experience in gaming, and in The Walking Dead adds much greater meaning to the decisions which must be made along the way.
Pro Difficult decisions have to be made
The Walking Dead requires that the player make decisions throughout, these typically will be in the form of action or conversation options. In many of these situations there is no obviously correct or best choice yet these decisions must be taken in stressful situations often giving a matter of seconds. They can be morally testing as you can attempt to do what is 'right', what is best for the group or what is best for yourself as well having differing repercussions on how your character is perceived by different people.
Con Story feels a bit weak compared to the previous game
Much like the sophomore album syndrome (where the second album from a break out band falls flat) the story in this release feels a bit weak. While not horrible, it will have trouble connecting to players who are not already familiar with the series. There is also a sense that many of the story elements are setting up events to be found in the third game, meaning that players will be left unknowing what the conclusions are.
Con HP damage based attacks leave little room for expanding ones tactics
Due to the design of the gameplay, the amount of hit points a players unit has is the exact amount of damage they will inflict on an enemy. This makes for the winning strategy to always hit all enemy units on the playing field to ensure they inflict as little damage as possible. While players can go about it many other ways, this strategy tends to do the best, which is a bit limiting.
Con Superficial player impact
While the game may on the face of it appear to have far reaching consequences for the decisions taken by the player. At times it can appear that these consequences cause mainly only superficial differences as the story progresses.