When comparing Invisible, Inc. vs Dead Cells, the Slant community recommends Dead Cells for most people. In the question“What are the best roguelikes/roguelites on PC?” Dead Cells is ranked 3rd while Invisible, Inc. is ranked 23rd.
Ranked in these QuestionsQuestion Ranking
Pro There's different ways to play
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Pro You get to choose which missions to take
When playing the game, you're presented with options of several different missions to take, and they all result in different perks. For example, you may need some extra money, so you take a mission with a much higher payout than the rest. Or maybe you need new gear, so you set out on a mission with a new piece as a reward.
Pro Excellent difficulty progression
As you take longer time during missions, the general difficulty level increases gradually. Time and mission profits must be balanced wisely.
Pro Beautiful pixelart graphics
Pro Brilliant game design
All the little details come together to make Dead Cells incredibly rewarding to play with very little frustration. You die a lot, but you're constantly permanently progressing as well. Also every level is procedural generated, so even when you die and have to restart it feels unique and different every time.
Pro Satisfying combat
The hits are impactful, the controls are super-responsive, and it's overall very fluid.
Pro Combat has a good amount of depth to it
The game has a good variety of weapons, skills and enemies that all change how the game plays out. Some weapons work best if the enemy is bleeding, some skills hurl enemies at you, some enemies are immune to attacks from the front. Which items you find and decide to keep will change what approach to combat you need to take.
Pro Presents a good challenge
Making one mistake can mean death, which makes the game challenging but also fun as you learn how to take on certain enemies with different sets of weapons and skills.
Con Very static story
While the gameplay is randomized and meant to be played repeatedly due to the randomization, the story is still static, so after every mission there will be cut scenes that are always the same. After a while this becomes annoying due to familiarity, while they can be skipped, it would be nice to turn them off completely in order to save time.
Con Difficult without a controller
Pretty awkward to play with a keyboard.
Con No real Metroidvania
Not a real metroidvania, just a 2D-Souls Game.
Con Still in early access
Can be a pro, considering how good it is now, knowing that there will be more content is great.
Already worth it for many people, but many early access games have failed, so time will tell.