When comparing Outlast vs Uncharted 4: A Thief’s End, the Slant community recommends Uncharted 4: A Thief’s End for most people. In the question“What are the best PS4 games?” Uncharted 4: A Thief’s End is ranked 3rd while Outlast is ranked 65th. The most important reason people chose Uncharted 4: A Thief’s End is:
Uncharted 4 features some of the best character development in a game. The voice acting only improves on this as it is some of the best acted scenes in gaming. The outset is that a long lost brother returns, whom you would think would have been mentioned in a previous game at some point, but even then something that could be a poor plot point ends up getting explained quite well and acted even better. The overall story besides the brother relationship also sees some of the best acting in a game as well as develops those relationships in a meaningful manner.
Ranked in these QuestionsQuestion Ranking
Pro Similar in style to Amnesia
If you enjoyed Amnesia, you'd enjoy Outlast, because it truly feels like the same game, only in a very different setting.
Pro Pretty scary
Using every horror genre trick up its sleeve, Outlast is a very scary game that will make the user jump plenty of times. For those that are looking for a game full of jump scares, this should be right up their alley.
Pro Great story and character development
Uncharted 4 features some of the best character development in a game. The voice acting only improves on this as it is some of the best acted scenes in gaming. The outset is that a long lost brother returns, whom you would think would have been mentioned in a previous game at some point, but even then something that could be a poor plot point ends up getting explained quite well and acted even better.
The overall story besides the brother relationship also sees some of the best acting in a game as well as develops those relationships in a meaningful manner.
Pro Focuses on exploration
The game has central hubs in each level where there can be multiple paths to advance. This creates a way for the player to feel as though there is choice to where they want to go or how they would like to approach a mission. Being that these central hubs are large in area, there may be a bunch of different options on how to traverse that area, ranging from rope swings, to using one's Jeep. Overall the game makes what used to be a very linear path (in previous releases) feel a lot more open and accessible.
Pro Well implemented stealth gameplay
The player can choose if they want to go into situations guns blazing, or avoid most combat and guns for a more stealth oriented playstyle. Giving the player the freedom to choose can make for a more engaging game thanks to gameplay being able to fit with the story going on at the time. This being the third and final chapter of the franchise supports the idea the the main characters are more calm and grown up, which suits stealth gameplay a lot more than shooting anything that moves.
Pro Multiplayer allows for large online fights
At a max of 5 vs 5 (a total of ten players) the online multiplayer allows for large brawls and gunfights to take place. This is enhanced by supernatural abilities the players can use in order to gain an advantage at an opportune time.
Pro Multiplayer plays at 60fps
The multiplayer has had the resolution dropped to 900p in order to get a smooth 60fps for competitive play. While it would be nice to have a full HD resolution, smooth gameplay is important when playing competitively.
Con A little too reliant on jump scares, if that's not your thing
The atmosphere is dark and gritty, and being weaponless obviously makes you feel very vulnerable; but the main tactic the game relies on is jump scares, which may be a turn off for some.
Con Too easy
While the game is extremely scary, once the player learns the ins and outs, hiding from monsters is pretty easy to do. This makes advancing in the game something that is considered on the easy side.
Con Troublesome controls at times
The cover system may leave the player wanting, as it can make for situations where you gain cover in an area you did not want to. There is also issue at points where the auto climb mechanic grabs the wrong ledge when climbing. While both are not overly egregious, it can cause some frustration during hectic moments.
Con Last act feels drawn out
The last third of the game can be quite repetitive, tasking the player with the same objectives over and over again. The feeling that this was done to extend the gameplay is difficult to ignore.