When comparing Cataclysm Dark Days Ahead vs FTL: Faster Than Light, the Slant community recommends FTL: Faster Than Light for most people. In the question“What are the best roguelikes/roguelites on PC?” FTL: Faster Than Light is ranked 1st while Cataclysm Dark Days Ahead is ranked 4th. The most important reason people chose FTL: Faster Than Light is:
There are multiple [mods available for FTL](http://www.slant.co/topics/1745/~what-are-the-best-ftl-mods) that can greatly change up the gameplay and looks of the game. This adds a lot of replayability to the title.
Ranked in these QuestionsQuestion Ranking
Pro Classic computer gameplay that offers a lot of nostalgia
Get taken back to when games were completely made of ascii letters and your imagination. Venture forth as an @ and survive the wild. With the classic ascii art, it is hard to ignore that this is not a graphical powerhouse, but of course that is part of the fun, allowing your imagination to fill in this void.
Pro Super involved gameplay that allows the user to dive deep into the mechanics of the game
Everything from weather to crafting to martial arts are accounted for in Cataclysm. You can spend hours mastering the depths of this games systems that allow you to play however you want.
Pro Open source and very moddable, making for a game that anyone can change to their liking
The mod community is pretty active on this game, and you can create some really cool things with the tools they already provide. This way anyone can change their game to how they like.
Pro Graphics can be used instead of ASCII, for those that would enjoy something more visual
Not supported on every version of the game, but you can have a graphical experience if you want by using a graphical tileset for the game. This will need to be done manually.
Pro Free for anyone to download and try, which leave no one out
The game is free of cost as well as open-source, meaning that anyone can download the game, install it and play it.
Pro Being in constant active developed allows the game to constantly grow
Experimental releases exit a few times in a single day. Many people are working on finding bugs, and developers are quickly fixing them and adding new features. This makes for a situation where the game is constantly growing and improving.
Pro Has modding support
There are multiple mods available for FTL that can greatly change up the gameplay and looks of the game. This adds a lot of replayability to the title.
Pro Stress free timely decision making
The game can be paused at any time, which allows for one to contemplate their next move in the game. This makes for a less stressful experience since one can leisurely make their decisions without it impacting the gameplay.
Pro Allows for highly strategic gameplay
The rougelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you.
There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up ones shields to stay and fight. These choices can all effect the final outcome of the game, so it is up to the player to make the best decisions at their disposal.
There are also many choices of ships to use and equipment layouts for each that can be tweaked. Depending on the ship used and what equipment is used or where it is place can greatly affect how the game will play out as well as how the game will need to be played. If choosing a fast ship with low shield power, it will be best to outrun a lot of encounters. Where as if choosing a slow ship with good gun capabilities and a high shield power, a good strategy would be to go in guns blazing for each encounter.
Pro Morality based decisions
The game works a lot like a text adventure in a roguelike wrapper. The decisions asked of the player during this adventure can affect much of the stories plot, making for an interactive story through choices such as telling aliens you are a god in order to potentially receive less trouble in your encounter with them, to abducting aliens in order to sell them for a profit. One choice may appeal to the player more than another, it also provides a way to role play as a morally bankrupt space captain. All in all though this is all up to the player, which can be really fun to see what may happen.
Pro Great touch controls
Even though the game was designed to be played with a keyboard and mouse originally the touch controls work exceptional well. Some could argue better that keyboard and mouse. The gameplay and design lends itself very well to the touch screen, which makes playing the game a joy on iOS.
Pro iOS version includes extra content over the PC version
The PC version of the game had extra DLC that one could pay for to extend the games gameplay. This content is included in the iOS version for the singular price of $9.99. So could be argued the iOS version is the better deal for the price.
Con Lacking hardcore survival feel
The game gets to be rather easy once you spend a little time with it. Basements full of everything one needs to survive in every other house, and stores that look like they were left as seem out of place since in a disaster scenario most items would probably have been taken already.
You can tweak the options to suit a more hardcore experience if you so desire. The options allow for a wide variety of difficulty and playstyles.
Con Difficult to learn at first
This could be a pro for some but for many this will turn them away from the game.
Con Can be pretty difficult
The amount of choices to be made (many not being good ones) and the randomization of the game makes for a situation that may be too difficult for some. This is not a game that you will beat in one play session nor 10, it takes a lot of time to get in a good run that results in winning, which some people may not have patience for.
Con Lackluster interface on iPad
The weapons panel often covers up vital information on ones crew health. The problem being that this panel needs to be on screen when in a battle, which is also the exact time that crew health is very important.
Con Late game battles are long and boring
In the later parts of the game battles are very long which can make for a bit of a boring experience, especially for those that would rather be exploring than spending so much time on battles.