When comparing Cataclysm Dark Days Ahead vs Dead Cells, the Slant community recommends Dead Cells for most people. In the question“What are the best roguelikes/roguelites on PC?” Dead Cells is ranked 3rd while Cataclysm Dark Days Ahead is ranked 4th.
Ranked in these QuestionsQuestion Ranking
Pro Classic computer gameplay that offers a lot of nostalgia
Get taken back to when games were completely made of ascii letters and your imagination. Venture forth as an @ and survive the wild. With the classic ascii art, it is hard to ignore that this is not a graphical powerhouse, but of course that is part of the fun, allowing your imagination to fill in this void.
Pro Super involved gameplay that allows the user to dive deep into the mechanics of the game
Everything from weather to crafting to martial arts are accounted for in Cataclysm. You can spend hours mastering the depths of this games systems that allow you to play however you want.
Pro Open source and very moddable, making for a game that anyone can change to their liking
The mod community is pretty active on this game, and you can create some really cool things with the tools they already provide. This way anyone can change their game to how they like.
Pro Graphics can be used instead of ASCII, for those that would enjoy something more visual
Not supported on every version of the game, but you can have a graphical experience if you want by using a graphical tileset for the game. This will need to be done manually.
Pro Free for anyone to download and try, which leave no one out
The game is free of cost as well as open-source, meaning that anyone can download the game, install it and play it.
Pro Being in constant active developed allows the game to constantly grow
Experimental releases exit a few times in a single day. Many people are working on finding bugs, and developers are quickly fixing them and adding new features. This makes for a situation where the game is constantly growing and improving.
Pro Beautiful pixelart graphics
Pro Brilliant game design
All the little details come together to make Dead Cells incredibly rewarding to play with very little frustration. You die a lot, but you're constantly permanently progressing as well. Also every level is procedural generated, so even when you die and have to restart it feels unique and different every time.
Pro Satisfying combat
The hits are impactful, the controls are super-responsive, and it's overall very fluid.
Pro Combat has a good amount of depth to it
The game has a good variety of weapons, skills and enemies that all change how the game plays out. Some weapons work best if the enemy is bleeding, some skills hurl enemies at you, some enemies are immune to attacks from the front. Which items you find and decide to keep will change what approach to combat you need to take.
Pro Presents a good challenge
Making one mistake can mean death, which makes the game challenging but also fun as you learn how to take on certain enemies with different sets of weapons and skills.
Con Lacking hardcore survival feel
The game gets to be rather easy once you spend a little time with it. Basements full of everything one needs to survive in every other house, and stores that look like they were left as seem out of place since in a disaster scenario most items would probably have been taken already.
You can tweak the options to suit a more hardcore experience if you so desire. The options allow for a wide variety of difficulty and playstyles.
Con Difficult to learn at first
This could be a pro for some but for many this will turn them away from the game.
Con Difficult without a controller
Pretty awkward to play with a keyboard.
Con No real Metroidvania
Not a real metroidvania, just a 2D-Souls Game.
Con Still in early access
Can be a pro, considering how good it is now, knowing that there will be more content is great.
Already worth it for many people, but many early access games have failed, so time will tell.