When comparing 7 Days to Die vs Salt and Sanctuary, the Slant community recommends 7 Days to Die for most people. In the question“What are the best singleplayer games on Steam?” 7 Days to Die is ranked 47th while Salt and Sanctuary is ranked 62nd. The most important reason people chose 7 Days to Die is:
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options. But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
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Pro Constant sense of vulnerability, which keeps the player alert and on edge the whole time
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options.
But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
Pro Robust crafting system that allows the players imagination to run wild with possibilities
Create everything from a chainsaw to various guns to defenses for your fort - the crafting system lists what you can make with the materials you currently have in the player's inventory.
Pro Single, co-op, and multiplayer gameplay modes gives plenty of choice as to how one would like to tackle the game
Three different play modes including solo, with friends, or competitively over the internet gives a lot of choice as to how someone would like to play the game. Be it with friends or solo, the options are there.
Pro Unique combination of voxel and polygon models, which makes for pretty fun physics
The game is a mix between a voxel world and full polygon models for buildings, making for a versatile survival based world that brings exploration and creation to the zombie survival genre.
Structural integrity is a real thing in 7 Days To Die. That means there cannot be unsupported floating blocks. The player can set up traps to take out hordes of zombies with a falling building.
Weapons will break and crumble but can also be forged to be awesome, and food will spoil so the player must cook and maintain supplies.
Pro Randomly generated open worlds makes for a ton of replayability, as each playthrough is never the same
Recently added in the Alpha 9 release, randomly generated worlds allow the player a new play experience every time they open up the game. This means every server will have a different dynamic based on their layout of the world.
Pro What you build is not only for creativity, but also for gameplay purposes
In 7DTD players don't build their homes only as bases or places to sleep in, or build cool looking things just for the fun of it and to test their skills.
Every 7 days, a large horde of zombies will attack the player wherever he or she is, trying to destroy them and what stands in the way of the player and the horde. This is why the player needs to think about how to build traps that will help them kill a lot of zombies and how to make a strong enough house that will not be destroyed easily.
Pro Thoughtful and communicative developers allows for a stable community that keeps growing
Even though this is not directly related with the gameplay, it's still important especially for indie and early-access games. The developers behind 7DTD have always been communicative and have heard what the community had to say time and time again, releasing patches with bug fixes and new features in a timely manner.
Pro Fully moddable
(WIP) The game should eventually be fully moddable.
Pro Low system requirements means just about anyone should be able to run the game
Everything is smooth and perfectly executed. Runs great on any machine, low requirements. This way anyone can run the game without worry of needing an expensive machine.
Pro Creative mode gives the player a section to just trial things out in, for fun
The game allows players to make custom maps without zombies attacking to set up scenarios or make player made game types.
Pro Deep combat
While this is a 2D platforming game, the combat is actually quite diverse, depending on what equipment one is using (and there is quite a lot of equipment). Players have a light and hard attack that each can be charged. They can also be combined to create combos, with some that may even result in some juggling of enemies. Being that this is in 2D, the controls for the combat is quite responsive and there is a good bit of verticality (since there is no third plane to worry about) thanks to the level layout and jump mechanics. All of this combines to make for some deep combat that is enjoyable through customization, speed and level design.
Pro Risk reward gameplay
The player throughout the game is always earning salt when defeating enemies. This salt is used to purchase upgrades and items in the game, so the more you have the more you can purchase. The thing is though that you can lose all of the salt you have collected if you die, and being that this is a difficult game, you will die a lot. The risk reward mechanic in this that you can either push on with low health, venturing into the unknown and possible death, but if you die, you will lose your money. This choice can be tough to make, but will constantly be on your mind, which elevates the risk of play.
Pro Great difficulty mechanics
If you're struggling to get past a certain area or boss you can simply grind out levels or upgrades in the previous areas until you are able to proceed. This works due to enemies being the same level no matter what your level is.
Pro Exploration based gameplay
The player does not start with much in items or story. It is up to the player to explore and figure out little by little what is going on in the game. This makes for an adventure that the player can be immersed in by filling in any gaps with their own imagination, which in turn allows the player to be invested.
Pro Interesting perk mechanic
There is a feature in the game called "creeds" that allows on to sign up for one creed at a time. These creeds will give you access to certain specific perks such as building out their sanctuary (of which each creed has one) where you can customize vendors of items, find new quest givers and access fast travel points. All of this offers a level of customization that can give the player advantages in the game.
Pro Good use of metroidvania level design
Metroidvania genre games tend to lock portions of the game behind elements that can not be traversed until a certain item or skill is earned. This makes for a world that requires a lot of backtracking and familiarity, meaning the player needs to keep track of all the areas they have already explored. Once a certain item or skill is found that will allow the player to get past what was once a road block, new areas can then be explored and the story can be advanced. The mechanic of this used to be to save space while elongating a game, but now is used as a way to get the player to feel connected and familiar with the world. There is also a pleasure to be found once new areas can be unlocked as it gives a sense of satisfaction that you are progressing past a point that you never knew when it would be unlocked.
Pro Huge selection of upgrades
The player earns salt by killing enemies in the game. This salt can then be used to purchase upgrades and new abilities for their character on a large spherical grid. This grid has many branching paths that cover just about any skill or ability one can think of for a dark fantasy game. Want to branch off into magical abilities, you are free to do so. Similarly, you can branch off into more of a fighter build. You can even create a hybrid build of fighting and magic to suit you. There is no limit to the choices you can make, which allows for a game that is highly customizable to fit anyone's playstyle.
Con Really laggy even on high end PCs
Can only get 20 fps on high settings, even on an PC with GTX 960 and Intel i5-4690k.
Con People who dislike Minecraft will dislike this game
If you like Minecraft, you might like this game, a lot actually. But if you HATE Minecraft, you'll quickly realize this game is basically Minecraft with better graphics. It just downright sucks.
Con Crafting system is constantly getting dumbed down
Even though 7D2D is supposed to be a hard survival game (and most of the time it is), the crafting system is getting constantly dumbed down with new releases.
For example, previously you had sticks, planks, and logs. Sticks could not be used to build huge wood log walls or frames. While now there's no more different kinds of wood and you simply punch a bush to get some wood.
Con Currently in Early Access
While the game is currently selling for $24.99, it isn't actually finished yet, so there will be bugs. Be sure to adjust your expectations accordingly before making the investment.
Con Randomly generated open worlds has no generation options
Randomly gen has no option to customize how it is generated (like in minecraft for example) and could make it quite problematic if you want to have a good map, as there is no way to know how good or bad the map will be. Random gen also make unrealistic hills and road that almost go up/down vertically with vehicle spawning in such way they seems to be floating.
Con Difficult to know where you are
There is no map in the game, which is exacerbated by the fact that this is a 2D title. In 2D there is basically no way to tell where you are in relation to where you want to go other than from memory. This can be troublesome if it has been a few days since you last played, as you now need to remember where you need to go and where you have been and how that all relates to where you are now, all without being able to see anything other than what is immediately in front of you on the screen.
Con May be too niche
The setting of the game is quite dark and may be draining to spend any significant amount of time in the world. The gameplay itself can be quite difficult as well, which means this may not be the game for everyone.