When comparing 7 Days to Die vs Don't Starve, the Slant community recommends 7 Days to Die for most people. In the question“What are the best survival games on PC?” 7 Days to Die is ranked 4th while Don't Starve is ranked 9th. The most important reason people chose 7 Days to Die is:
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options. But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
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Pro Constant sense of vulnerability, which keeps the player alert and on edge the whole time
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options.
But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
Pro Robust crafting system that allows the players imagination to run wild with possibilities
Create everything from a chainsaw to various guns to defenses for your fort - the crafting system lists what you can make with the materials you currently have in the player's inventory.
Pro Single, co-op, and multiplayer gameplay modes gives plenty of choice as to how one would like to tackle the game
Three different play modes including solo, with friends, or competitively over the internet gives a lot of choice as to how someone would like to play the game. Be it with friends or solo, the options are there.
Pro Unique combination of voxel and polygon models, which makes for pretty fun physics
The game is a mix between a voxel world and full polygon models for buildings, making for a versatile survival based world that brings exploration and creation to the zombie survival genre.
Structural integrity is a real thing in 7 Days To Die. That means there cannot be unsupported floating blocks. The player can set up traps to take out hordes of zombies with a falling building.
Weapons will break and crumble but can also be forged to be awesome, and food will spoil so the player must cook and maintain supplies.
Pro Randomly generated open worlds makes for a ton of replayability, as each playthrough is never the same
Recently added in the Alpha 9 release, randomly generated worlds allow the player a new play experience every time they open up the game. This means every server will have a different dynamic based on their layout of the world.
Pro What you build is not only for creativity, but also for gameplay purposes
In 7DTD players don't build their homes only as bases or places to sleep in, or build cool looking things just for the fun of it and to test their skills.
Every 7 days, a large horde of zombies will attack the player wherever he or she is, trying to destroy them and what stands in the way of the player and the horde. This is why the player needs to think about how to build traps that will help them kill a lot of zombies and how to make a strong enough house that will not be destroyed easily.
Pro Thoughtful and communicative developers allows for a stable community that keeps growing
Even though this is not directly related with the gameplay, it's still important especially for indie and early-access games. The developers behind 7DTD have always been communicative and have heard what the community had to say time and time again, releasing patches with bug fixes and new features in a timely manner.
Pro Fully moddable
(WIP) The game should eventually be fully moddable.
Pro Low system requirements means just about anyone should be able to run the game
Everything is smooth and perfectly executed. Runs great on any machine, low requirements. This way anyone can run the game without worry of needing an expensive machine.
Pro Creative mode gives the player a section to just trial things out in, for fun
The game allows players to make custom maps without zombies attacking to set up scenarios or make player made game types.
Pro Uniquely atmospheric art style that gives a polished look that is difficult to match
Don't Starve has a very unique art style, using two dimensional or 2D characters and items in a 3D world gives a very interesting artsy feel to the game. The hand drawn look and feel to the graphics are a nice change of pace from ultra realistic games, but it doesnt take away from the suspense.
Pro Randomly generated worlds allows for content that continually stays fresh to the user
Don't Starve generates a completely new game world for every new game, and since you only get one life per game, you will be seeing a lot of different worlds. All of the lands and items will be totally new on every try.
Pro Challenging arcade style game play, with permadeath mixed in makes for a tough to master game that is still fun to play over and over again
Don't Starve is a classic example of "Easy to play, tough to master". The game play is very easy to learn, in fact Don't Starve doesn't really tell you how to play, you just point and click. Some items will be clickable, exploration leads to discoveries, and discoveries lead to longer survival, but death and a new game are always right around the corner.
Pro Very active modding community with numerous mods available allows for a lot of replayability and customization
Using the Steam Workshop, Don't Starve has a very active modding community. With nearly 800 mods currently available, there are unlimited ways you can change your Don't Starve experience.
Pro There's never a dull moment thanks to how new mechanics are introduced throughout the gameplay
As the game progresses, it offers more and more mechanics that require constant attention to function properly. It becomes a constant re-evaluation of risk and reward.
Pro Pleasantly twisted sense of humor makes for an entertaining environment and story
Random quips from characters, info, text and the world itself (such as the existence of werepigs) show glimpses of a dark sense of humor throughout.
Pro Easily customized thanks to being abte to adjust difficulty on the fly
The game gives you a lot of world customization options. You can change the length of day, weather patterns, how much of each monster or resource spawns, etc. This effectively allows you to adjust how difficult you wish the game to be.
Con Really laggy even on high end PCs
Can only get 20 fps on high settings, even on an PC with GTX 960 and Intel i5-4690k.
Con People who dislike Minecraft will dislike this game
If you like Minecraft, you might like this game, a lot actually. But if you HATE Minecraft, you'll quickly realize this game is basically Minecraft with better graphics. It just downright sucks.
Con Crafting system is constantly getting dumbed down
Even though 7D2D is supposed to be a hard survival game (and most of the time it is), the crafting system is getting constantly dumbed down with new releases.
For example, previously you had sticks, planks, and logs. Sticks could not be used to build huge wood log walls or frames. While now there's no more different kinds of wood and you simply punch a bush to get some wood.
Con Currently in Early Access
While the game is currently selling for $24.99, it isn't actually finished yet, so there will be bugs. Be sure to adjust your expectations accordingly before making the investment.
Con Randomly generated open worlds has no generation options
Randomly gen has no option to customize how it is generated (like in minecraft for example) and could make it quite problematic if you want to have a good map, as there is no way to know how good or bad the map will be. Random gen also make unrealistic hills and road that almost go up/down vertically with vehicle spawning in such way they seems to be floating.
Con Constant restarts can be drawn out and boring
The beginning of a playthrough starts out pretty slow, which is exacerbated by the fact that the player will need to restart many many times as the game is a rouguelike, so permanent death is something that will be encountered often.