When comparing 7 Days to Die vs Divinity: Original Sin - Enhanced Edition, the Slant community recommends Divinity: Original Sin - Enhanced Edition for most people. In the question“What are the best co-op games on Steam?” Divinity: Original Sin - Enhanced Edition is ranked 22nd while 7 Days to Die is ranked 82nd. The most important reason people chose Divinity: Original Sin - Enhanced Edition is:
Divinity: Original Sin has a high level of interactivity within the games environment. This ranges from NPC interactions, elemental spells that can douse fires, to a cornucopia of in-world items that can be stolen. Most actions in the game have consequences as well; for example, you will lose reputation in a town, when caught stealing. There is often a price to pay for behaving badly and getting caught, but a great thrill when getting away with nefarious deeds.
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Pro Constant sense of vulnerability, which keeps the player alert and on edge the whole time
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options.
But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
Pro Robust crafting system that allows the players imagination to run wild with possibilities
Create everything from a chainsaw to various guns to defenses for your fort - the crafting system lists what you can make with the materials you currently have in the player's inventory.
Pro Single, co-op, and multiplayer gameplay modes gives plenty of choice as to how one would like to tackle the game
Three different play modes including solo, with friends, or competitively over the internet gives a lot of choice as to how someone would like to play the game. Be it with friends or solo, the options are there.
Pro Unique combination of voxel and polygon models, which makes for pretty fun physics
The game is a mix between a voxel world and full polygon models for buildings, making for a versatile survival based world that brings exploration and creation to the zombie survival genre.
Structural integrity is a real thing in 7 Days To Die. That means there cannot be unsupported floating blocks. The player can set up traps to take out hordes of zombies with a falling building.
Weapons will break and crumble but can also be forged to be awesome, and food will spoil so the player must cook and maintain supplies.
Pro Randomly generated open worlds makes for a ton of replayability, as each playthrough is never the same
Recently added in the Alpha 9 release, randomly generated worlds allow the player a new play experience every time they open up the game. This means every server will have a different dynamic based on their layout of the world.
Pro What you build is not only for creativity, but also for gameplay purposes
In 7DTD players don't build their homes only as bases or places to sleep in, or build cool looking things just for the fun of it and to test their skills.
Every 7 days, a large horde of zombies will attack the player wherever he or she is, trying to destroy them and what stands in the way of the player and the horde. This is why the player needs to think about how to build traps that will help them kill a lot of zombies and how to make a strong enough house that will not be destroyed easily.
Pro Thoughtful and communicative developers allows for a stable community that keeps growing
Even though this is not directly related with the gameplay, it's still important especially for indie and early-access games. The developers behind 7DTD have always been communicative and have heard what the community had to say time and time again, releasing patches with bug fixes and new features in a timely manner.
Pro Fully moddable
(WIP) The game should eventually be fully moddable.
Pro Low system requirements means just about anyone should be able to run the game
Everything is smooth and perfectly executed. Runs great on any machine, low requirements. This way anyone can run the game without worry of needing an expensive machine.
Pro Creative mode gives the player a section to just trial things out in, for fun
The game allows players to make custom maps without zombies attacking to set up scenarios or make player made game types.
Pro Highly interactive environments that contain rewards and consequences to ones actions
Divinity: Original Sin has a high level of interactivity within the games environment. This ranges from NPC interactions, elemental spells that can douse fires, to a cornucopia of in-world items that can be stolen.
Most actions in the game have consequences as well; for example, you will lose reputation in a town, when caught stealing. There is often a price to pay for behaving badly and getting caught, but a great thrill when getting away with nefarious deeds.
Pro Morality based gameplay that actually impacts the game
Users will be confronted with moral choices during their quests. These choices can effect future parts of the game, which makes for a more realistic and immersive story.
Pro Self-deprecating humor allows the game to stay lighthearted despite many serious overtones
The writing in the game is often entertaining and humorous as the game does not take itself too seriously. There are quite a few inside jokes to be found for this type of genre game as well as may situations that lighten the mood, such as talking pets that hand out light-hearted quests.
Con Really laggy even on high end PCs
Can only get 20 fps on high settings, even on an PC with GTX 960 and Intel i5-4690k.
Con People who dislike Minecraft will dislike this game
If you like Minecraft, you might like this game, a lot actually. But if you HATE Minecraft, you'll quickly realize this game is basically Minecraft with better graphics. It just downright sucks.
Con Crafting system is constantly getting dumbed down
Even though 7D2D is supposed to be a hard survival game (and most of the time it is), the crafting system is getting constantly dumbed down with new releases.
For example, previously you had sticks, planks, and logs. Sticks could not be used to build huge wood log walls or frames. While now there's no more different kinds of wood and you simply punch a bush to get some wood.
Con Currently in Early Access
While the game is currently selling for $24.99, it isn't actually finished yet, so there will be bugs. Be sure to adjust your expectations accordingly before making the investment.
Con Randomly generated open worlds has no generation options
Randomly gen has no option to customize how it is generated (like in minecraft for example) and could make it quite problematic if you want to have a good map, as there is no way to know how good or bad the map will be. Random gen also make unrealistic hills and road that almost go up/down vertically with vehicle spawning in such way they seems to be floating.
Con Garbage UI/Inventory/Camera
What's more fun than micro-managing your inventory? How about micro-managing the spell bars and camera too? That's what. Be careful where you click, you might accidentally move instead of attack and waste your precious AP and lose your flank bonus! Have fun reloading... hope you saved ;)
Con Dull lore and game world
Con Doesn't take itself seriously enough
While I don't mind if a game doesn't take itself too seriously, here it often just feels extremely forced almost like the game is trying to be a parody when it's clearly not. Even my D&D group back when we were 15 could do a lot better when it came to creating believable funny dialog. Fortunately the Early Access version of it's successor looks to be a lot better on that account.
Con Building a working party may take several tries
Depending on what one want to achieve in the game with their party and what jobs and powers they want each to have it may take several restarts in order to get a good balance. This will take time and can be an inconvenience as none of this is spelled out in the game whatsoever.
Con Mechanics take a lot of trial and error
There is a basic tutorial, but it is very limited and does not explain some of the finer aspects of the game. Much of the title relies on using spells, in and out of combat. Want to get into a locked door, you can burn it down. Want to save a burning ship, cast a rain spell over it. While this may seem like an intuitive mechanic, it does take a bit to get used to it and and solve situations through this manner as none of this is explained as to being able to be done.