When comparing Natural Selection 2 vs Counter-Strike: Global Offensive, the Slant community recommends Counter-Strike: Global Offensive for most people. In the question“What are the best games on Linux?” Counter-Strike: Global Offensive is ranked 16th while Natural Selection 2 is ranked 66th. The most important reason people chose Counter-Strike: Global Offensive is:
Each round of CS feels more like a game driven more by careful tactics than a frivolous fast-paced and lethal paintball arena of which too many modern First-Person Shooters are guilty of. Positioning, timing and thinking are key ingredients of a successful game and cooperation is crucial if you want to win.
Ranked in these QuestionsQuestion Ranking
Pro Integrates RTS elements on top of a shooter
The game has two completely different factions - the humans and an alien race called Kharaa. One player in each team can become a Commander, who then issues orders, RTS-style.
Pro Teamwork is essential
To really advance and do well in the game teamwork is essential.
Pro Linux support
Natural Selection 2 has full Linux support.
Pro In-depth choice of equipment
There is a wide range of weapons for each side that allows for plenty of choice for the player.
Pro Kharaa can evolve into 5, highly distinct classes
There are 5 different classes that the Kharaa can evolve into.
Pro Developed to be heavily modifiable
By utilizing LUA files the game is highly moddable.
Pro Community driven development
From the very beginning NS2 has had a very passionate community - they've contributed maps, designs and even core features (such as the Spectator Mode). And since build 265, the game's development has been handed off completely to a 14-man community development team (with oversight from UWE).
Pro Dynamic environments
During play levels will change and react, making for dynamic levels and environments.
Pro Driven by tactics and cooperation
Each round of CS feels more like a game driven more by careful tactics than a frivolous fast-paced and lethal paintball arena of which too many modern First-Person Shooters are guilty of.
Positioning, timing and thinking are key ingredients of a successful game and cooperation is crucial if you want to win.
Pro Carefully-executed changes to existing maps
The updates and improvements made to existing maps have been pretty clever and useful.
For example, cracked glass is more opaque, making it harder to go on a sniping rampage. Or the stairway which was added to the bottom of de_dust made the route more viable for the Terrorists, while keeping the original purpose of that area serving as a bottleneck.
Pro Will be familiar to CS 1.6 and CS: Source players
Counter-Strike: Global Offensive builds on the strengths of its predecessors, even though those predecessors have been constantly improving for over a decade now.
Nonetheless, Counter-Strike veterans will feel right at home in Global Offensive, albeit with some minor differences. The MP5 is now the MP7, The TMP has left its place to the MP9 and you can't attach a suppressor to the M4.
Pro Runs well on most hardware and even on older hardware
It's a very optimized game and runs smoothly on even outdated hardware.
Con Learning curve
The learning curve for Natural Selection 2 feels unapproachable at times.
Con Really long loading
10 minute loading times to join matches is way too long to wait.
Con New maps and modes feel pretty mediocre
Even tough old maps have been revisited and improved by a wide margin, new maps and modes released with CS:GO are pretty mediocre.
Half of the maps available are locked under Arms Race (which is a re-imagining of the original community-created GunGame) and Demolition (GunGame without insta-respawn and bomb defusal) modes.
These game modes feel pretty safe and unimaginative, especially for veterans who have played their predecessor.
Some of the new maps are pretty compact and designed to act as instant-action meat-grinders akin to modern FPS (like Call of Duty) instead of requiring any tactics to win.
Con Hard to see if you are hitting someone
One of the things that were changed in CS:GO is firing feedback.
When someone is shot in GO, they don't wince, there's only a small amount of blood and audio that conveys the information that you are actually hitting someone. But omitting wince animation from character models makes it harder to see if you are actually hitting another player, especially at distance.
Con Can have a bad community
As it is a large game, it should come as no surprise that the community just won't be up to par. You may be kicked for strange reasons (like bottom scoring or the all too common random hacking accusation) and many could give you a 7 day ban. It can be very frustrating as missions in the mission system require you to play certain things while crossing your fingers.
Con Less time spent playing a game
This is a feature that makes kills and hits (no health regeneration) more impactful, but also a lot less time is spent playing the game, especially if you die early to a sniper peek. Newbies will be playing a lot less of the game than more experienced players.
Con Has a large skill gap
Since it's a pretty old game, most players are veterans at this point and have been playing for a long time. This may make it hard for newer players to jump in and play.