When comparing Ashes of the Singularity: Escalation vs Metal Gear Solid V: The Phantom Pain, the Slant community recommends Metal Gear Solid V: The Phantom Pain for most people. In the question“What are the best singleplayer games on Steam?” Metal Gear Solid V: The Phantom Pain is ranked 40th while Ashes of the Singularity: Escalation is ranked 76th. The most important reason people chose Metal Gear Solid V: The Phantom Pain is:
Metal Gear Solid V gives players multiple choices on how to approach a mission or clear an outpost. For example, the player can choose to use stealth and cunning in order to complete their mission and kill only when it's absolutely necessary, or they can get in guns blazing and kill every single enemy soldier sometimes even sniping each one of them from afar or calling the helicopter for air support. This gives a special flavor to the gameplay and doesn't let it get stale for a long time since it leaves the choice on how to play to the player, without penalizing them for not completing a mission by using stealth (as other previous MGS used to do).
Ranked in these QuestionsQuestion Ranking
Pro Better framerate when ran in DX12
This game is DX12 compatible which allows for a higher frame rate over DX11. DX12 is only able to be taken advantage of on Windows 10, so that is something to consider, but for those that can take advantage, there is a slight gain to be had.
Pro Pleasing graphics
The graphics stand out as polished and make for a really nice looking RTS. This is top of its class in graphics for an RTS in 2016.
Pro Cool mechanic for controlling troops
There is a tool in the game that allows one to "lasso" their units together into an army. By making an army the player can then control that army as they would one troop unit, meaning that all micromanagement for a large group of troops is unnecessary as the game will deal with it in a more intuitive an easy manner. This can be done with as little or as many troops as the player want, which overall makes for an easy way to control the game when in the heat of battle.
Pro Good mix of gameplay modes for any skill level
The game features a single player story mode, a story mode called Ascendancy that will walk the player though how to play the game and multiplayer modes that are ranked as well as custom multiplayer modes. Through the assortment of modes the game allows for any type of player to find gameplay that they may like, whether they are a seasoned RTS player or a newcomer to the genre. Whether playing locally in single player or online with friends or random people, there should be plenty on offer for any skill level.
Pro Focuses on positioning over micromanagement
The maps in this game are large, sometimes taking up as many as 20-30 zones in a single map. What this means is that the player will need to focus a lot more on position of their units over actually micromanaging every aspect of each unit (due to the vast size of maps and the amount of units on them). This allows for gameplay that has a broader scope in strategy, as it forces the player to plan out what is best to protect and the best position to hold of enemy attacks all while still trying to grow their army in order to overpower their enemy.
Pro Easily allows the player to utilize specific info on their enemies
At all times the player can vies on a mini map how much their enemy has expanded and into what areas. There is also a thing called player power rating, which allows the player to know on a point scale what their enemies military and economic power level is. Which means you can get a sense of what fields your enemy is expanding into. Combining these tools allows for a quick way to know where the enemy is expanding and into what fields of tech they are concentrating on. This way the player can adjust their strategy accordingly, making for an even deeper level of strategy overall.
Pro Multiple ways to approach a mission
Metal Gear Solid V gives players multiple choices on how to approach a mission or clear an outpost.
For example, the player can choose to use stealth and cunning in order to complete their mission and kill only when it's absolutely necessary, or they can get in guns blazing and kill every single enemy soldier sometimes even sniping each one of them from afar or calling the helicopter for air support.
This gives a special flavor to the gameplay and doesn't let it get stale for a long time since it leaves the choice on how to play to the player, without penalizing them for not completing a mission by using stealth (as other previous MGS used to do).
Pro Allows players to create their private military company
Throughout the story of the game, the player will be trying to rebuild their private military which was lost in the epilogue of the previous title in the MGS series.
Other than building their "Mother Base" which is an ever-evolving giant structure which serves as a base of operations for the player and other NPCs which help the player, players can also recruit enemy soldiers to increase the size of their mercenary company. These soldiers can help based on their area of expertise to either work on developing new projects or be dispatched around the world to complete missions and earn in-game money.
Pro Large assortment of tools and options
As one plays through the game they can develop more weapons and tools with the enemies they capture. While not every one has to be used, the sheer fact that their is so much choice makes for a lot of fun experimenting.
Pro Reflex system
Once spotted by an enemy time will slow down for a short period of time allowing the player to react more accurately in a tense situation.
Pro Ever evolving Mother Base
One of the goals of the game is to capture as many enemies alive as possible. With those captured troops users can start building more of their base out, making for an even bigger and better experience as the game progresses.
Pro Extremely intelligent AI
As the player levels up gear so will the AI, who are programmed to constantly keep the player on their toes. Being that the whole game is designed to allow the player tackle any level in a multitude of ways, seeing the AI always react differently makes for an original experience every time something is tackled.
Con Physics are unrealistic
Many of the units will pass right through each other, making for units that behave in an unrealistic way and can pull the player out of the immersion of the title. The units also all hover over the ground, which means they have no real weight to their actions, when combined with the unrealistic way they move makes for something that just does not looked polished.
Con Demanding system requirements
The game requires a high end GPU as well as at-least a 4 core processor. This means the game is quite demanding and needs to take advantage of multi-cores in order to play smoothly at high graphical settings. So for those with a mid-range system, the game may play at lower frame-rates, which can be frustrating.
Con Lacking in options for factions and units
There are only two factions available in the game to play with, so makes for limited choice. On top of this each faction has only so many different units, which also shows a lack of choice. Combined, once the game has been experienced and both factions played with there will be little in surprise as to what the game has to offer.
Con Micro transactions
Something often found in free to play games is microtransactions, sadly they are included in the multiplayer aspect of The Phantom Pain going so high as $79.99 for a bundle of in game currency that can be used for advantage in the online part of the game. Considering that MGS V already is a full priced title at $59.99, to see Konami milking their fans for never ending microtransactions is pretty disheartening, especially when considering they can be used to get a leg up over others in the multiplayer by easily creating more resources over other non paying players.
Con High learning curve
There is so much detail to grasp in the game that it can be overwhelming, especially at first. It will take a good bit of time to become accustomed to everything the game has to offer and how to control and interact with it.