When comparing Pillars of Eternity vs Kerbal Space Program, the Slant community recommends Kerbal Space Program for most people. In the question“What are the best games on Linux?” Kerbal Space Program is ranked 10th while Pillars of Eternity is ranked 27th. The most important reason people chose Kerbal Space Program is:
There's [a plethora of mods](http://www.slant.co/topics/706/~what-are-the-best-kerbal-space-program-mods) available that can change every single aspect of the game.
Ranked in these QuestionsQuestion Ranking
Pro Combat requires forethought
The combat in Pillars of Eternity usually requires a good bit of planning. Depending on the monsters one is facing the scenario shifts on how one needs to react. Fighting a couple of bandits will call for a complete different reaction than fighting a large dragon. Players have to adapt constantly, which creates an exciting atmosphere and a good bit of tension. The use of the space bar (or having a setting that auto pauses) to pause the game is key in planning how to react to each scenario which thankfully gives the player plenty of time to plan their future actions.
Pro Movie quality music
The quality of the soundtrack is comparable to some of the best CRPGs out there as well as films like Lord of the Rings. At times there are looping soundtracks but luckily the sound design was done in such a way that there is also moments of ambient music and sounds to break up the monotony.
Pro Deep character creation
The character creation menu in Pillars of Eternity are highly detailed. The player can choose from six different races that have eleven playable classes. There is also an assortment of sub races for each of the six races. Making for a pretty wide selection of choices that allows the player to create very individualized avatars.
Pro Long gameplay
With a play time of up to 70 hours, Pillars of Eternity will last any player for a good amount of time.
Pro Rich storytelling
One of the main highlights of Pillars of Eternity is the rich and deeply involved story telling. The minutia to be found in game is almost exasperating. Every aspect of the world and the characters within have a very involved background with many different reactions to the players chosen character (race, class, etc.). On top of this there is often very well done voice acting to accompany these scenarios, giving even more life to the game.
Pro Large selection of companions
A player can have up to five different companions accompany them along their quest. Many of these companions have their own storylines, making for a feeling of connection. There is also the option of hiring your own user created companions at an inn, but of course this may not be as exciting as using the game created ones.
Pro Fantastic throwback to the isometric RPGs of old
For fans of games like Baldur's Gate or Icewind Dale, Pillars of Eternity truly succeeds in bringing the CRPG genre into the modern era without compromising any of the old mechanics. The isometric view of the game gives a familiar feel but the new engine and addition of many modern effects gives the game a look all its own that fits in with any modern offerings on PC.
Pro Three editions available that offer extra out of game content
There are three different digital retail editions available for Pillars of Eternity, Hero Edition ($44.99), Champion Edition ($59.99) and Royal Edition ($89.99). The Hero edition is the base game with no extras. The Champion Edition offers the purchaser extra digital content such as a soundtrack and HD map. The Royal Edition offers everything the Champion Edition does with even more extra digital content such as Ringtones, eBooks and a strategy guide.
There is zero in game content missing from any of these editions as Obsidian made it a point to make sure all the extras are just that, extras. Some may say what is on offer for the extra editions is not comparable to the price, really it is just a way for fans to give more money to a studio that bothered to create a genre of game that is often overlooked, a way to show appreciation.
Pro Crafting system
Players can collects items in the world to use for crafting. Crafting allows for creation of potions and scrolls as well as equipable items or enchantments for equipable items such as weapons, shields and armor.
Unlike some crafting systems, crafting in Pillars of Eternity is a mechanic and not a skill, so there is no need to level up any crafting experience in order to craft.
Pro Huge modding scene
There's a plethora of mods available that can change every single aspect of the game.
Pro Teaches orbital dynamics & rocket design fundamentals in an accessible manner
The physics engine does a reasonably accurate job of replicating the fundamentals behind both orbital dynamics and rocket design, so by going through the tutorials and experimenting, you're actually learning some real rocket science.
Pro You don't get bored with it, and you will learn a lot
Build rockets, space planes, space stations, rovers, landers, probes. Explore planets, moons, capture asteroids. With the addition of mods you can even test warp drive, set up a communications network, colonize a planet, mine for resources and much much more. It can even simulate our solar system (the in-game one is very similar, although smaller to encourage new players.
Learn orbital mechanics. Inspire yourself to learn about space and space travel history of human. This game is not only fun - it is inspiring.
Pro Construction sandbox for building and launching rockets
Kerbal at its core is a rocket building and launching sandbox.
Pro NASA working on a mission pack for the game
While not released yet NASA is working on a mission pack for the game.
Pro Fun sandbox mode to experiment with rocket designs
The rocket designer lets you experiment with as many different rocket designs as you can think up. The designer is based on components such as engines, fuel cells, structural elements and various other items such as parachutes.
Pro In constant development
KSP is a shinning example of early release done right. The currently available game is fun to play, and the developers are constantly adding new major additions.
Con Loading screen hell
Zone changes are painfully slow and really sap the fun out of the game.
Con Single player only
There are no online or co-op modes.
Con Not a cRPG
This game is an isometric action RPG game (aRPG).
Con A lot of reading
The amount of text in game may turn some people off as much of the time spent in game will be spent reading.
Con Graphics are not the most detailed
The graphics of KSP are not the most detailed but they work non the less.
Con Steep learning curve
Kerbal Space Program is not really a pick up and play title. There is much to learn before grasping the core concepts of the game,