When comparing Subnautica vs FTL: Faster Than Light, the Slant community recommends FTL: Faster Than Light for most people. In the question“What are the best PC games for kids?” FTL: Faster Than Light is ranked 6th while Subnautica is ranked 16th. The most important reason people chose FTL: Faster Than Light is:
There are multiple [mods available for FTL](http://www.slant.co/topics/1745/~what-are-the-best-ftl-mods) that can greatly change up the gameplay and looks of the game. This adds a lot of replayability to the title.
Ranked in these QuestionsQuestion Ranking
Pro Great theme and looks
The game takes place underwater, and with that it looks quite good for an underwater game. Looking up at the sun through the ocean looks pleasant and real. Coral reefs have multiple colors and look real as well. Graphics wise this game looks great and pulls off its theme of an underwater survival quite well.
Pro Interesting creature design
The creature design in Subnautica deserves some major praise. Spotting a new, never seen before creature is extremely rewarding and there's a large variety of alien creatures to look for.
Pro Incredibly satisfying tool-building mechanics
The whole process of creating new tools is mostly done using a sophisticated 3D-printer available from the start of the game. You gather various resources and transform them to create tools that you will need for your survival.
For example, organic matter gets printed into raw carbon, combine carbon with some zinc and you get a battery; combine that battery with some glass and you get a flashlight that helps you see in the dark. It's very straightforward but incredibly satisfying when you build your tools, especially since you are doing all of this while swimming in an ocean filled with predators.
Pro Has a mode for people who just want to explore
Subnautica has two game modes: survival and freedom. The first one pits the player against the elements and forces them to think about food and water through its thirst and hunger mechanics.
The second game mode basically removes every mechanic that is related to surviving, such as the aforementioned hunger and thirst mechanics. It also leaves all the items in your inventory after you die. In other words, it's a game mode for people who want to explore without having to bother with surviving. Which is nice, since Subnautica has a lot of stuff to explore.
Pro The sound effects really set up the overall atmosphere
The sound design in Subnautica is amazing. Even though the soundtrack can be bland at times, the sound effects for the ocean noises are incredibly atmospheric and really help to get the player in the mood for exploring a vast, alien ocean.
Pro Has modding support
There are multiple mods available for FTL that can greatly change up the gameplay and looks of the game. This adds a lot of replayability to the title.
Pro Stress free timely decision making
The game can be paused at any time, which allows for one to contemplate their next move in the game. This makes for a less stressful experience since one can leisurely make their decisions without it impacting the gameplay.
Pro Allows for highly strategic gameplay
The rougelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you.
There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up ones shields to stay and fight. These choices can all effect the final outcome of the game, so it is up to the player to make the best decisions at their disposal.
There are also many choices of ships to use and equipment layouts for each that can be tweaked. Depending on the ship used and what equipment is used or where it is place can greatly affect how the game will play out as well as how the game will need to be played. If choosing a fast ship with low shield power, it will be best to outrun a lot of encounters. Where as if choosing a slow ship with good gun capabilities and a high shield power, a good strategy would be to go in guns blazing for each encounter.
Pro Morality based decisions
The game works a lot like a text adventure in a roguelike wrapper. The decisions asked of the player during this adventure can affect much of the stories plot, making for an interactive story through choices such as telling aliens you are a god in order to potentially receive less trouble in your encounter with them, to abducting aliens in order to sell them for a profit. One choice may appeal to the player more than another, it also provides a way to role play as a morally bankrupt space captain. All in all though this is all up to the player, which can be really fun to see what may happen.
Pro Great touch controls
Even though the game was designed to be played with a keyboard and mouse originally the touch controls work exceptional well. Some could argue better that keyboard and mouse. The gameplay and design lends itself very well to the touch screen, which makes playing the game a joy on iOS.
Pro iOS version includes extra content over the PC version
The PC version of the game had extra DLC that one could pay for to extend the games gameplay. This content is included in the iOS version for the singular price of $9.99. So could be argued the iOS version is the better deal for the price.
Con Prone to bugs or unfinished features
The game is still in early access, so that means there may be bugs and unfinished areas or features of the game.
Con Can be pretty difficult
The amount of choices to be made (many not being good ones) and the randomization of the game makes for a situation that may be too difficult for some. This is not a game that you will beat in one play session nor 10, it takes a lot of time to get in a good run that results in winning, which some people may not have patience for.
Con Lackluster interface on iPad
The weapons panel often covers up vital information on ones crew health. The problem being that this panel needs to be on screen when in a battle, which is also the exact time that crew health is very important.
Con Late game battles are long and boring
In the later parts of the game battles are very long which can make for a bit of a boring experience, especially for those that would rather be exploring than spending so much time on battles.