When comparing Don't Starve Together vs Uncharted 4: A Thief’s End, the Slant community recommends Uncharted 4: A Thief’s End for most people. In the question“What are the best PS4 games?” Uncharted 4: A Thief’s End is ranked 3rd while Don't Starve Together is ranked 24th. The most important reason people chose Uncharted 4: A Thief’s End is:
Uncharted 4 features some of the best character development in a game. The voice acting only improves on this as it is some of the best acted scenes in gaming. The outset is that a long lost brother returns, whom you would think would have been mentioned in a previous game at some point, but even then something that could be a poor plot point ends up getting explained quite well and acted even better. The overall story besides the brother relationship also sees some of the best acting in a game as well as develops those relationships in a meaningful manner.
Ranked in these QuestionsQuestion Ranking
Pro Maintains depth while still being accessible
The game starts out easy. There is very little in terms of mechanics and the only objective is not to starve. Then, over time, new mechanics are introduced as you explore more of the game world. The game provides very little guidance, leaving players to figure out how things work for themselves. Goals and story elements are also unveiled organically over time.
Pro Pleasantly twisted sense of humor
Random quips from characters, silly info text, and things like the existence of werepigs reflect the dark sense of humor that pervades the game.
Pro Deep and varied crafting system with hundreds of items
To be successful, you must learn to craft a variety of things, ranging from farms, to ensure a steady supply of food, to items like weapons and armor that help you survive the various evils you encounter while exploring. The crafting system has a lot of depth to it and there are hundreds and hundreds of things to make.
Pro Tweak the gameplay settings to fit any skill level
The game gives you a lot of customization options. You can change the length of day, weather patterns, and spawn rates for resources and monsters. This allows you to adjust the difficulty level to suit your skill and preference.
Pro Unique mix of 2D and 3D art offers a change of pace from the status quo
Don't Starve has a very unique art style that places two-dimensional characters in a three-dimensional setting. The hand-drawn look and feel to the graphics is a nice change of pace from ultra-realistic games.
Pro Gameplay stays fresh thanks to random generation
With randomly generated (customizable) levels, different characters, ever-unfolding story elements, and permadeath, the game offers a lot of variety as you strive to survive as long as you can.
Pro The further you get, the more you will learn
As the game progresses, you will encounter more and more mechanics that require constant attention to function properly.
Pro Very active modding community with numerous mods available
Using the Steam Workshop, Don't Starve has a very active modding community. With nearly 800 mods currently available, there are unlimited ways you can change your Don't Starve experience.
Pro An organic story generator that never gets old
Goals and story elements are unveiled organically over time and they are different in each playthrough.
Pro Sense of progression is pretty rewarding
The basic gameplay revolves around gathering resources for crafting, in a wilderness where the flora and fauna are constantly trying to kill you. Levels are procedurally generated each time the player dies, which will be a lot. The gameplay itself requires a lot of trial and error, by design, which can be rewarding when you finally progress past your last death.
Pro Great story and character development
Uncharted 4 features some of the best character development in a game. The voice acting only improves on this as it is some of the best acted scenes in gaming. The outset is that a long lost brother returns, whom you would think would have been mentioned in a previous game at some point, but even then something that could be a poor plot point ends up getting explained quite well and acted even better.
The overall story besides the brother relationship also sees some of the best acting in a game as well as develops those relationships in a meaningful manner.
Pro Focuses on exploration
The game has central hubs in each level where there can be multiple paths to advance. This creates a way for the player to feel as though there is choice to where they want to go or how they would like to approach a mission. Being that these central hubs are large in area, there may be a bunch of different options on how to traverse that area, ranging from rope swings, to using one's Jeep. Overall the game makes what used to be a very linear path (in previous releases) feel a lot more open and accessible.
Pro Well implemented stealth gameplay
The player can choose if they want to go into situations guns blazing, or avoid most combat and guns for a more stealth oriented playstyle. Giving the player the freedom to choose can make for a more engaging game thanks to gameplay being able to fit with the story going on at the time. This being the third and final chapter of the franchise supports the idea the the main characters are more calm and grown up, which suits stealth gameplay a lot more than shooting anything that moves.
Pro Multiplayer allows for large online fights
At a max of 5 vs 5 (a total of ten players) the online multiplayer allows for large brawls and gunfights to take place. This is enhanced by supernatural abilities the players can use in order to gain an advantage at an opportune time.
Pro Multiplayer plays at 60fps
The multiplayer has had the resolution dropped to 900p in order to get a smooth 60fps for competitive play. While it would be nice to have a full HD resolution, smooth gameplay is important when playing competitively.
Con Much grinding
The game requires quite a lot of grinding in order to gather materials that can be used to craft needed items. It is a slow process that may get repetitive as it will have to be repeated any time the player dies.
Con Constant restarts can be drawn out and boring
The beginning of a playthrough starts out pretty slow, which is exacerbated by the fact that the player will need to restart many many times as the game is a rouguelike, so permanent death is something that will be encountered often.
Con Troublesome controls at times
The cover system may leave the player wanting, as it can make for situations where you gain cover in an area you did not want to. There is also issue at points where the auto climb mechanic grabs the wrong ledge when climbing. While both are not overly egregious, it can cause some frustration during hectic moments.
Con Last act feels drawn out
The last third of the game can be quite repetitive, tasking the player with the same objectives over and over again. The feeling that this was done to extend the gameplay is difficult to ignore.