Orx is an open source 2D-oriented, data-driven, portable game engine focused primarily on ease of use and powerful features. It is written in C.
Ranked in these QuestionsQuestion Ranking
Pro Friendly community
Good friendly development community ready to help each other with tips and advice for setting up and best practices.
Pro High performance
Written in C with high emphasis on memory and CPU efficiency.
Pro Powerful config system
Powerful config system that makes orx data-driven and provides an easy to use load/save system.
Pro Automatic hot-loading of resources
Automatic hot-loading of resources upon modification on disk, shortens drastically iteration times.
Pro Good animation engine
Includes a chaining graph & custom animation events for synchronization.
Pro Supports desktop and mobile
Supports Windows, Linux, Mac OS X, iOS and Android.
Pro Data Configuration
Orx is a Data Driven engine that greatly reduces required code. You can configure object definitions, bodies, cameras, sound, animation, event tracks, etc.
Pro Viewport scheme allowing multiple views
Camera/viewport scheme allowing multiple views displayed with camera translation, zoom and rotation.
Pro Flexible clock system
Clock system that provides time consistency and allows time stretching + high precision timers
Pro Custom shader support
GLSL code can be added straight into data configuration files and can be applied to any texture: background or objects whivh allows for some amazing effects. All GLSL versions are supported, again by providing the shader language version in your configuration file.
Parameters are supported and values over time for shader animation.
Pro Integrated runtime profiler
Integrated runtime profiler (with graphical display) to easily spot which parts of your game need to be optimized.
Pro Good render support
Fragment (pixel) shader support, render to texture, MRT, easy composition and custom rendering support.
Pro Easy post-processing/compositing for complex visual effects
Pro Flexible and simple FX
Color and translation FX are simple to configure and apply to objects.
Pro Excellent results on performance benchmark
Rated the fastest engine in the OpenFL’s BunnyMark since October 2015.
Pro Free and open source
Uses the zlib license. Lets you use Orx for free for any kind of projects, even for commercial ones.
Pro Input controls and binding
All input devices are fully supported: Joysticks, Mouse, Gamepad, Keyboard and Touchscreen. Multiple physical devices and be mapped the same binding.
Pro Collision handling and rigid body physics
Pro Screenshot capture tool
Supports .bmp, .png, .jpg, .tga and .dds
Pro Well-supported C++ wrapper
Orx provides a excellent c++ wrapper for object oriented design, called: orx/Scroll. You can, of course, roll your own.
Pro Great IDE Support
Out of the box Windows support for:
- Visual Studio
Out of the box Mac support for:
Out of the box Linux support for:
Pro Great audio support
Samples for sound effects, or streams for music. All sounds can be groups via audio buses just like in a typical DAW (Digital Audio Workstation).
All sounds can be spatial relative to the camera.