Orx is an open source 2D-oriented, data-driven, portable game engine focused primarily on ease of use and powerful features. It is written in C.
Ranked in these QuestionsQuestion Ranking
Pro Automatic hot-loading of resources
Automatic hot-loading of resources upon modification on disk, shortens drastically iteration times.
Pro High performance
Written in C with high emphasis on memory and CPU efficiency.
Pro Collision handling and rigid body physics
Pro Supports desktop and mobile
Supports Windows, Linux, Mac OS X, iOS and Android.
Pro Easy post-processing/compositing for complex visual effects
Pro Custom shader support
GLSL code can be added straight into data configuration files and can be applied to any texture: background or objects whivh allows for some amazing effects. All GLSL versions are supported, again by providing the shader language version in your configuration file.
Pro Screenshot capture tool
Supports .bmp, .png, .jpg, .tga and .dds
Pro Flexible clock system
Clock system that provides time consistency and allows time stretching + high precision timers
Pro Integrated runtime profiler
Integrated runtime profiler (with graphical display) to easily spot which parts of your game need to be optimized.
Pro Powerful config system
Powerful config system that makes orx data-driven and provides an easy to use load/save system.
Pro Good render support
Fragment (pixel) shader support, render to texture, MRT, easy composition and custom rendering support.
Pro Good animation engine
Includes a chaining graph & custom animation events for synchronization.
Pro Viewport scheme allowing multiple views
Camera/viewport scheme allowing multiple views displayed with camera translation, zoom and rotation.
Pro Flexible and simple FX
Color and translation FX are simple to configure and apply to objects.
Pro Friendly community
Good friendly development community ready to help each other with tips and advice for setting up and best practices.
Pro Data Configuration
Orx is a Data Driven engine that greatly reduces required code. You can configure object definitions, bodies, cameras, sound, animation, event tracks, etc.