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MonoGame

All
9
Experiences
Pros
6
Cons
2
Specs
Tom Bebbington
thermoplastics
Slimothy
Top Pro

Cross-platform

Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, PlayStation 4, Xbox One, Nintendo Switch, and the OUYA console with even more platforms on the way. See More
RickZeeland
Simona
DecentTilla
Top Con

Slow rate of updates

Versions 3.9 is overdue by a year, and version 4.0 is set to release in 2040. See More
Slimothy
Top Pro

Open source

All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms. See More
Tom Bebbington
Endi Sukaj
Top Con

Non-Windows tools are a bit funky

Monogame support for Xamarin Studio or Monodevelop is a bit shaky especially for library references. Only good non-Windows IDE compatible with MonoGame is Rider and that costs money & isn't open-source. See More
Tom Bebbington
Top Pro

Well-known and documented API

The framework implements the XNA 4 API, so games made in XNA can be ported to other platforms using this. This was the same API used by the Xbox Live Indie Games platform so there's lots of documentation online for it. See More
Slimothy
Top Pro

Managed code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. See More
Surge Crafter
Ryan
danial abdl
Top Pro

Good community

The community MonoGame has to offer is helpful and mature. See More
Surge Crafter
Top Pro

Performance on desktop

The performance on desktop platforms matches that of C++, but you still get all the pleasant features that C# has to offer. See More
Specs
Platforms:Windows, Linux, Mac, PS4, Xbox One, Nintendo Switch
Languages:C#
Mobile targets:Android, IOS, Windows phone
HideSee All Experiences
127 24

FlatRedBall

All
6
Experiences
Pros
4
Cons
1
Specs
Space Whale
Endi Sukaj
thermoplastics
Top Pro

Continually improving and open source

Just check the commit frequency on github :) https://github.com/vchelaru/FlatRedBall/commits/master Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community See More
Endi Sukaj
Space Whale
Top Con

The editor's UI looks dated

Although functional, doesn't look as flashy as Unity for example, which may put some people off. See More
Space Whale
thermoplastics
Top Pro

Very easy to use

Simplifies routine tasks such as adding entities and files to the game, or tuning parameters, via the FRB Editor called Glue See More
Endi Sukaj
Space Whale
thermoplastics
Top Pro

Great community

Very active chat on gitter: https://gitter.im/vchelaru/FlatRedBall Victor (the creator of the engine) is available throughout the day to answer questions and solve any problems that may arise, along with the rest of the community members who are ready to assist in any way they can. See More
Space Whale
Top Pro

Extensive documentation

http://flatredball.com/documentation/ Very good documentation not only regarding the API details, but also lots of tutorials covering different aspects of using FRB, either on the code-side or on using any of its tools. See More
Specs
License:MIT
Price:Free
Languages:c#
Dev platforms:Windows
See All Specs
Hide
32 2

Godot

All
41
Experiences
Pros
30
Cons
11
Endi Sukaj
Dana Olson
Beyond01
Top Pro

Integrated animation editor

Every property can be animated. See More
EnchantingShimegi
Top Con

C++ Engine API not very friendly

The base C++ code from Godot is not documented, it's hard to set it up, to compile and hard to extend, it could use better programming standards. See More
RealisticObrigwabibikwa
Linkans
Top Pro

Fully dedicated 2D engine, no hacks

Godot has a mature 2D engine with many features used by modern 2D games. See More
PrivateAlastor
Top Con

Annoying minor bugs

Minor bugs can go unaddressed for some time, due to it being a free program. See More
Endi Sukaj
Dana Olson
Beyond01
Top Pro

Built-in physics

Add physics to 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more. See More
DelightfulHermes
Top Con

Primarily supports own proprietary language (GD Script)

While it's very accessible, and if you know Python you'll pick it up fast, having to learn a new language to fully make use of the platform can be a bit discouraging. And for those learning to code as well as learning Godot for the first time, many would rather learn a language they can 'take with them' when they explore other platforms in the future. See More
RealisticObrigwabibikwa
thermoplastics
Krzysiek Siewiorek
Top Pro

Lightweight

The executable is portable and less than 40 MB in size. See More
juanitogan
Top Con

No console targets

Given that you can target both desktops and consoles with the same code base in other engines, the lack of support for consoles in Godot is pretty hard to get past if targeting desktops for a game. But asking for an open-source engine to target consoles is probably too much to ask. But it would be interesting to see some legacy consoles targeted even if current ones cannot be. See More
Endi Sukaj
RealisticObrigwabibikwa
Wernight
Top Pro

Can be deployed to multiple platforms

Deploy games to desktops (Windows/OS X/Linux), smartphones (iOS/Android/BlackBerry), and the web (HTML5 via Emscripten). See More
test123
Top Con

Difficult to optimize

Godot has an OOP architecture. Everything is an object internally and data is spread among many classes, thus it's difficult to optimize (i.e. not cache friendly, difficuly to vectorize or paralellize, etc). Read about "Data Oriented Design" for more info about the problems and solutions. See More
Endi Sukaj
NotApple
Top Pro

Under constant development

This engine barely released one year ago has more than 1000 forks on github and about 100 developers. Not only that just a bit of browsing trough issues you will quickly find out the dev community loves new esp free technology and does not shy away from completely rewriting parts of the engine. The audio engine is being completely rewritten to use threads and so forth. See More
juanitogan
Top Con

Strange terminology at its base

Scenes can be made up of other scenes. That makes some sense. But even the smallest object (or prefab or asset) in a scene -- such as that spoon on the table or the marble on the floor -- is still called a scene... except when it's called a node. This is a bit odd for those coming from other engines. With all the great decisions behind the basic design of this engine, the choice of this term from all the potential other terms out there seems really out of place and only serves as a constant reminder that not everything about Godot is great. See More
juanitogan
NotApple
Top Pro

Unified game editor interface

All the game development work is done inside one program: the engine editor. The scripting is done in the same program. No need for Eclipse or other front-end editors. See More
Bryan
ivan velho
Top Con

No built-in way to import atlases

Godot does not have an easy and automatic way to import atlases created by other tools. However, there are plugins that can be used to import atlases from other engines. See More
Monika
RealisticObrigwabibikwa
Linkans
Top Pro

Free and open source

Godot is licensed under MIT license. Anyone can grab the source from here, and compile the engine themselves. See More
Endi Sukaj
Anton Savoshchenko (AntonioModer)
Top Con

2DPhysics is weak compared to Box2d

Box2d has much more features. See More
thermoplastics
William Tumeo
Top Pro

User friendly UI for all your team

Non-programmers (musicians, artists, etc) can join the development easily. See More
cripztillidie
Endi Sukaj
Hansjuerg Wuethrich
Top Con

NoAdmob or other AdNetwork support

Godot has no native support for implementing advertisements into your game. See More
Dmitry Feofanov
RealisticObrigwabibikwa
Endi Sukaj
Top Pro

Editor and runtime are fully cross-platform

You can run Godot on all 3 major operating systems (Windows/Mac/Linux) and build your game to all available platforms from each without any platform-specific work needed. All platforms including Linux are supported first class. See More
AwareHera
Top Con

Many buggy and half-finished features

See More
Hirnbix
Top Pro

Instancing and node concept makes sense

The node and the instancing concept work very well and helps developers to structure content efficiently. See More
Paolo
Elisha Knight
Top Con

Hard for a Unity user

Coming from a Unity background, Godot engine is hard. See More
Linkans
Top Pro

The list of supported languages is growing

Officially, Godot supported languages for now will be GDScript, C#(Mono), VisualScript and C++. See More
Hirnbix
Top Pro

Fun to use

An important aspect that can't be grasped without using the engine for a few days. The Interface is evolving nicely and making games is just fun. See More
Laura Kyle
Hirnbix
Top Pro

Drag & drop interface

Many parts of the editor allow you to drag & drop, which makes working with assets and scene trees a joy. See More
Monika
Linkans
Top Pro

Internationalization of the editor

You can change the language shown in menus. Godot translations can be found here. See More
juanitogan
Linkans
Slimothy
Top Pro

Easy to learn scripting language

Godot has their own scripting language called GDScript. The scripting language is easy to learn with Python-like syntax, but it is not Python. It's very powerful, easy to learn, and it's free of unnecessary things because it was custom built for optimized integration with the Godot Engine. It can be used to add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion. A built-in debugger with breakpoints and stepping can be used and graphs for possible bottlenecks can be checked. See More
Chloe Montanez
Timo Kandra
Top Pro

Really good community

The community is great and really cares about the engine. It is easy to get help and to be part of Godot's future. See More
Will Nations
Top Pro

Creating editor tools is a breeze

Godot Engine is itself a Godot game. By adding the "tool" keyword to the top of a script, you can design extensions for the editor itself INSIDE the editor. Integrating these editor scripts into a bundled plugin for sharing is extremely easy to do. See More
Bastian Böhm
Top Pro

Friendly towards Version Control Systems

The engine is build not only to support version control but to really use it. Scene files for example which usually get compiled into some sort of unreadable data stay in a text format - that way you can actually see your changes in a version control system like Git. See More
Will Nations
Top Pro

Easily expanded scripting system

With 3.0's addition of NativeScript and PluginScript via GDNative, developers can easily define bindings for new scripting languages. In addition to the primarily supported C++, GDScript, VisualScript, and C# languages, the community has contributed D, Nim, and Python as well with more on the way. See More
Will Nations
Top Pro

Built-in documentation linked to the internal ScriptEditor

The editor has a fully searchable index of class API documentation for everything the engine offers (NOT just a web interface). You can easily open the documentation for any class by Ctrl-clicking the class's name in the in-engine text editor for scripts. See More
teadan
DaringSkythes
Top Pro

Incredible documentation after 3.2.2 beta

The documentation used to be weak, but now we have nathen with his help the documentation is the strongest advantage. See More
Raghu Ranganathan
Top Pro

Scene Based editing

Godot gives you the ability to create scenes to make your life easier, with reusable objects and things you want to incorporate in your games. This makes the game making processvery streamlined and organized. See More
Will Nations
Top Pro

Simple and readable codebase

The engine's source code is easy to read and understand with a self-documenting approach to code design. You don't have to wait months or years for other people to fix an engine bug that is important to your game. Often times, you can spend an hour or two of your own time to fix whatever problems you encounter yourself. See More
Monika
Glucksritter
Top Pro

Doesn't need to be installed into the system

Godot is very portable, you can download the file from a website then put it on a USB and run it on your other computer without any troublesome errors. See More
teadan
DaringSkythes
Top Pro

Easy to get involved

No need to learn anything with node, you can build a game without typing a line of code + has visual scripting. See More
Monika
DaringSkythes
Top Pro

Engine is yours

There is no royalty and the game you made + engine itself is yours. See More
Monika
PrinceKael
Top Pro

Can be installed on Steam

You can easily install Godot via the Steam store. See More
KnowledgeableCirce
Top Pro

Comprehensive tooling

In addition to the scene editor and the script editor (with debugger), the engine also provides a tile map editor, an animation editor (not just for rigs), a performance monitor, a network profiler, and an audio bus console. See More
Monika
RespectfulIxpiyacoc
Top Pro

It has a visual scripting tool

It has a great visual scripting tool. It's a great choice if you don't like to code. See More
HideSee All Experiences
1994 304

Unity 2D

All
7
Experiences
Pros
4
Cons
2
Specs
Ryan Leonski
Top Pro

Integrates with Mecanim

Mecanim brings state machines and blending to 2D bone animation. The state machine editor allows for designers and programmers to visually create a Finite State Machine (FSM) to control when animations should play. Mecanim also allows for blending so an animation can transition smoothly between two states without the need of in between frames made by an animator. See More
ReverentAristaeus
Top Con

Lacks critical features

Vertices can't be animated, so you can't have ANY organic feel (like... lungs breathing). Parent bone can't be animated without affecting the children. This is especially impeding for organic feel, again. No option to show & unshow assets (or it is hidden), like for switching weapon on your character for exemple. See More
Paolo
Ryan Leonski
Top Pro

Sprite Sheet and Bone based animation supported

Both types of 2D animation for game development are supported in Unity’s system and can be used interchangeably in the timeline. See More
Theodore Lief Gannon
Top Con

Poor script interface for texture atlases

Accessing individual sprites within an atlas texture is possible at runtime, but requires use of the Resources folder subsystem. See More
Ryan Leonski
Top Pro

Built into Unity 4.3+

2D game creation was a major feature request from the Unity community and was added with version 4.3. 2D is provided in both the Pro and Free distribution of Unity. See More
Paolo
Ryan Leonski
Top Pro

Easily change sprites dynamically

Usually used for character customization, programmers can change any sprite in a bone animation at runtime easily by referencing the bone and loading the new sprite from the resources folder. See More
Specs
Platforms:Windows, Linux, Mac
Languages:C#
HideSee All Experiences
628 167

RPGMaker

All
17
Experiences
Pros
9
Cons
7
Specs
Slimothy
knuxjr
Top Pro

Easy to jump into using an intuitive WYSIWYG editor

It's possible to create a game with absolutely no art or coding skills, so even complete beginners can make something. See More
Andy Defisym
Top Con

You have to code when you want something didn't built in

You know,RM series' default walk animation only has three frames.If you want to enhance,you have to code by yourself——especially majority of it's user are newbies. See More
Slimothy
knuxjr
Top Pro

Large and active community

The engine has seen multiple iterations since 1995, so a large online community exists that is always willing to help each other out. See More
Andy Defisym
Top Con

No Hardware accelerate

You'll get a bad performance when you have big animations,especially in MV,which can easily change into higher resolution. See More
Thomas
Slimothy
knuxjr
Top Pro

Ruby / Javascript support provides depth to more experienced developers

With a script editor that uses a modified version of Ruby, it's possible to go well beyond the traditional RPG with this engine. Note: XP and VX use Ruby, the latest version "MV" uses Javascript for scripting. See More
Thomas
Endi Sukaj
Jason
Top Con

No 3D support

None of them have 3D support, it is possible only with manual scripting which could be difficult for beginners. See More
Ryan
Gabriel Peixoto
Top Pro

It's an open engine

It's possible to use custom editors from the community, edit libraries,include libraries,etc (MV Only) See More
Thomas
Tyler
Top Con

MV Does not have a "REAL" Android export.

MV has an export to HTML5 - which can run on any browser including android. It is however not a "native" app export. See More
Gabriel Peixoto
thermoplastics
Laura Kyle
Top Pro

Multi-platform

MV supports HTML5 exports, so it is easier than ever to make your game work on iOS, android, OSX,Linux or Windows. See More
Shawn Gordon
Top Con

Inconsistent included visual assets

Included visual assets within MV have inconsistent presentation. Though RPMMV does contain enough to make a small basic title, the visual assets don't often look like they should be mixed on-screen. See More
CredibleAtai
Top Pro

Inbuilt database and multplayer plugins, providing you the scalfolding to customising your projects with ease

The inbuilt database which binds to game saves or can be made persist allows great power within your logic. Also a plugin called 'Alpha.net' provides multiplayer. This combination can allow great customisation of the engine, allowing a powerful 2D game to be made with little to no coding experience. See More
Ryan
Gabriel Peixoto
Jason
Top Con

No built-in realtime battle system

RPG Maker series has only turn based battle systems, unless scripts/Plugins made by the community are used. See More
Shawn Gordon
Top Pro

Greater Map layers

MV Mapping uses an additional layer to create better depth. See More
Shawn Gordon
Top Con

Conversion to MV difficult

Older iterations of RPG Maker use smaller sprite sizes that require manual conversion to use older RTP assets and older assets are more robust. See More
Thomas
Top Pro

MV has HTML5 export

You can now HTML5 export your projects, so you could theoretically host your game on your webserver, and have your friends play the game without ever having to install a single thing. See More
Thomas
Slimothy
Top Pro

A cheap license that allows using the software commercially

There are several versions of RPG maker, with MV being the latest and most fully featured: MV ($79.99), VX Ace ($69.99), VX ($59.99) and XP ($24.99), 2003 ($19.99). See More
Specs
Platforms:Windows, macOS
Languages:JavaScript
Desktop targets:Windows, macOS, Web
Mobile targets:Android, iOS
See All Specs
HideSee All Experiences
152 22

Construct 3

All
6
Experiences
Pros
5
Cons
1
Simona
Alex
ZoeW
Top Pro

Runs in the browser

If you don't have your Chromebook, Construct 3 will run in the browser. See More
Simona
ZoeW
Top Con

Subscription based

It is subscription based pricing. It might not be for everyone. See More
Simona
ZoeW
Top Pro

Fast and small

Construct 3 loads really fast. See More
Alex
ZoeW
Top Pro

Timeline

It has a timeline feature which allows you to make amazing animations. See More
Simona
Alex
ZoeW
Top Pro

No installation required

As it runs in the browser you can load it on any computer and show your friends your work really quickly. See More
Simona
Alex
ZoeW
Top Pro

Works on Chromebooks

Construct 3 works on a Chromebook without any issues. See More
Hide
26 7

Unreal Engine 4

All
44
Experiences
Pros
17
Cons
26
Specs
Monika
Endi Sukaj
Theodore Lief Gannon
Top Pro

Free development license, including source code

The engine, including full access to source code, is free to use; a 5% royalty is due only when you monetize your game or other interactive off-the-shelf product and your gross revenues from that product exceed $1,000,000 USD. See More
Endi Sukaj
Noorudheen KM
Top Con

Very high build size

A blank project will build in to a minimum of 200 MB. See More
Endi Sukaj
Slimothy
Tim Etler
Top Pro

Developers have full control of the engine and source code

UE4 gives full access to the C++ source code allowing editing and upgrading anything in the system. See More
Slimothy
thermoplastics
Endi Sukaj
Top Con

Slow

Compared to other engines, UE4 seems to perform various actions considerably slower. Actions like starting the engine, opening the editor, opening a project, rebuilding shaders, updating references, calculating lightmaps, saving projects, etc take long enough to get irritating and end up wasting precious development time. See More
Endi Sukaj
Stuart Kearney
Tim Etler
Top Pro

Dynamic global illumination with voxel cone tracing decreases the computational power needed

Voxel cone tracing is a similar algorithm to ray tracing, but uses thick rays instead of pixel thin rays to be able vastly decrease the amount of computational power needed. See More
Magnus Sjöstrand
Top Con

Extremely long build times

Making a full rebuild, including engine can take a good 30minutes. If you plan to use Unreal professionally, you better get some licenses for Incredibuild as well. See More
Slimothy
Tim Etler
Samuel Batista
Top Pro

A visual scripting system for non-coders enables quick prototyping

Blueprints are authoring tools designed for non programmers so designers and other team members can help tweak and prototype. UE4's Blueprint scripts resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish and games a lot faster to prototype. See More
Johnny guitar
Top Con

Hard engine for beginners

This engine not easy for beginners See More
Slimothy
Top Pro

Lots of resources to learn from

Epic provides multiple official video tutorials, lots of free example projects and content, an extensive wiki and regular streams showing how to use latest features. See More
Francisco
Ben Peterson
Top Con

Steep learning curve

Especially when compared to its primary competitor, Unity. See More
Slimothy
Brian Ernst
Top Pro

Powerful material/shader system

Allows a texture/material artist or VFX artist to create amazing effects from the ground up. See More
thermoplastics
Amanjit Gill
Top Con

C++ - oriented development cycle: slow turn-around times

The Unreal Editor is the main place to do stuff (of course), so if someone wants to do a lot of C++ stuff, the compilation and linking turn-around times can be painful. Still they probably are quite fast in comparison to the provided featureset.. Still ,they are far from optimal. See More
Slimothy
Top Pro

Spectacular lighting visuals

See More
Endi Sukaj
Magnus Sjöstrand
Top Con

Poor documentation

Most of the "documentation" for code is actually just automatically generated from the source. If you're interested in knowing how things are supposed to work, you must either go to their answers site or pay for UDN. Often their examples won't even compile, since they were written for now outdated versions. See More
Laura Kyle
Endi Sukaj
Ricardo Rodrigues
Top Pro

Cross-platform editor and export

This engine exports for a big range of platforms including Linux. The editor can be run on Windows, MacOS, and Linux (Early Access). See More
John Lee
Slimothy
David Erosa García
Top Con

Royalty based

5% of profits will go to Unreal after $3000 earned in a quarter. See More
Slimothy
Top Pro

Active community

Forums have many active and friendly members that are quick to respond and help out. Even staff is very active on forums. See More
Magnus Sjöstrand
Top Con

They spend more time adding features than fixing existing ones

See More
J&S Studios
Top Pro

AAA Ready

This is ready to make the next AAA game. See More
Ray
Péter Szabó
Top Con

C# not natively supported

UE4 does not support C# natively, but this can be achieved through MonoUE, although it requires using the MonoUE fork instead of UE itself. See More
Tim Etler
Top Pro

Fast compilation for quick iteration

Recompiling an entire game to test a small change takes up a lot of time. UE4 quickly compiles in seconds instead of minutes improving iteration time by an order of magnitude. See More
Magnus Sjöstrand
Top Con

Poor quality assurance on their releases

After each release they almost immediately release a hotfix. And another one. And another one. See More
Slimothy
Top Pro

Quick release-cycle

New feature releases can be commonly expected about once a month. See More
Monika
HumbleSabazios
Top Con

Poor source control support

Merge tool is not working. See More
Johnny guitar
Top Pro

Realistic graphics

See More
Magnus Sjöstrand
Top Con

Extremely poorly designed

The code is a mess. Everything is connected, a single Actor is 1500 bytes, because it contains a million things that Epic once needed in a game. Inheritance for AActor: AActor > UObject > UObjectBaseUtility > UObjectBase See More
ReceptiveRadegast
Top Pro

Easy to use animation blueprints

Unreal Engine 4 is one of the best game engines. It is super easy. It dosent require any use of coding due to Animation Blueprints See More
Endi Sukaj
Elisha Knight
Top Con

Tutorials do not go in-depth enough

The blueprint tutorial just teaches how to turn on a light when you press f. See More
eob
Top Pro

Professional feature set for all aspects of game development

Almost everything a game developer wants has a deep and sophisticated tool waiting for them in UE4. No external plugins are needed to make powerful materials, FX, terrain, cinematics, gameplay logic, AI, animation graphs, post process effects, lighting etc. See More
Monika
Laura Kyle
Elisha Knight
Top Con

Difficult for Mac users

If you're installing it on Mac, you simply download Epic games launcher and watch it download nothing endlessly. See More
Slimothy
Top Pro

Proven track record

See More
Monika
ReceptiveRadegast
Top Con

Unreal Engine crashes a lot if you don't have the required system requirements

See More
J&S Studios
Top Pro

No coding experience needed

See More
Monika
Rempas
Top Con

Not available on Linux

See More
Monika
Rempas
Top Con

Proprietary

See More
SmartKukulkan
Top Con

No Terrain Editor included

See More
Endi Sukaj
Elisha Knight
Top Con

Bad support

The epic games team only assists with billing and account issues, not bugs. See More
Laura Kyle
IntuitiveTefnut
Endi Sukaj
Top Con

Terrible physics

See More
__
Top Con

Sparse Resources for C++

C++ happens to be the main suite for Unreal, yet the documentation is very, very sparse. See More
Morris Cox
Slimothy
Beyond01
Top Con

No drawcall batching, performance is very bad on mobile

There's no dynamic batching support to minimize drawcalls. There's InstancedStaticmesh concept in UE4, but it's 3d only, functionally limited and requires hardware support which rules out most mobile devices. See More
thermoplastics
Pier Luigi Fiorini
Top Con

Frequent crashes

Often the editor crashes interrupting your work. See More
Magnus Sjöstrand
Top Con

Poor error messages

See More
Bryan
Elisha Knight
Top Con

Rarely works

See More
Specs
Platforms:Windows, Mac OS X, Linux
Languages:C++, Blueprints (Visual Scripting)
Desktop targets:Windows, Mac OS X, Linux, SteamOs, HTML5
Mobile targets:iOS, Android
See All Specs
HideSee All Experiences
784 179

Construct 2

All
37
Experiences
Pros
24
Cons
12
Specs
Slimothy
Tadd Mencer
Top Pro

Quick to pick up

Construct 2 is fast to pick up, get into, and belt out some pretty impressive games in a relatively small amount of time. Seems to be built for people who don't have a lot of programming skills, but want to make great games. See More
Stuart Kearney
Top Con

Poor mobile performance

Construct 2 is focused on Javascript. Javascript isn't as fast as native code, which results in poor performance on mobile. See More
Zaharia Zga
Glerikud
Top Pro

Simplicity - it is made for everybody to use and love

Construct 2 is a tool for not just programmers, but artists as well. You can create a game with only visual coding, which is easy to learn and doesn't require any previous programming knowledge. You can focus on making your game better instead of just coding. It has some limitations of course, but it's definitely worth it. See More
Theodore Lief Gannon
Slimothy
Callixtus
Top Con

Free version is severely limited

Although a free version of the engine is available, it lacks features that are essential to creating a high quality product. See More
Endi Sukaj
Slimothy
Theodore Lief Gannon
Top Pro

Little programming knowledge needed

Using Construct 2 requires very little programming knowledge because it's all drag'n'drop, intuitive, visual and event-driven instead of code-only. See More
Endi Sukaj
Slimothy
Summit69351
Top Con

The editor is Windows only

Although Construct 2 is able to export projects to Windows, OS X and Linux, the program itself currently only runs on Windows. See More
Slimothy
Wahid Sabari
ZoeW
Top Pro

Built-in physics system

Thanks to the great power of Erin Catto's Box2D, Construct 2 is able to make physics games which are similar to Cut the Rope and Angry Birds. See More
Slimothy
Pedro Rocha
Top Con

HTML5 is very dependent on browser performance

Theoretically all browsers should run HTML5 pretty much the same way, but thats not always the case. Something that worked fine on Chrome, for instance, might malfunction on Firefox (or vice versa). And there's nothing the devs of Construct 2 can really do about it, but to hope next Firefox update might fix it. Internet Explorer is not even recommended. Add to that the fact that exporting to mobile or desktops rely on these sort of stripped down versions of web browsers (Node webkit, Crosswalk, Ejecta) that you pack with your game, and you can have a real headache if you're trying to make your game work properly through multiple platforms. See More
Endi Sukaj
Zaharia Zga
Ryan
Top Pro

Cordova support

You can use Cordova plugins from the community See More
Endi Sukaj
Theodore Lief Gannon
Stuart Kearney
Top Con

Does not export to native mobile code

Construct 2 builds to HTML 5 only, which can cause performance issues on mobile devices depending on the HTML5 engine that the OS is using since that will be the biggest bottleneck. Even though it's not really the engine's fault, it still is at a disadvantage compared to native game engines. See More
Endi Sukaj
Slimothy
Adam Prack
Top Pro

In-depth event system

Construct 2's event system allows for deep, detailed control over all aspects of your game. You aren't limited to just a few options. Rather, Scirra has thought of nearly everything in advance with access to any desired parameter of any object all paired with simple and intuitive ways to interact with them. Your events can be organized with event sheets (that can be included in other sheets), event groups, sub-events, loops, and functions that make the coding portion of your game as efficient as possible. You don't need any programming knowledge, but if you do have some, you'll feel right at home with the freedom C2 offers. See More
Monika
KnowledgeableCirce
Top Con

Discontinued as of July 2021, in favor of Construct 3

Construct 2 licenses cannot be bought anymore since July 2020, and support has ended on July 1st 2021 with the release of the final r280 version (see here). Existing customers can still use the game engine, but it will no longer be updated. See More
Endi Sukaj
Slimothy
DuckfaceNinja
Top Pro

Supportive community

Construct 2 has a supportive community. Their forums have tens of thousands of topics with ten times more posts. The core maintainers are very helpful and friendly and often reply to questions or issues that may be discussed in the forums. See More
Loïc Ovigne
Top Con

Clickteam Fusion Clone

This is a copy of the Clickteam softwares See More
Slimothy
ZoeW
Carlo Andrei Mercado
Top Pro

Easy to create particles and animations

With spriter file implementation and internal animation editor Construct 2 provides an easy way of creating particles and animations. See More
James Redmond
Top Con

Dependency on 3rd parties for all exports

Unless you are creating a game strictly for browser/HTML5 usage, exporting to desktop or mobile is risky, as Scirra have no control over your final export quality. Since desktop uses NodeWebkit and mobile is Crosswalk, Phonegap or CocoonJS there is no guarantee that your final export performance and quality will be up to scratch for pro level 2d games. These 3rd party "browser wrappers" are very prone to breaking and introducing lag and bugs that can't be controlled from Scirra's side. See More
Slimothy
DuckfaceNinja
ZoeW
Top Pro

Free (feature limited) version available

A free version of Construct 2 is available. It's not time restricted in any way, but is feature limited. See More
Konidia s
Top Con

HTML5 Only is extremely limiting

If the software could export natively to mobile devices and PC/Mac/Linux it would be extremely powerful. The developer's choice of sticking to only HTML5 has created a bottleneck for anyone wanting to develop with this software. See More
ZoeW
Slimothy
Aubrey
Top Pro

Active plugin ecosystem

Construct 2 has an active plugin ecosystem providing behaviors and features that smooth the workflow for certain game types. See More
Slimothy
Top Con

Tilemap object could be better

C2 requires that there's a tilemap objects for each tilemap layer meaning each tilemap object has to be updated when modifying any layer. This could be simplified by adding layer support for tilemap objects. See More
Slimothy
Callixtus
James V. Olson
Top Pro

Export control for all major platforms

All platform exporters are part of the subscription. There are no additional fees and new exporters are added quickly and maintained well. Currently, 15 platforms are supported, including HMTL 5, iOS, Android, Windows, Chrome Store, PhoneGap and Scirra. See More
Noble Valerian
Top Con

Buggy

Experience regular crashes and inexplicable project file corruption. See More
Slimothy
Valdeir Santos
Stuart Kearney
Top Pro

Built in behaviors make development workflows very efficient

Behaviors add pre-packaged functionality to object types. See More
Paolo
Noble Valerian
Top Con

Unreliable access to online resources

Unreliable access to online resources such as online tutorials and forums, plus extremely outdated offline manual. See More
Michel Fessard
Top Pro

Very fast preview

In Construct 2 you can preview your games instantly at any time. There’s no need to wait for compiling or other time consuming processes. See More
Slimothy
ZoeW
Aubrey
Top Pro

Available on Steam

You can also download Construct 2 on Steam. See More
Endi Sukaj
Slimothy
ZoeW
Top Pro

One-off cost

It's a one off cost for Construct 2 and all updates to the Construct 2 editor are free for life. See More
ZoeW
Popyui Ricalde
Top Pro

Supports camera, microphone, speech recognition and synthesis

Can use cameras in PCs and on mobiles. You can use the synthesis that can recognize your speech or you can write something and it can talk for you. See More
Slimothy
DuckfaceNinja
Aubrey
Top Pro

Interface similar to that of MS office

This engine provides an intuitive workflow for people that are used to the Windows environment. See More
Slimothy
William Theodore Grabiec
Top Pro

Runs great on mobile

Performs well on most devices and browsers. See More
Laura Kyle
Endi Sukaj
Michael Porter
Top Pro

Rapid development

After using a few quick tutorials you can quickly catch on to the event system this program uses and quickly be able to build any type of 2D game you want. You can download a few sprites from google and put together a working level of Mega Man with character movement / animation / enemies / collision detection / scoring / Tile map and AI within about 2 hours. The built in behaviors are incredible. It's amazing how Construct can simplify the most redundant tasks in game development. See More
Theodore Lief Gannon
DuckfaceNinja
Top Pro

Allow server-less multiplayer game creation

Construct 2 uses WebRTC technology to support it's multiplayer functionality. The nature of the technology allows peer-to-peer connection which does not require game developer to create server side architecture to allow communication between games. See More
Slimothy
frn2000
Top Pro

Supportive devs

The developers are always available to help. See More
Slimothy
ZoeW
Valdeir Santos
Top Pro

Built-in animation/image editor

Basic sprites and tiles of 2D games can be made with engine's built-in tools. See More
Endi Sukaj
Slimothy
Callixtus
Top Pro

Built-in pathfinding

Has built-in solutions for pathfinding. See More
Slimothy
Valdeir Santos
Top Pro

Built-in tilemap object

The tilemap object allows tile-based games to be designed more easily. The object's tilemap can also be edited in the layout view using the tilemap bar. See More
Specs
License:Proprietary
Languages:JavaScript (engine)
Desktop targets:Windows XP+, UWP, Mac OS X 10.6+, Linux
Mobile targets:Android 4.0+, iOS 8.0+
See All Specs
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542 149

Adventure Game Studio

All
15
Experiences
Pros
6
Cons
8
Specs
Slimothy
Top Pro

Easy to learn tool

Good for newbie game creators. Can be used for prototyping: on several occasions was used to make a demo/experimental version before creating a final commercial product on different engine. See More
Slimothy
Top Con

Development is slow

Further development of the engine is currently slow, done by only few people in their free time. See More
Slimothy
Top Pro

Completely free and open source

AGS is licensed under Artistic License 2.0 and is completely free for use for creating both freeware and commercial games. See More
Slimothy
Top Con

Assets cover almost exclusively adventure/quest genre

The features, script functions and game templates are very biased towards adventure/quest genre. The non-adventure games were made in AGS (2D shooters, platformers, turn-based strategies), but their development usually requires to write everything from scratch. See More
Slimothy
Top Pro

Relatively well documented

Besides the manual there are multiple text and video tutorials and code samples written by community. See More
Slimothy
Top Con

No visual editor for scripts

You have to actually write all scripts yourself. See More
Slimothy
Top Pro

Used for a number of high-profile commercial releases

Adventure Game Studio has been used to develop games such as "Resonance", "Blackwell" series, "Gemini Rue", "Primordia". See More
Slimothy
Top Con

AGS Script isn't as full-featured as other scripting languages

Its own scripting language has lower syntax capabilities compared to modern script languages. See More
Slimothy
Top Pro

Lots of assets available

An extensive library of game templates and script modules accumulated over years. You can construct a simple game in hours (if you know what you are doing). See More
Slimothy
Top Con

Workflow is closely coupled with the editor

Workflow is very tied to the editor and custom file formats, which can cause problems for bigger, more professional projects (interfering with source control, parallel development, automated builds, etc) See More
Slimothy
Top Pro

Friendly community

An old, big and active community which would support newcomers not only in learning basics of the engine, but can help with every aspect of game making (including art, voice acting, moral support, etc). See More
Slimothy
Top Con

Graphics renderer is a bit dated

Graphics renderer is not well optimized for high-resolution games and complex effects. See More
Slimothy
Top Con

Uses dated tech

Engine is based on the old technologies, which impose number of limitations and may cause problems on latest systems (level of annoyance varies depending on your priorities). See More
Slimothy
Top Con

Natively supports only 2D

2D only native support, 3D could be supported with plugins though. See More
Specs
License:Artistic License 2.0
Languages:AGS Script
Dev platforms:Windows
Desktop targets:Windows; Linux
See All Specs
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103 8

Crafty.js

All
5
Experiences
Pros
3
Cons
1
Specs
Hênio Tierra Sampaio
Esa Niemi
Top Pro

Eventbinding

Easy to learn, based on Entities and Components, the later being class-like objects that entities inherit. See More
Endi Sukaj
DashingQuangeio
Top Con

No IDE

If you like having some huge GUI akin to Gamemaker, Unreal, Unity, etc, Crafty is not for you. See More
Esa Niemi
Top Pro

Javascript

See More
Endi Sukaj
DashingQuangeio
Top Pro

Modular

Has open function binding systems, allowing easy creation of custom components. See More
Specs
Languages:Javascript
Hide
35 4

Orx

All
26
Experiences
Pros
23
Cons
2
Specs
Slimothy
Top Pro

Powerful config system

Powerful config system that makes orx data-driven and provides an easy to use load/save system. See More
KnowledgeableCirce
Top Con

Feature discovery and explanation could be better

Some features are not well explained / highlighted: for example, unless you use the interactive project initialization, you have to go over the tutorials and examples in the wiki to learn that there is an optional C++ layer, Scroll, developed on top of the C API. Similarly, some major information are missing from the website, wiki and Doxygen documention, and are left for the users to discover in source headers and INI template files, or by searching the forum (e.g. the 0,0 coordinate being the center of the screen and not top left, the list of all Orx scalar types and their use, etc). See More
sausage
Top Pro

Friendly community

Good friendly development community ready to help each other with tips and advice for setting up and best practices. See More
CapableNotus
Top Con

No network support

See More
Slimothy
Top Pro

Automatic hot-loading of resources

Automatic hot-loading of resources upon modification on disk, shortens drastically iteration times. See More
Laura Kyle
Enis BAYRAMOĞLU
Top Pro

High performance

Written in C with high emphasis on memory and CPU efficiency. See More
Slimothy
Top Pro

Supports desktop and mobile

Supports Windows, Linux, Mac OS X, iOS and Android. See More
Simona
WhiteLilac
ReceptiveCaishen
Top Pro

Data configuration

Orx is a Data Driven engine that greatly reduces required code. You can configure object definitions, bodies, cameras, sound, animation, event tracks, etc. See More
sausage
HumbleWaramurungundi
Dream Sandman
Top Pro

Custom shader support

GLSL code can be added straight into data configuration files and can be applied to any texture: background or objects whivh allows for some amazing effects. All GLSL versions are supported, again by providing the shader language version in your configuration file. Parameters are supported and values over time for shader animation. See More
Slimothy
Top Pro

Flexible clock system

Clock system that provides time consistency and allows time stretching + high precision timers See More
WhiteLilac
ReceptiveCaishen
Top Pro

Flexible and simple FX

Color and translation FX are simple to configure and apply to objects. See More
Slimothy
Top Pro

Good animation engine

Includes a chaining graph & custom animation events for synchronization. See More
Yoshiyuki
sausage
Endi Sukaj
Top Pro

Free and open source

Uses the zlib license. Lets you use Orx for free for any kind of projects, even for commercial ones. See More
sausage
Top Pro

Input controls and binding

All input devices are fully supported: Joysticks, Mouse, Gamepad, Keyboard and Touchscreen. Multiple physical devices and be mapped the same binding. See More
Monika
Fully Bugged
Top Pro

Excellent results on performance benchmark

Rated the fastest engine in the OpenFL’s BunnyMark since October 2015. See More
sausage
Top Pro

Great audio support

Samples for sound effects, or streams for music. All sounds can be groups via audio buses just like in a typical DAW (Digital Audio Workstation). All sounds can be spatial relative to the camera. See More
Slimothy
Top Pro

Viewport scheme allowing multiple views

Camera/viewport scheme allowing multiple views displayed with camera translation, zoom and rotation. See More
sausage
Slimothy
Top Pro

Good render support

Fragment (pixel) shader support, render to texture, MRT, easy composition and custom rendering support. See More
Dream Sandman
Top Pro

Easy post-processing/compositing for complex visual effects

See More
Slimothy
Top Pro

Integrated runtime profiler

Integrated runtime profiler (with graphical display) to easily spot which parts of your game need to be optimized. See More
Slimothy
Top Pro

Collision handling and rigid body physics

See More
Slimothy
Top Pro

Screenshot capture tool

Supports .bmp, .png, .jpg, .tga and .dds See More
Charles Joseph Christie II
Top Pro

Multi-Threading

See More
sausage
Top Pro

Great IDE Support

Out of the box Windows support for: Visual Studio Codelite CodeBlocks gmake Out of the box Mac support for: XCode Codelite gmake Out of the box Linux support for: Codelite CodeBlocks gmake See More
sausage
Top Pro

Well-supported C++ wrapper

Orx provides a excellent c++ wrapper for object oriented design, called: orx/Scroll. You can, of course, roll your own. See More
Specs
License:zlib
Languages:C99
Dev platforms:Windows XP+, Mac OS X 10.6+, Linux
Desktop targets:Windows XP+, Mac OS X 10.6+, Linux
See All Specs
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281 21

GDevelop

All
18
Experiences
Pros
10
Cons
7
Specs
4ian
Slimothy
Otto Robba
Top Pro

Free and open-source

GDevelop's runtime libraries are MIT licensed. It can be used freely for projects of any type and there are no royalties associated with publishing games developed with GDevelop. See More
S64-D46
Monika
Top Con

No support for atlas/tilemap and sprite sheet

At this point, you need to separate the tileset maps or character animation sprite sheet before importing it to the engine, but the developers are working on this feature. See More
4ian
Top Pro

Easy to use

The whole interface is intuitive and easy to learn: each part of the game can be designed using visual editors. The objects editor is used to create the objects of the game, the scene editor help you to build the levels of your game and the events editor allows to give life to the whole game without programming. See More
Laura Kyle
Jaden T
Top Con

GUI is slow to load

This makes doing the simplest things, like looking at one of your maps, hard to do. In looking into this program, it can stall a PC while trying to load a sample map. See More
4ian
Top Pro

Powerful events system to create games without programming

No need for coding using this system which is clear and powerful: events are composed of conditions and actions. Actions are launched when conditions are fulfilled. This is a very friendly way of making games and is still efficient for advanced usage, contrary to most other "block"/"drag'n'drop" systems. See More
Monika
UpbeatGhatotkacha
CapableDamasen
Top Con

It's very slow

Although suggested otherwise, GDevelop doesn't compile the games - it just adds wrappers so each OS can run the HTML5 game it creates. That means it runs much, much slower than other engines that do compile games. See More
4ian
Slimothy
Top Pro

Lots of features to build games

The engine includes pathfinding, physics engine, multitouch support, custom hitboxes, platformer engine, tiled maps, multiple layers and cameras out of the box. All of these features can be used without programming knowledge, using the visual editors. See More
Monika
S64-D46
Slimothy
Top Con

No cross-compiler

The Windows and Linux versions of GDevelop can each compile a native application; but the Windows version cannot compile for Linux, nor vice versa. See More
4ian
Top Pro

Quickly add behaviors to objects

Prebuilt behaviors can be added to objects. This is a very efficient way to add a physics engine or make a platformer game. Lots of behaviors are included, from the most advanced (Physics, platformer, top-down movement) to really simple one (like the behavior to destroy objects when outside the screen or the one to drag objects with mouse or touch). And you still have full controls over your game as behaviors can be modified using the events! See More
Simona
ReverentProvidentia
Top Con

No 3d, not even fake 3d

This is a 100$ 2d-only game engine. You could of course use pre-rendered 3d graphics, but your games themselves will exist only in the x and y axes. See More
Slimothy
Todor Imreorov
Top Pro

Open source plugin SDK

The plugin SDK is open source, so if you want to extend it, you can. See More
KnowledgeableCirce
Top Con

Optional subscription not mentioned on main site

While the engine is free and open source as stated on the main website, it does not mention that some optional features and services are actually activated through a paid subscription (two tiers: 2€ and 7€). Those features are: no nag screen shown when debugging, additional metrics available on games dashboard, access to more than 2 cloud exports per day (unlimited local export can be done without subscription, provided the right packaging tools are installed and configured), easy removal of GDevelop splash screen (can be done manually without subscription). See More
SuccessfulSogbo
Top Pro

Constant updates

New releases and bug fixes are consistent. New updates are released anywhere within 2 weeks or 1 month from the last one. Its auto-updater also does it job very well making life a lot easier. See More
Simona
Raghu Ranganathan
Top Con

Behaviors of Objects are rather generalized

Since it has a fully GUI editor, the objects you are allowed to add in your game are pretty generalized (PhysicsObject, TiledSprite, PlatformerObject, etc). This limits the freedom of a game developer while making a game, as the object msut follow the preset behaviours imposed on it. See More
DevotedTaraxippus
4ian
Top Pro

Online version available, compatible with iOS and Android

Thanks to its open source nature, GDevelop-App.com was built over the GDevelop engine. GDevelop-App.com is a complete game creator similar to GDevelop, available directly in your browser and compatible with iPad and most Android tablets and phone! The app is perfect for making games directly from your sofa and you can even start a game on GDevelop-App and export it to open it inside GDevelop. See More
JM80
S64-D46
Top Pro

New documentation for gd5 is good for starting

A new doc is improving for gd5 that is nice for beginners and after that you can learn more from examples. Also, gd4 wiki is still there. See More
Jason
Top Pro

Multilanguage support

GDevelop is available in many languages and even community can help in translations. See More
Specs
License:MIT
Languages:C++, JavaScript
Dev platforms:Windows 7+, macOS 10.11+, Linux, Web
Desktop targets:Windows 7+, macOS 10.11+, Linux
See All Specs
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691 56

Stencyl

All
12
Experiences
Pros
6
Cons
5
Specs
Theodore Lief Gannon
Slimothy
abliblablobla
Top Pro

Haxe scripting available for advanced users

Power users can also write code in Haxe (similar to Actionscript 3) to create their own custom classes and extend the engine. See More
nxmc
Top Con

Not a powerful engine

Should be used for basic games only. See More
Theodore Lief Gannon
Slimothy
abliblablobla
Top Pro

No coding required, great drag & drop interface

Visual scripting in Stencyl is based on the MIT Scratch project, which was designed to teach programming. Script elements fit together like puzzle pieces, ensuring that data and function types cannot be mismatched. See More
James Redmond
Top Con

Only available via subscription

There should be an option to buy it outright, especially considering it is written by a one man team....this is not exactly an Adobe level enterprise with shareholders, so there is no excuse! See More
abliblablobla
Top Pro

Cross-Platform

Publish iOS, Android, Flash, Windows and Mac games without code. See More
Paolo
nxmc
Top Con

Slow release cycle

See More
Monika
UpbeatPhthonus
Top Pro

It's a NO-CODE Program, you can add logic without code

See More
PowerfulMuati
Slimothy
Miguel Eduardo Mariano
Top Con

Updated

It needs much to improve for mobile games, it was left in the era of Flash games. In Android you can not even put the native keyboard, you can not access things like native camera, GPS or native text input. See More
Noble Valerian
Aubrey
abliblablobla
Top Pro

The original concept for Ghost Song was created using Stencyl

The original concept for Ghost Song was created using Stencyl 3.x See More
Slimothy
Top Con

Tile system is somewhat inflexible

See More
Slimothy
abliblablobla
Top Pro

Great performance on every platform

Stencyl exports your games to native code so they have great performance on every platform. See More
Specs
License:Proprietary (editor), MIT (engine)
Languages:Java (editor), Haxe (engine)
Dev platforms:Windows 7+, Macintosh 10.14+, Linux
Desktop targets:Windows 7+, Macintosh 10.14+, Linux
See All Specs
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247 36

GameSalad

All
21
Experiences
Pros
13
Cons
7
Specs
Laura Kyle
Andrii Vintsevych
Top Con

Bad editor

There is no scene zoom, search boxes, or snap to grid. There is also no ability to focus view on the actor or use folders for file structure. See More
Joshua Kratochvil
Top Pro

Cross-Platform

See More
Paolo
FFapro
Top Con

Expensive compare with others

There is no free version any more and it is very expensive compared with other engines. See More
Ryan
Top Pro

No-code editor

See More
Andrii Vintsevych
Top Con

Poor editor performance

Especially when you're working on a big project. See More
Valan Chan
Top Pro

Has a Windows(.exe) version on par with Mac

The Windows version is now upto date with all the features of its Mac sibling. See More
Slimothy
Top Con

No scripting language or SDK 

If a needed behavior is not supplied by GameSalad, there's no way to add it. See More
Laura Kyle
jamie cross
Top Pro

Multiple publishing platforms

Can create and publish games for iOS, Macintosh desktop and laptop computers, Android, Kindle, Amazon FireTV and FireTV Stick, Windows 8 and Tizen devices. See More
Laura Kyle
devalot
Top Con

Product is suffering - Lacking company leadership and no voice from corporate

Some customers are currently in a holding pattern from the lack of support and messaging from GS corporate. GS is currently unstable and developers are waiting for another update that has been going on from 2015. No word or message from GS corporate about timeframes or deliverables. You can read the ongoing discussion here. See More
Slimothy
Dan Magaha
Top Pro

Gamepad support

Gamepad support is available as of 0.13.3. See More
devalot
Top Con

Product is in Limbo - company is lacking developers

See More
Dan Magaha
Top Pro

Free standalone viewer app allows instant, live mobile device testing

The GameSalad Viewer is a free app available for iOS, Android and Kindle. Once installed on your mobile devices, you can deploy and test your GameSalad games live on any mobile device running the Viewer that is on the same local network as your dev computer. This even allows Windows users to test their games on iOS devices without a Mac device and without any complicated code signing or provisioning profiles. And, you can even take your games with you -- once loaded onto your mobile device, a history option caches recent games on your device without any connection to the dev computer. See More
Andrii Vintsevych
Top Con

Doesn't support Windows platform (*.exe)

Doesn't support Windows platform (*.exe) See More
Laura Kyle
Valan Chan
Top Pro

Allows you to focus on the logic rather than code

Since the user mainly uses menu options there is very little code needed to be keyed in. This makes the code very easy to read and understand. Hence there are many help videos on youtube See More
thermoplastics
PCC
Top Pro

Extensive community of seasoned professionals for support

Extensive community of seasoned professionals in all disciplines (graphics, game design, animation, physics, music, video production, marketing, etc.) producing tutorials, videos, publishing tips, free templates and who are willing to answer forum questions and help newcomers. See More
Bryan
Jordan Kratochvil
Top Pro

Powerful expression editor and functions

Allows you to create expressions on par with LUA (it's back end-language). See More
Bryan
Jordan Kratochvil
Top Pro

Custom collision shapes with JSON support

Allows you to import JSON data for custom collision shapes to use with Gamesalad's implementation of Box2d physics. See More
Valan Chan
Top Pro

Easy to publish

Software prepares your app so you can just send it to Apple. All my games are reviewed with no problems. See More
Laura Kyle
Jeevesh Makker
Top Pro

Drag and drop editor

The drag and drop editor makes GameSalad very easy to use, no programming experience needed. See More
Dwayne Hinz
Top Pro

Great engine

Very quick to learn and great for making games. Community is very open and helpful. See More
Specs
Languages:none
Dev platforms:Windows; Macintosh
Desktop targets:Windows 8; Macintosh
Mobile targets:iOS; Android; Tizen
See All Specs
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60 13

LÖVE

All
23
Experiences
Pros
13
Cons
9
Specs
Aubrey
Slimothy
Shawn Orban
Top Pro

Active and very friendly community

The LÖVE forums are extremely helpful. With people checking the forums every day, it won't take long to receive answer to your questions on the Support board, receive feedback on games you post in the Projects board, as well as have a chat about the LÖVE engine while learning tricks to use in the very active General board. If you need an immediate answer though, or just want to chat, there is a very active and helpful IRC channel. See More
Isaac Kube (MinusKube)
Top Con

Not very powerful

The engine has very few modules and only the really required one, you'll have to do almost everything from scratch. See More
Izem Lavrenti
Bahri Gordebak
Top Pro

Great for prototyping

You can learn the basics very quickly and start making simple games in no time, even if you have no previous Lua knowledge. If you're a little experienced with LÖVE, you can prototype a 2D game with it in no time. See More
KnowledgeableCirce
Top Con

Game distribution is harder than it should

The process to create an executable could be streamlined: the dedicated wiki page is somewhat confusing, and the actual process either means relying on one of the various community-maintained tools or creating an executable manually for each platform. See More
Endi Sukaj
Slimothy
Stuart Kearney
Top Pro

Uses the fantastic Lua for scripting

Lua is an embeddable scripting language designed to be lightweight, fast yet powerful. It is used in major titles such as Civilization as well as a lot of indie games. Lua is very popular because it provides "meta language" features. You can implement object-oriented structures, or pure procedural functions, etc. It has a very simple C interface, and gives the engine developer a lot of flexibility in the language itself. Artists tend to love Lua too because it's very approachable, with plain and forgiving syntax. Lua is free open-source software, distributed under a very liberal license (the well-known MIT license). See More
Wattana
Top Con

More of an API than a game engine

It may come with graphical, audio and IO but it lack most features most game engines have such as UI system, pathfinding, etc. and you have to implement most of the stuff you might want manually. See More
Izem Lavrenti
Anton Savoshchenko (AntonioModer)
Endi Sukaj
Top Pro

Easy to understand and use

Lua2D handles loading the resources, reading input, playing sounds and displaying stuff on the screen. Only the logic is left for the developer to write. It also removes the overhead of having to use and learn a GUI game editor. All you need is a knowledge of Lua and your favourite text editor or IDE. See More
Alex
DependablePholus
Top Con

Only for the very simple games

See More
Otto Robba
Aubrey
Slimothy
Top Pro

Cross-platform

Supports Windows, Mac OS X, Linux, Android and iOS. See More
Slimothy
Jaden T
Top Con

Documentation is very dry and technical

The site has plenty of tutorials, true, but they all read very technical, and explain very little. This might be too much for beginners, even for coding purposes, because of the fact that the specifics aren't explained well enough to learn effectively. The docs can be found frustrating to understand even the basics, such as tables or the like, because of how poorly they are explained, and how few examples are given before expecting you to be able to use them. See More
Izem Lavrenti
Endi Sukaj
Anton Savoshchenko (AntonioModer)
Top Pro

Many examples and libraries with source code

There are plenty of open source examples of games or components built by the community that are ready to use or learn from. See More
Monika
UpbeatMefitis
Top Con

Game distribution for Android is a pain in the Arse

It is like you're doing a science experiment. See More
Slimothy
Shawn Orban
Stuart Kearney
Top Pro

Open source and free

The LÖVE engine is licensed under The zlib/libpng License (which is very short and human readable) which allows you to use the source code and even modify it as long as you do not claim that the original source code is yours. You can obtain the code at this bitbucket repository and even help fix bugs and participate in the development of LÖVE. See More
DedicatedMaximon
Top Con

HTML5 support

Depends on love.js for HTML5 distribution which is old and incompatible with current Emscripten / LLVM version. See More
Otto Robba
Top Pro

Can develop within Android

It is possible to develop games directly on a tablet or cellphone with the Android system by using the experimental Android branch. See More
Jaden T
Top Con

Absolutely no GUI (no graphical interface)

This has no graphical interface at all, you have to know how to read script in order to know what you're looking at. After you've written the script for everything, you compile it to see the result. It's a very poor way to create a game, given how even most professional tools out there give you a GUI to work with and debug on the go. The lack of a GUI slows down the work by ten-fold, and it's just an inefficient use of your time. See More
Belle
Kirlovon
Top Pro

Very good for education

That is a great tool for teaching novice programmers. Creating a game on LÖVE, you have to think about developing, not about the syntax of the language. See More
Kristaps
CoherentSaturn
Slimothy
Top Con

The community seems juvenile

For example, some of the library include names such as HUMP, LUBE, AnAL. See More
Zack H
Aubrey
Slimothy
Top Pro

Very good documentation

The LÖVE wiki provides full documentation of its easy to use Modules, which are conveniently located on the side bar of the wiki. It only takes seconds to find the module for love.keyboard, which provided a list of all functions along with arguments and examples where the function could be used. See More
Alejandro Arciniegas
Tiago Uriel
Top Pro

Many tutorials on the internet

Has several tutorials in several languages on the internet, mainly on Youtube. See More
Anton Savoshchenko (AntonioModer)
Top Pro

C++ and Lua one of the best languages for gamedev

Because all professionals in gamedev use C++, and Lua the fastest scripting lang. See More
Monika
LovelyTuireann
Top Pro

Cute name

So much love. See More
Specs
License:zlib
Languages:C++, Lua 5.1
Dev platforms:Windows Vista+ , macOS 10.7+, Linux, Android 4.0+
Desktop targets:Windows Vista+, macOS 10.7+, Linux
See All Specs
HideSee All Experiences
509 90

Clickteam Fusion 2.5

All
42
Experiences
Pros
25
Cons
16
Specs
Theodore Lief Gannon
James Marshall
Top Pro

Permissive runtime license agreement

With the Developer edition of the product, there are absolutely no limits or requirements when selling your creations. You are free to make as much money as you want (this applies to the Standard edition too), and you don't have to include any logos or credits in your creations. See More
Endi Sukaj
Slimothy
T-R
Top Con

Some features are really outdated and major updates are few and rare

There are some features that could make the software a lot more powerful but Clickteam does not have the staff resources to handle updating the software to be competitive with similar software. See More
Izem Lavrenti
Matt Lucas
Top Pro

Upgrade discounts

If you buy Fusion 2.5, and later decide you want to upgrade to the Developer version, or in the case of moving from MMF2 to F2.5, the company offers upgrade discounts. See More
Endi Sukaj
vinth
Top Con

Its Event Editor can be cumbersome if you are working on complex projects

While Fusion's visual programming event system is great to simplify things, it can be much more cumbersome to work with it than reading lines of code when you are working on a complex project. Especially if your events involve many nested conditions and lots of objects on the frame. You are able to group events and objects, but it doesn't help at all if there's lots of conditions on an event and it becomes pretty hard to read. See More
Slimothy
Callixtus
Stuart Kearney
Top Pro

Export native runtime for all platforms

Be it Windows EXE, Android APK, iOS, HTML5 and Flash SWF, Fusion 2.5 is able to export your game to fast, truly native runtime for specified platform with a click. See More
Mathias Kaerlev
Jeff Vance
Stuart Kearney
Top Con

Many extensions not available on non-Windows platforms

A lot of community-made extensions are only written for Windows, making it hard to port your game to other platforms. See More
Slimothy
Stuart Kearney
Callixtus
Top Pro

Intuitive drag & drop interface & visual event editor

CF2.5 uses a straightforward drag & drop editor that allows for easy level, animation and event creation without having to write a single line of code. See More
teadan
MightyTishpak
Top Con

It is very expensive

100$ to $400. See More
Ross Dawson
Dot122
Thomas Kennedy
Top Pro

Developers work so closely with the user base

Dedicated Bug tracking system linked to user forum for ease of access. See More
Endi Sukaj
Mathias Kaerlev
Jeff Vance
Top Con

Many event 'gotchas', especially with object selection

Many events have very unpredictable selection behavior, e.g. the 'Create' action (where the selection depends on whether a selection list already exists). There is also a lot of subtle selection behavior, e.g. implicit object pairs for actions when an object is used in an expression. See More
pmnastga .
Izem Lavrenti
Top Pro

Free version

A free version is available for download here. See More
Stuart Kearney
Top Con

No native animator with curves, etc

See More
Callixtus
Ran_TH
Top Pro

Can also create Windows applications

CF allows creating Windows applications. Additionally, due to hundreds of available extensions, the process is quick. See More
Mathias Kaerlev
Jeff Vance
Stuart Kearney
Top Con

Poor native movements

The native non-physical movements are practically unusable if you don't want to use Box2D physics in your game. See More
Callixtus
Simon Timothy Pittock
pmnastga .
Top Pro

Box2D physics engine included on all platforms

Clickteam Fusion 2.5 brings to you the box2D physics engine. See More
teadan
Mathias Kaerlev
Jeff Vance
Top Con

Need to write C++ extensions when existing extensions don't cut it

If you need e.g. a Steamworks extension or 3D display extension, you need to move out from the event system and create extensions in C++ with a cumbersome API. Fusion does not have FFI calls like other programming languages. See More
Callixtus
Izem Lavrenti
Ethan Hughes
Top Pro

Community-driven extensive object repository

Click Fusion has a great selection of extensions submitted by the community. The extensions cover a variety of game-building tasks including parsing of strings using up to two alternating delimiters using the "Tokenizer Object", generating random numbers without reusing them from multiple lists which can be refilled and distinctively replenished with the "Random Multipool Object" among others. See More
Stuart Kearney
Top Con

No animation/object hierarchy

You need to position/rotate objects manually. See More
James Marshall
Dot122
Top Pro

Not only is it the best, it is the original

This software has been around since 1994 (then called Klik & Play) and is still going very strong. Also, one of the founders of Clickteam was the developer of STOS BASIC and AMOS BASIC for the Atari ST and Amiga computers. See More
Mathias Kaerlev
Jeff Vance
Stuart Kearney
Top Con

Cannot script editor

You cannot script the IDE or editor with e.g. macros or custom functionality, like you can in other popular game engines. See More
Slimothy
Callixtus
Andre D.
Top Pro

A great unofficial community for Spanish-speaking users

A great community in Spanish where you will receive all the help you need to solve your doubts and problems. You'll also find all kinds of resources and materials in Spanish. Una gran comunidad en español en donde recibirás toda la ayuda que necesites para solucionar tus dudas y problemas. También encontrarás todo tipo de recursos, tutoriales y ejemplos en español. See More
Mathias Kaerlev
Jeff Vance
Stuart Kearney
Top Con

Slow event system

Since the event system is interpreted, complex frames will start to slow down. This is also caused by poor code reuse, as usually, you need to copy+paste events with new conditions, making it impossible to cache intermediate results. See More
Slimothy
Elpupas7
Top Pro

Balanced feature set

An excellent compromise between ease of use, power, flexibility and ability to export to different platforms. Easy to learn for beginners with the ability to make complex things, of course, at the expense of a larger effort. Good rapid application development tool for making 2D games. See More
Monika
Majed
Top Con

Lack of native network multiplayer system, built-in database support, social media support

See More
Theodore Lief Gannon
Slimothy
Ryan
Top Pro

Supportive, passionate community

Any time you have a question or a problem, the community and the software developers are there to help you out either on forums or steam. The devs repond quickly to private messages or instantly on ClickConverse (chat). Additionally, many users have support sites with open source examples and tutorials. See More
Monika
Majed
Top Con

Exporters are separate purchases, and they are not cheap

See More
Theodore Lief Gannon
Callixtus
Stuart Kearney
Top Pro

Well-optimized

Runs well under high object numbers, particularly on PC and iOS thanks to hardware acceleration. See More
Alejandro Arciniegas
Andy Defisym
Stuart Kearney
Top Con

No console/Linux exporters

Up to now, Clickteam has a console convert service. See More
Slimothy
Izem Lavrenti
Simon Timothy Pittock
Top Pro

Great IRL user events

Clickteam holds user conventions for customers to come along, meet the staff and hang out with people who they've met online. This furthers the community spirit which is so prevalent around Clickteam's products and it's a fantastic weekend. See More
PositiveApoLaki
Top Con

Simpler than Scratch

Fusion 2.5 is more Simpler than MIT'S Scratch! See More
Matthew
ToughHapi
Top Pro

It is very powerful for making 2D games, yet requires no traditional programming experience and very little to no higher math

There is no 'easy button' program that will make a good game for you with no hard work, and this software is no exception to that, but it does make the process easier. With the option of coding in either a spreadsheet style editor or a list style editor, the event based programming language reads more like English than traditional programming languages. This has made it ideal for me as I have a very hard time understanding traditional programming. I would say this is the perfect solution for people that want to make 2D games but who don't have a very mathematically oriented mind, and think more visually. Just like anything it can take some getting used to, but after following some tutorials and tinkering with it, you'll be able to create practically any kind of 2D game with it so long as you have the determination. See More
Slimothy
Summit
Taufik Purnomosidi
Top Con

The free edition is severely limited

See More
Majed
Top Pro

Exports native mobile code, making great performance games

See More
teadan
thermoplastics
Majed
Top Pro

Great for non-game apps

Such as tools, utilities, multimedia projects, etc. See More
Majed
Top Pro

Great online store to get free and paid assets

See More
thermoplastics
Женя Людчик
Top Pro

Can create custom extensions

See More
thermoplastics
Женя Людчик
Top Pro

Visual (HLSL) effects

See More
thermoplastics
Majed
Top Pro

Great formula editor, which allows you to create complex maths and events with ease

See More
Majed
Top Pro

Box2D physics engine

See More
jrag1000
Top Pro

Stable

Have used fusion 2.5 through all of its iterations, even when it was owned by imsi as CNC ( click n create ) it has been very stable and projects have been known to run on almost any Windows based computer. The projects you create even run on future versions of Windows with never many issues. See More
ResponsiveAnuket
Top Pro

3D powerful solution

See More
Specs
License:Proprietary
Languages:c
Dev platforms:Windows, Mac
Desktop targets:Windows, Mac
See All Specs
HideSee All Experiences
355 90

Engine 001 Game Maker

All
13
Experiences
Pros
3
Cons
10
Monika
Cody Bokota
Paolo
Top Con

New tricks for getting more money

As it doesn't have enough tutorials, and they don't wanna make more, so they just add some new services about one on one help which that cost 40$ for an hour. See More
Slimothy
Cody Bokota
Top Pro

Light weight

An amazing minimal download size at around 100mb. See More
Slimothy
Todor Imreorov
Top Con

Windows only

The editor is Windows only, no OSX or Linux versions are planned. See More
Slimothy
Daniel Hague
Top Pro

Easy to use

Engine 001 allows you to get to making games quicker since you aren't putting allot of time into figuring out complicated interfaces. See More
Alan Nothing
Paolo
Top Con

3D features may not be enough for some users

The 3D capabilities of the engine are a bit limited (for today standards), and some of the times you'll need to work around to create something. See More
Paolo
Alan Nothing
Top Pro

Visual scripting

By using pre-build behaviors\actions and more you can 'program' your game by simply 'linking' they in the editor. See More
JM80
S64-D46
Top Con

Not for beginners

Even those few tutorials don't teach you the very basics, and first you must learn the basics somewhere else (the submitted pros are by professional guys). See More
JM80
S64-D46
Top Con

No successful/ good games

Just ask them about games made with this engine and you will see that even if you find some good games, those are mostly simple/small ones. See More
JM80
S64-D46
Top Con

Poor performance

If you want to use more than a few actors/light/events, or you're trying to get a pretty look, you will get a significant drop in frame rates. This is especially true if you want to implement a moving light (something like a flashlight). See More
Monika
Cody Bokota
S64-D46
Top Con

They don't fix the bugs for you quickly

If you encounter a bug or problem and report that as bug report, it will take about 1 week to get any answer, and if they solve that, the fixed version will just come up with next update for engine which that isn't be soon and no specific time, so maybe you have to wait for one month. See More
JM80
S64-D46
Top Con

Some workflows can be confusing

Sometimes you have to do a time-consuming workaround to just do a simple function. See More
JM80
S64-D46
Top Con

HTML5 export is poor

There are significant drops in frame rate; some bugs that can even ruin your game (also, looks like just run on firefox). See More
JM80
S64-D46
Top Con

No IAP or Ads support

Are you a mobile developer? If so it's good to know that it has export for ios/Android but no support for IAP or Ads. See More
HideSee All Experiences
24 9

GameMaker: Studio

All
32
Experiences
Pros
13
Cons
18
Specs
Monika
Endi Sukaj
Slimothy
Top Pro

Extremely easy to learn

GameMaker: Studio is incredibly easy to learn. It requires almost no programming knowledge which means that those without the technical experience, such as designers or artists, can create their projects without the help of a programmer. See More
Endi Sukaj
Slimothy
[deleted]
Top Con

The scripting language used is quite limited

Language does not support actual objects, structs, real data types, functions, overloading, even argument naming. Developers generally have to code around the lack of these features in very tricky ways. See More
Endi Sukaj
Teej De Croix
Slimothy
Top Pro

Gives developers access to a more fine-grained controle over the logic through the Game Maker Language

Game Maker Language (GML) is the primary scripting language that is interpreted similarly to Java's Just-In-Time compilation used in GameMaker. It is used to further enhance and control the design of a game through more conventional programming, as opposed to the drag and drop system. See More
Sunshine Lollipop
Top Con

No GUI editor

The GUI must be hard-coded, leaving a lot of tricky calculations and jumping through hoops to accommodate different devices and displays; it's probably the least developed and hardest thing about GMS2 compared to comparable engines See More
Slimothy
Chris Wahl
Top Pro

Easy to find resources/tutorials/assistance

GameMaker: Studio has a huge following, tons of people put up tutorial videos, and it's just generally easy to find help. It has a huge community. See More
Theodore Lief Gannon
[deleted]
Top Con

Destructive DRM

In late 2012/early 2013, YoYo Games released a version of their new Studio IDE for cross-platform development that would import games and destroy all of the image type resources for some legitimate purchasers of the software by superimposing a pirate symbol on top of the image. This was due to a fault in their digital rights management software implementation which they use as a method of combating pirated copies of the software. Though the false positives bug is reported to be fixed, the DRM is still in place and may affect placeholder graphics, etc. YoYoGames publicly stated they would remove the DRM at a later point in time, but that other less-invasive DRM techniques would remain. See More
Slimothy
Jack Oatley
Top Pro

Easy cross-platform shader support

Write your own shaders in one shader language and have it automatically ported to all platforms. You can even choose a specific shader language to wield the full power of the target device. See More
Francisco
Sunshine Lollipop
Izem Lavrenti
Top Con

Exporting to some formats costs extra

You need to buy extra modules to be able to export to platforms like Android, iOS, HTML5 and others. See More
Endi Sukaj
Teej De Croix
Top Pro

Assets can easily be found in the official marketplace

Yoyogames website has a marketplace which opens up an opportunity for people to sell or giveaway created assets and resources (sprites, scripts, sounds, extensions, full source codes, etc.) for use in GameMaker. This benefits people who needs quality assets for their games, and for creative people to provide these assets for extra income. The Marketplace has a rating system so it can eventually increase the quality and competitiveness of the assets submitted. See More
juanitogan
Slimothy
Nguyen Phan
Top Con

No built-in refactoring tools

There are no built-in refactoring tools. For example, you can rename a resource, but GM:S will not automatically change the mentions of it across the code to the new name. Furthermore, because all file formats are text-based, basic refactoring could be achieved by simply doing "find & replace in all files" -- which is a feature offered by pretty much every external code editor nowadays -- but no such feature here. Hitting Ctrl-F will pull up a rather odd Find/Replace box but selecting a word before hitting Ctrl-F will not autofill the Find field for you like it will in most tools. Even that you have to cut and paste yourself. See More
Endi Sukaj
Teej De Croix
Stuart Kearney
Top Pro

It has an IDE used for loading all of the assets

It is very easy to manage all the resources you want to put in your game, the UI widgets for each assets (sprites, sounds, backgrounds, rooms, objects and shaders) are intuitive enough for when adding or even editing the properties of each your assets. The included editors are also good and easy to use (sprite/image editors, shader editor and room editor). See More
Laura Kyle
Jaden T
Top Con

The cost to buy for development is outrageous

The cost for this tool is hindering for indie developers who have little money to work with. See More
Francisco
Sunshine Lollipop
Endi Sukaj
Top Pro

Extremely stable

GameMaker: Studio has been around since 1999 and has been used and maintained during all this time. This makes it an extremely stable game engine. See More
Francisco
Sunshine Lollipop
Top Con

Bad history of ignoring critical bugs

In the past, the developer failed to update the software for iOS and Android when game-breaking updates were made to those platforms. See More
Vadim Dyachenko
Aubrey
Andrews Nycollas
Top Pro

Cross-platform multiplayer support

There is the possibility of creating games that interact with different platforms and is not that hard. See More
Laura Kyle
Slimothy
James Redmond
Top Con

Poor level editor

No marquee select, no layers, can be glitchy, no grouping, etc. See More
juanitogan
Top Pro

Built-in support for pixel-perfect collisions

Enabling pixel-perfect collisions on 2D sprites is so easy many will likely turn it on when maybe they might be better off without it. Regardless, it simplifies small and/or retro console-like game work. This is a feature fairly unique in this class of game engines. See More
Sunshine Lollipop
Top Con

Development has been and will be cosmetic

The change from 1.x to 2.x was cosmetic, the engine and language stayed the same. The roadmap for future development is also cosmetic and includes updating the sprite editor, adding an audio editor, and adding a "mini map" for the IDE. See More
Endi Sukaj
Slimothy
Teej De Croix
Top Pro

Cross-platform

GameMaker: Studio projects can be deployed to: HTML5, Linux, Windows, OS X, Windows Phone, Android, iOS and PS3/4/Vita. See More
Endi Sukaj
thermoplastics
Noble Valerian
Top Con

Expensive for what it offers

There are several options with more flexibility, better learning resources, and a lower price point. See More
Slimothy
Aubrey
Shawn Orban
Top Pro

Easy to use

Game Maker Studios simple interface allows for rapid prototyping, and easy development. See More
Sunshine Lollipop
Francisco
Top Con

Proprietary language forces expensive "lock in"

Because it uses GML, a very non-standard custom language, new users do not learn a transferrable language and become locked in. See More
Slimothy
Jack Oatley
Top Pro

Supports 3D

There is also 3D support that doesn't interfere with the primary 2D focus. See More
Endi Sukaj
Pretty Fly
Top Con

Can't embed videos in game

Doesn't support embedding videos in a game. See More
Alex
ReveredNahundi
Top Pro

Easy to add native code to GMS

Good extension support. You can do anything with gms! You just need to know how to code natively in the respectively export (like Android). See More
Endi Sukaj
Jaden T
Top Con

Tends to crash or not compile games properly

See More
Yoshiyuki
Noble Valerian
Top Con

Poor accessibility and integration

Documentation and resources largely focus on proprietary scripting language, which is necessary for achieving full potential of the software due to poor drag and drop integration. See More
Yoshiyuki
Noble Valerian
Top Con

No way to activate or use existing modules

Support entirely focused on new iteration depriving even basic functionality of this version with any purchase that hasn't already been activated. It is still possible, thought not intuitive, to download this version on the trail screen for GM S 2. But no purchased (wildly expensive) module can be added any longer. See More
juanitogan
Top Con

Code editor not friendly to indented code

While the editor of course has features for intending code such as auto indent and smart tabs that can be turned on or off, these features work in unusual ways and, overall, the editor is not very adaptable to various typing styles. Also, Home always takes you to position 0 and never to the beginning of the text no matter how many times you hit it. Thus, if you hit Home and then Enter a new line, with auto indent on, it will always mess up the indentation on the line following the new line leaving you to fudge around to fix it manually. If you prefer tabs over spaces, forget it. Finally, if you leave the GameMaker app and try to click back into the code editor, the code editor will not fully get the focus sometimes leaving you with the ability to type but not tab. It usually takes two clicks to fully focus the code editor from outside the GM app. See More
Yoshiyuki
Endi Sukaj
Андрей Кашников
Top Con

This is very flat for games

They are not beautiful - for example, Undertale. See More
Francisco
Sunshine Lollipop
Top Con

Owned by a gambling company, Playtech

As opposed to other engines, which are open source or owned by game companies, GameMaker is developed by YoYoGames, which is owned by Playtech, a gambling software company. See More