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RPGMaker
All
17
Experiences
Pros
9
Cons
7
Specs
Top
Pro
Easy to jump into using an intuitive WYSIWYG editor
It's possible to create a game with absolutely no art or coding skills, so even complete beginners can make something.
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Con
You have to code when you want something didn't built in
You know,RM series' default walk animation only has three frames.If you want to enhance,you have to code by yourself——especially majority of it's user are newbies.
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Pro
Large and active community
The engine has seen multiple iterations since 1995, so a large online community exists that is always willing to help each other out.
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Con
No Hardware accelerate
You'll get a bad performance when you have big animations,especially in MV,which can easily change into higher resolution.
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Pro
Ruby / Javascript support provides depth to more experienced developers
With a script editor that uses a modified version of Ruby, it's possible to go well beyond the traditional RPG with this engine. Note: XP and VX use Ruby, the latest version "MV" uses Javascript for scripting.
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Con
No 3D support
None of them have 3D support, it is possible only with manual scripting which could be difficult for beginners.
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Pro
It's an open engine
It's possible to use custom editors from the community, edit libraries,include libraries,etc (MV Only)
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Con
MV Does not have a "REAL" Android export.
MV has an export to HTML5 - which can run on any browser including android. It is however not a "native" app export.
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Pro
Multi-platform
MV supports HTML5 exports, so it is easier than ever to make your game work on iOS, android, OSX,Linux or Windows.
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Con
Inconsistent included visual assets
Included visual assets within MV have inconsistent presentation. Though RPMMV does contain enough to make a small basic title, the visual assets don't often look like they should be mixed on-screen.
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Pro
Inbuilt database and multplayer plugins, providing you the scalfolding to customising your projects with ease
The inbuilt database which binds to game saves or can be made persist allows great power within your logic. Also a plugin called 'Alpha.net' provides multiplayer. This combination can allow great customisation of the engine, allowing a powerful 2D game to be made with little to no coding experience.
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Con
No built-in realtime battle system
RPG Maker series has only turn based battle systems, unless scripts/Plugins made by the community are used.
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Top
Pro
Greater Map layers
MV Mapping uses an additional layer to create better depth.
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Top
Con
Conversion to MV difficult
Older iterations of RPG Maker use smaller sprite sizes that require manual conversion to use older RTP assets and older assets are more robust.
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Pro
MV has HTML5 export
You can now HTML5 export your projects, so you could theoretically host your game on your webserver, and have your friends play the game without ever having to install a single thing.
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Pro
A cheap license that allows using the software commercially
There are several versions of RPG maker, with MV being the latest and most fully featured: MV ($79.99), VX Ace ($69.99), VX ($59.99) and XP ($24.99), 2003 ($19.99).
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Specs
Platforms:
Windows, macOS
Languages:
JavaScript
Desktop targets:
Windows, macOS, Web
Mobile targets:
Android, iOS
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Experiences
Paid
174
22
Unity
All
22
Experiences
Pros
21
Cons
1
Top
Pro
Great community support
Unity is bolstered by a huge, helpful community via its official forums, wiki, Unity Answers, and Unity Asset Store; plus the most-subscribed subreddit of any game engine.
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Top
Con
No native editor for Linux
Though it builds for Linux, the Unity Editor runs only on Windows and Mac. Some users have successfully run the Windows version on Linux via Wine.
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Pro
OUYA support
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Pro
Over 20 platforms
Unity offers over 20 platforms for publishing including mobile, console, web, VR, and more.
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Pro
Versatile
Not tailored for specific types of games (like Unreal...), so it won't get in your way if you want to make something unique.
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Pro
Well structured
Overall, a coherent engine with a rational approach. People who complain a lot about being forced to hack around it usually do not read the docs, like the one that describes orders of execution, or specific functions hooks and such. Some like to say it lacks raw power where people who are used to standard optimizations have no problem. For example It is not uncommon to encounter users who complain about low FPS but forgot to activate occlusion, flag static elements, activate animations culling, and so on. As for complaints about C#, people who are transitioning from C++ were already bad at C++ before being bad at C#. They often come from the PC world where the sheer power of today's machines is very forgiving compared to the platforms we had to develop for in the 80s~90s. One of their errors is for example to never read this doc.
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Pro
Very optimized
Unity runs very smoothly even on systems that are considered "weak" by today's standards.
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Pro
Lots of assets can be found in the Asset Store
For those developers who can't afford an artist, or aren't skilled enough to create their own art, Unity features an Asset Store full of a wide variety of free and paid assets that can be easily added to a game. The Asset Store has more than just music and art. It also has code and modules that can be added to games including unique lighting or GUI systems. It also has powerful asset management and attribute inspection.
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Pro
Works with 3rd party IDEs
You can use any C# IDE for it, but the ones tested which have Unity integration are: Microsoft Visual Studio MonoDevelop Visual Studio Code (much faster than VS, but a bit harder to set up for Unity development) JetBrains Rider (very fast, has lots of functionality and best Unity integration, but it is not free)
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Pro
Flexibility is provided by a strong component programming model
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Pro
Has a great animation system
Unity provides a great state machine animation system called Mechanim allowing to separate animation from the model and assign the same animoations to different models.
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Pro
Powerful standard shaders
The built in standard shader in Unity 5 is incredibly optimized and supports PBS/PBR.
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Pro
Allows for rapid prototyping
Unity's modular system and usability allows for quickly developing a prototype of an idea. It has features like drag & drop editing, shaders, animation and other systems already in place to allow diving right into developing a game.
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Pro
Easy learning curve
The way the editor is structured, by setting scripts on objects, and the use of a high-level language, C#, makes it easy to learn.
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Pro
Can create custom forms and tools
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Pro
Very popular
Unity is a proven game engine. It is used by a wide range of developers - from small indies to triple-A companies such as Microsoft, Paradox, Square Enix and Sega.
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Pro
Lots of resources to learn from
Unity3D provides an exhaustive documentation where everything is given a full description supplied by a number of examples as well as video and text tutorials and live training sessions to understand the ins and outs of the engine. In addition there's an ever-growing community that can offer advice to help resolve any situations that may arise. Along with the official Unity resources, there are many high quality (and often free) third party tutorials available.
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Pro
Great editor
The editor GUI is very powerful and intuitive. It allows pausing gameplay and manipulating the scene at any time as well as progress gameplay frame by frame. It also has powerful asset management and attribute inspection. This allows it to be more powerful than other, simpler drag-and-drop engines such as Game Maker Studio, although it can take a bit more experience to learn the workflow.
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Pro
As of Unity 5 all engine features are free for everyone
As long as the company makes $100k or less, Unity's free version can be used to release games without purchasing the pro version.
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Pro
Supports 2D and 3D
With Unity knowledge of just one engine is needed to be able to create both 2D and 3D games.
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Pro
Great community
Great Community support through Forums and Unity Answers.
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Top
Pro
Provides access to a huge list of assets through Asset Store
There's an Asset Store, providing free and paid assets (including components). It also has powerful asset management and attribute inspection.
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Experiences
FREE+
173
38
Godot
All
45
Experiences
Pros
30
Cons
14
Specs
Top
Pro
Fully dedicated 2D engine, no hacks
Godot has a mature 2D engine with many features used by modern 2D games.
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Con
Primarily supports own language (GD Script)
Although C# is also supported by Godot, it is only supported by a separate version, and Mono must be downloaded separately. While GDScript is very accessible, and if you know Python you'll pick it up fast, having to learn a new language to fully make use of the platform can be a bit discouraging. And for those learning to code as well as learning Godot for the first time, many would rather learn a language they can 'take with them' when they explore other platforms in the future.
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Pro
Lightweight
The executable is portable and less than 40 MB in size.
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Con
C++ Engine API not very friendly
The base C++ code from Godot is not documented, it's hard to set it up, to compile and hard to extend, it could use better programming standards.
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Pro
Under constant development
This engine barely released one year ago has more than 1000 forks on github and about 100 developers. Not only that just a bit of browsing trough issues you will quickly find out the dev community loves new esp free technology and does not shy away from completely rewriting parts of the engine. The audio engine is being completely rewritten to use threads and so forth.
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Con
Annoying minor bugs
Minor bugs can go unaddressed for some time, due to it being a free program.
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Pro
User friendly UI for all your team
Non-programmers (musicians, artists, etc) can join the development easily.
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Con
GDScript is quite immature language
GDScript is copy of python and the real problem is, it is not python. Which means it cannot have all the power and new features that is available in Python or other programming language. It does have some good features but it is not good enough for what you need if you want to deep dive into game development. You can just feel that by the godot team is solving that matter by supporting mono version. Because C# is popular in other game engine and it contains all the new features that is available from new programming language. If i give you very simple example for why GDScript is immature, GDScript does not support asynchronous programming. Which is very efficient for performance of your game. You may mention about multi-threading because asynchronous programming is one way of multi-threading. However If you try that in Godot, you cannot multi-threading where you want to implement asynchronous system. For example, Autoload (Fake singleton) where you want to manage data in real time. Autoload is not real singleton. It is not a separated thread that manage data. Therefore everything is synchronous in autoload. Even though you create new thread from Autoload script, your game will just stop and wait for your thread to finish its task...
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Pro
Free and open source
Godot is licensed under MIT license. Anyone can grab the source from here, and compile the engine themselves.
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Con
Godot 3/4 split
The recent release of Godot 4 brings new features, but isn't yet fully documented, and performance may not be as optimized.
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Pro
Editor and runtime are fully cross-platform
You can run Godot on all 3 major operating systems (Windows/Mac/Linux) and build your game to all available platforms from each without any platform-specific work needed. All platforms including Linux are supported first class.
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Con
No console targets
Given that you can target both desktops and consoles with the same code base in other engines, the lack of support for consoles in Godot is pretty hard to get past if targeting desktops for a game. But asking for an open-source engine to target consoles is probably too much to ask. But it would be interesting to see some legacy consoles targeted even if current ones cannot be.
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Pro
Drag & drop interface
Many parts of the editor allow you to drag & drop, which makes working with assets and scene trees a joy.
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Top
Con
It's hard to learn
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Top
Pro
Can be deployed to multiple platforms
Deploy games to desktops (Windows/OS X/Linux), smartphones (iOS/Android/BlackBerry), and the web (HTML5 via Emscripten).
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Con
Difficult to optimize
Godot has an OOP architecture. Everything is an object internally and data is spread among many classes, thus it's difficult to optimize (i.e. not cache friendly, difficuly to vectorize or paralellize, etc). Read about "Data Oriented Design" for more info about the problems and solutions.
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Pro
The list of supported languages is growing
Officially, Godot supported languages for now will be GDScript, C#(Mono), VisualScript and C++.
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Con
Strange terminology at its base
Scenes can be made up of other scenes. That makes some sense. But even the smallest object (or prefab or asset) in a scene -- such as that spoon on the table or the marble on the floor -- is still called a scene... except when it's called a node. This is a bit odd for those coming from other engines. With all the great decisions behind the basic design of this engine, the choice of this term from all the potential other terms out there seems really out of place and only serves as a constant reminder that not everything about Godot is great.
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Top
Pro
Integrated animation editor
Every property can be animated.
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Top
Con
No built-in way to import atlases
Godot does not have an easy and automatic way to import atlases created by other tools. However, there are plugins that can be used to import atlases from other engines.
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Pro
Built-in physics
Add physics to 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more.
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Top
Con
2DPhysics is weak compared to Box2d
Box2d has much more features.
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Top
Pro
Unified game editor interface
All the game development work is done inside one program: the engine editor. The scripting is done in the same program. No need for Eclipse or other front-end editors.
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Con
NoAdmob or other AdNetwork support
Godot has no native support for implementing advertisements into your game.
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Pro
Instancing and node concept makes sense
The node and the instancing concept work very well and helps developers to structure content efficiently.
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Con
Many buggy and half-finished features
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Pro
Fun to use
An important aspect that can't be grasped without using the engine for a few days. The Interface is evolving nicely and making games is just fun.
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Con
Hard for a Unity user
Coming from a Unity background, Godot engine is hard.
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Pro
Internationalization of the editor
You can change the language shown in menus. Godot translations can be found here.
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Pro
Easy to learn scripting language
Godot has their own scripting language called GDScript. The scripting language is easy to learn with Python-like syntax, but it is not Python. It's very powerful, easy to learn, and it's free of unnecessary things because it was custom built for optimized integration with the Godot Engine. It can be used to add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion. A built-in debugger with breakpoints and stepping can be used and graphs for possible bottlenecks can be checked.
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Pro
Really good community
The community is great and really cares about the engine. It is easy to get help and to be part of Godot's future.
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Pro
Creating editor tools is a breeze
Godot Engine is itself a Godot game. By adding the "tool" keyword to the top of a script, you can design extensions for the editor itself INSIDE the editor. Integrating these editor scripts into a bundled plugin for sharing is extremely easy to do.
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Pro
Friendly towards Version Control Systems
The engine is build not only to support version control but to really use it. Scene files for example which usually get compiled into some sort of unreadable data stay in a text format - that way you can actually see your changes in a version control system like Git.
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Pro
Doesn't need to be installed into the system
Godot is very portable, you can download the file from a website then put it on a USB and run it on your other computer without any troublesome errors.
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Pro
Easily expanded scripting system
With 3.0's addition of NativeScript and PluginScript via GDNative, developers can easily define bindings for new scripting languages. In addition to the primarily supported C++, GDScript, VisualScript, and C# languages, the community has contributed D, Nim, and Python as well with more on the way.
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Pro
Incredible documentation after 3.2.2 beta
The documentation used to be weak, but now we have nathen with his help the documentation is the strongest advantage.
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Pro
Scene Based editing
Godot gives you the ability to create scenes to make your life easier, with reusable objects and things you want to incorporate in your games. This makes the game making processvery streamlined and organized.
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Pro
Built-in documentation linked to the internal ScriptEditor
The editor has a fully searchable index of class API documentation for everything the engine offers (NOT just a web interface). You can easily open the documentation for any class by Ctrl-clicking the class's name in the in-engine text editor for scripts.
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Pro
Simple and readable codebase
The engine's source code is easy to read and understand with a self-documenting approach to code design. You don't have to wait months or years for other people to fix an engine bug that is important to your game. Often times, you can spend an hour or two of your own time to fix whatever problems you encounter yourself.
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Pro
Easy to get involved
No need to learn anything with node, you can build a game without typing a line of code + has visual scripting.
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Pro
Engine is yours
There is no royalty and the game you made + engine itself is yours.
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Pro
Can be installed on Steam
You can easily install Godot via the Steam store.
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Pro
Comprehensive tooling
In addition to the scene editor and the script editor (with debugger), the engine also provides a tile map editor, an animation editor (not just for rigs), a performance monitor, a network profiler, and an audio bus console.
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Pro
It has a visual scripting tool (Godot 3)
It has a great visual scripting tool. It's a great choice if you don't like to code. This was however removed in Godot 4, so you will need to use the (still supported) Godot 3 branch for visual scripting.
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Specs
Platforms:
Windows, Linux, Mac, Android
Popular Language Bindings:
GDScript, C#, C++
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Experiences
Free
2148
325
GameMaker: Studio
All
32
Experiences
Pros
13
Cons
18
Specs
Top
Pro
Gives developers access to a more fine-grained controle over the logic through the Game Maker Language
Game Maker Language (GML) is the primary scripting language that is interpreted similarly to Java's Just-In-Time compilation used in GameMaker. It is used to further enhance and control the design of a game through more conventional programming, as opposed to the drag and drop system.
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Con
The scripting language used is quite limited
Language does not support actual objects, structs, real data types, functions, overloading, even argument naming. Developers generally have to code around the lack of these features in very tricky ways.
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Pro
Extremely easy to learn
GameMaker: Studio is incredibly easy to learn. It requires almost no programming knowledge which means that those without the technical experience, such as designers or artists, can create their projects without the help of a programmer.
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Con
No GUI editor
The GUI must be hard-coded, leaving a lot of tricky calculations and jumping through hoops to accommodate different devices and displays; it's probably the least developed and hardest thing about GMS2 compared to comparable engines
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Pro
Easy to find resources/tutorials/assistance
GameMaker: Studio has a huge following, tons of people put up tutorial videos, and it's just generally easy to find help. It has a huge community.
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Con
Destructive DRM
In late 2012/early 2013, YoYo Games released a version of their new Studio IDE for cross-platform development that would import games and destroy all of the image type resources for some legitimate purchasers of the software by superimposing a pirate symbol on top of the image. This was due to a fault in their digital rights management software implementation which they use as a method of combating pirated copies of the software. Though the false positives bug is reported to be fixed, the DRM is still in place and may affect placeholder graphics, etc. YoYoGames publicly stated they would remove the DRM at a later point in time, but that other less-invasive DRM techniques would remain.
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Pro
Easy cross-platform shader support
Write your own shaders in one shader language and have it automatically ported to all platforms. You can even choose a specific shader language to wield the full power of the target device.
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Con
Exporting to some formats costs extra
You need to buy extra modules to be able to export to platforms like Android, iOS, HTML5 and others.
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Pro
Assets can easily be found in the official marketplace
Yoyogames website has a marketplace which opens up an opportunity for people to sell or giveaway created assets and resources (sprites, scripts, sounds, extensions, full source codes, etc.) for use in GameMaker. This benefits people who needs quality assets for their games, and for creative people to provide these assets for extra income. The Marketplace has a rating system so it can eventually increase the quality and competitiveness of the assets submitted.
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Con
No built-in refactoring tools
There are no built-in refactoring tools. For example, you can rename a resource, but GM:S will not automatically change the mentions of it across the code to the new name. Furthermore, because all file formats are text-based, basic refactoring could be achieved by simply doing "find & replace in all files" -- which is a feature offered by pretty much every external code editor nowadays -- but no such feature here. Hitting Ctrl-F will pull up a rather odd Find/Replace box but selecting a word before hitting Ctrl-F will not autofill the Find field for you like it will in most tools. Even that you have to cut and paste yourself.
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Pro
It has an IDE used for loading all of the assets
It is very easy to manage all the resources you want to put in your game, the UI widgets for each assets (sprites, sounds, backgrounds, rooms, objects and shaders) are intuitive enough for when adding or even editing the properties of each your assets. The included editors are also good and easy to use (sprite/image editors, shader editor and room editor).
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Con
The cost to buy for development is outrageous
The cost for this tool is hindering for indie developers who have little money to work with.
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Pro
Extremely stable
GameMaker: Studio has been around since 1999 and has been used and maintained during all this time. This makes it an extremely stable game engine.
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Con
Bad history of ignoring critical bugs
In the past, the developer failed to update the software for iOS and Android when game-breaking updates were made to those platforms.
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Pro
Cross-platform multiplayer support
There is the possibility of creating games that interact with different platforms and is not that hard.
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Con
Development has been and will be cosmetic
The change from 1.x to 2.x was cosmetic, the engine and language stayed the same. The roadmap for future development is also cosmetic and includes updating the sprite editor, adding an audio editor, and adding a "mini map" for the IDE.
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Pro
Built-in support for pixel-perfect collisions
Enabling pixel-perfect collisions on 2D sprites is so easy many will likely turn it on when maybe they might be better off without it. Regardless, it simplifies small and/or retro console-like game work. This is a feature fairly unique in this class of game engines.
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Con
Poor level editor
No marquee select, no layers, can be glitchy, no grouping, etc.
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Pro
Cross-platform
GameMaker: Studio projects can be deployed to: HTML5, Linux, Windows, OS X, Windows Phone, Android, iOS and PS3/4/Vita.
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Con
Can't embed videos in game
Doesn't support embedding videos in a game.
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Pro
Easy to use
Game Maker Studios simple interface allows for rapid prototyping, and easy development.
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Con
Expensive for what it offers
There are several options with more flexibility, better learning resources, and a lower price point.
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Pro
Supports 3D
There is also 3D support that doesn't interfere with the primary 2D focus.
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Con
Proprietary language forces expensive "lock in"
Because it uses GML, a very non-standard custom language, new users do not learn a transferrable language and become locked in.
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Pro
Easy to add native code to GMS
Good extension support. You can do anything with gms! You just need to know how to code natively in the respectively export (like Android).
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Con
Tends to crash or not compile games properly
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Con
Poor accessibility and integration
Documentation and resources largely focus on proprietary scripting language, which is necessary for achieving full potential of the software due to poor drag and drop integration.
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Con
No way to activate or use existing modules
Support entirely focused on new iteration depriving even basic functionality of this version with any purchase that hasn't already been activated. It is still possible, thought not intuitive, to download this version on the trail screen for GM S 2. But no purchased (wildly expensive) module can be added any longer.
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Con
Code editor not friendly to indented code
While the editor of course has features for intending code such as auto indent and smart tabs that can be turned on or off, these features work in unusual ways and, overall, the editor is not very adaptable to various typing styles. Also, Home always takes you to position 0 and never to the beginning of the text no matter how many times you hit it. Thus, if you hit Home and then Enter a new line, with auto indent on, it will always mess up the indentation on the line following the new line leaving you to fudge around to fix it manually. If you prefer tabs over spaces, forget it. Finally, if you leave the GameMaker app and try to click back into the code editor, the code editor will not fully get the focus sometimes leaving you with the ability to type but not tab. It usually takes two clicks to fully focus the code editor from outside the GM app.
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Con
This is very flat for games
They are not beautiful - for example, Undertale.
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Con
Owned by a gambling company, Playtech
As opposed to other engines, which are open source or owned by game companies, GameMaker is developed by YoYoGames, which is owned by Playtech, a gambling software company.
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Specs
Platforms:
Windows, Linux, macOS, ARM
Desktop targets:
Windows, Linux, macOS, Windows UWP, HTML5
Mobile targets:
Android, iOS, (deprecated: Windows Phone, Tizen)
3D:
Poor support
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Experiences
$100-$1500
470
125
RPG Maker VX Ace
All
16
Experiences
Pros
10
Cons
5
Specs
Top
Pro
Quick and easy to learn
Built for ease of use to get your game made quickly!
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Con
Windows only development
With the ability to only work and deploy on Windows RPG Maker misses a major opportunity to create awesome RPG’s that anyone can play.
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Pro
Plenty of premade assets to get you started
Super high quality art assets get you making a game quickly without it looking terrible.
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Con
Multi-user development can be a hassle
RPG Maker was not really intended for multi-user support. There are a few tactics but for those of you who are used to with multi-user development may get annoyed.
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Pro
Steam support
Get a ton of great assets for the community by the community through Steam’s Workshop support.
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Con
Isometric not out of the box
Want to make a tactics game? Well you’re going to have to do some extra work to get those awesome isometric tiles in your game.
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Pro
Large community
Never a shortage of user tutorials, assets, or support.
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Con
RPG Maker stigma
There is a major stigma with using RPG Maker since it does have such a low bar to entry. If you do use this engine just make sure your game is so awesome that no one will care what it was made in.
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Pro
Simple scripting implementation
Quickly script simple events with a few clicks. This powerful part of the editor allows you to get through the tedious amount of content for quests and other in game sequences quickly.
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Con
Only one tileset per map
While a tileset in RPG Maker can encompass many files it also can be a hassle if you want to use multiple tilesets on a map. You can switch tilesets through code for multi-world game though.
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Pro
Creating maps is simple
Choose a tileset and get to mapping! Supported tiles will connect automatically to help you speed through the mapping process. Setting events on tiles is easy to do and populating your world with NPC’s and other items is easy to do.
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Pro
Uses Ruby as a scripting language
Need more power for things like battle systems, plugins, or awesome effects? RPG Maker uses Ruby along with its own library to bring you the tools you need to stand out.
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Pro
Powerful Database for everything you need
Everything you make is done through this powerful expansive database. You customize every character, weapon, enemy, and skill through this and so much more to make a designer's life easier.
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Pro
Ton of customization options
Create things quickly with things like the character customizer or the experience curve editor. RPG Maker is made to let you change every single thing in your game swiftly and simply.
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Pro
Relatively cheap
Although not free it doesn’t cost an arm and a leg to get RPG Maker VX Ace. You can buy RPG Maker for $69.99 or get a free trial to see if it’s right for you.
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Platforms:
Windows
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$64.99
13
2
Tiled
All
14
Experiences
Pros
12
Cons
1
Specs
Top
Pro
Multi-platform
Not everyone uses the same operating system and why should they? Tiled supports Windows, Mac, and Linux so you can work in any environment you like. Also with daily builds you get to stay ahead of the curve!
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Con
Must implement .tmx if your engine doesn’t support Tiled.
It’s not a huge deal but you do need to implement Tiled into your engine if you don’t have it. Don't be lazy just follow this guideline to get your game running. Must implement .tmx if your engine doesn’t support Tiled.
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Pro
Free and open-source
Using the GPL license means you get to use this software free and are free to make changes to it as you see fit.
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Pro
Unlimited layers
Sometimes you need 20 layers to make something epic. Tiled lets you create as many layers as you need.
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Pro
Use shell commands
Setup shell commands within Tiled so you can setup workflows for each of your games.
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Pro
Supports Orthographic and Isometric tiles
Whether you want a straight on look at your world or a slightly skewed one Tiled has you covered.
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Pro
Terrains
Setup boarders with your tilesets so making tiles provide the correct connections automatically. This feature will speed up your level creation.
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Pro
Auto-mapping
One of the coolest things is to create rules so you can automate the mapping process. Want to have certain tiles to always have a collider? Simply make a rule for it and it'll do it automatically. Speed up your mapping process with this feature.
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Pro
Many engines already have support
A big list of engines already have support for Tiled provided by those in the community. See if the engine you use is already on the list.
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Pro
Can create colliders and triggers within editor
Tiled makes it easy to setup triggers and colliders with its vector tools or you can set up a tile that’s invisible in your game. Change collider/trigger properties so you can access them within your game.
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Pro
Tile size and image size do not have to match
Want to import a giant object but don’t want to split it up? Import it and place it the exact size you want it as one object.
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Pro
Properties
Create properties for your map, layers, tilesets, tiles, and objects. Have the flexibility you need to create the best levels for your game.
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Pro
Engine agnostic
Tiled provides an easy solution for tile maps for any engine even the custom engine you are now making. This makes Tiled a very versatile tool for 2D games.
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Specs
Platforms:
Windows, Linux, Mac
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102
13
MonoGame
All
9
Experiences
Pros
6
Cons
2
Specs
Top
Pro
Cross-platform
Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, PlayStation 4, Xbox One, Nintendo Switch, and the OUYA console with even more platforms on the way.
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Con
Slow rate of updates
Versions 3.9 is overdue by a year, and version 4.0 is set to release in 2040.
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Pro
Open source
All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.
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Con
Non-Windows tools are a bit funky
Monogame support for Xamarin Studio or Monodevelop is a bit shaky especially for library references. Only good non-Windows IDE compatible with MonoGame is Rider and that costs money & isn't open-source.
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Pro
Well-known and documented API
The framework implements the XNA 4 API, so games made in XNA can be ported to other platforms using this. This was the same API used by the Xbox Live Indie Games platform so there's lots of documentation online for it.
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Pro
Managed code
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.
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Pro
Good community
The community MonoGame has to offer is helpful and mature.
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Pro
Performance on desktop
The performance on desktop platforms matches that of C++, but you still get all the pleasant features that C# has to offer.
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Specs
Platforms:
Windows, Linux, Mac, PS4, Xbox One, Nintendo Switch
Languages:
C#
Mobile targets:
Android, IOS, Windows phone
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Experiences
Free
135
27
Construct 3
All
6
Experiences
Pros
5
Cons
1
Top
Pro
Runs in the browser
If you don't have your Chromebook, Construct 3 will run in the browser.
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Con
Subscription based
It is subscription based pricing. It might not be for everyone.
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Pro
Fast and small
Construct 3 loads really fast.
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Pro
Timeline
It has a timeline feature which allows you to make amazing animations.
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Pro
No installation required
As it runs in the browser you can load it on any computer and show your friends your work really quickly.
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Pro
Works on Chromebooks
Construct 3 works on a Chromebook without any issues.
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$16.49
30
8
Unreal Engine 4
All
44
Experiences
Pros
17
Cons
26
Specs
Top
Pro
A visual scripting system for non-coders enables quick prototyping
Blueprints are authoring tools designed for non programmers so designers and other team members can help tweak and prototype. UE4's Blueprint scripts resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish and games a lot faster to prototype.
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Top
Con
Very high build size
A blank project will build in to a minimum of 200 MB.
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Pro
Lots of resources to learn from
Epic provides multiple official video tutorials, lots of free example projects and content, an extensive wiki and regular streams showing how to use latest features.
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Con
Slow
Compared to other engines, UE4 seems to perform various actions considerably slower. Actions like starting the engine, opening the editor, opening a project, rebuilding shaders, updating references, calculating lightmaps, saving projects, etc take long enough to get irritating and end up wasting precious development time.
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Pro
Powerful material/shader system
Allows a texture/material artist or VFX artist to create amazing effects from the ground up.
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Con
Extremely long build times
Making a full rebuild, including engine can take a good 30minutes. If you plan to use Unreal professionally, you better get some licenses for Incredibuild as well.
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Pro
Free development license, including source code
The engine, including full access to source code, is free to use; a 5% royalty is due only when you monetize your game or other interactive off-the-shelf product and your gross revenues from that product exceed $1,000,000 USD.
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Con
Hard engine for beginners
This engine not easy for beginners
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Pro
Realistic graphics
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Con
Steep learning curve
Especially when compared to its primary competitor, Unity.
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Pro
Developers have full control of the engine and source code
UE4 gives full access to the C++ source code allowing editing and upgrading anything in the system.
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Con
No drawcall batching, performance is very bad on mobile
There's no dynamic batching support to minimize drawcalls. There's InstancedStaticmesh concept in UE4, but it's 3d only, functionally limited and requires hardware support which rules out most mobile devices.
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Pro
Dynamic global illumination with voxel cone tracing decreases the computational power needed
Voxel cone tracing is a similar algorithm to ray tracing, but uses thick rays instead of pixel thin rays to be able vastly decrease the amount of computational power needed.
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Con
C++ - oriented development cycle: slow turn-around times
The Unreal Editor is the main place to do stuff (of course), so if someone wants to do a lot of C++ stuff, the compilation and linking turn-around times can be painful. Still they probably are quite fast in comparison to the provided featureset.. Still ,they are far from optimal.
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Pro
Easy to use animation blueprints
Unreal Engine 4 is one of the best game engines. It is super easy. It dosent require any use of coding due to Animation Blueprints
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Con
Poor documentation
Most of the "documentation" for code is actually just automatically generated from the source. If you're interested in knowing how things are supposed to work, you must either go to their answers site or pay for UDN. Often their examples won't even compile, since they were written for now outdated versions.
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Pro
Spectacular lighting visuals
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Con
Royalty based
5% of profits will go to Unreal after $3000 earned in a quarter.
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Pro
Cross-platform editor and export
This engine exports for a big range of platforms including Linux. The editor can be run on Windows, MacOS, and Linux (Early Access).
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Con
They spend more time adding features than fixing existing ones
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Pro
Active community
Forums have many active and friendly members that are quick to respond and help out. Even staff is very active on forums.
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Con
C# not natively supported
UE4 does not support C# natively, but this can be achieved through MonoUE, although it requires using the MonoUE fork instead of UE itself.
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Pro
AAA Ready
This is ready to make the next AAA game.
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Con
Poor source control support
Merge tool is not working.
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Pro
Fast compilation for quick iteration
Recompiling an entire game to test a small change takes up a lot of time. UE4 quickly compiles in seconds instead of minutes improving iteration time by an order of magnitude.
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Con
Poor quality assurance on their releases
After each release they almost immediately release a hotfix. And another one. And another one.
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Pro
Quick release-cycle
New feature releases can be commonly expected about once a month.
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Con
Unreal Engine crashes a lot if you don't have the required system requirements
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Pro
Professional feature set for all aspects of game development
Almost everything a game developer wants has a deep and sophisticated tool waiting for them in UE4. No external plugins are needed to make powerful materials, FX, terrain, cinematics, gameplay logic, AI, animation graphs, post process effects, lighting etc.
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Con
Sparse Resources for C++
C++ happens to be the main suite for Unreal, yet the documentation is very, very sparse.
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Pro
Proven track record
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Con
Extremely poorly designed
The code is a mess. Everything is connected, a single Actor is 1500 bytes, because it contains a million things that Epic once needed in a game. Inheritance for AActor: AActor > UObject > UObjectBaseUtility > UObjectBase
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Pro
No coding experience needed
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Con
Difficult for Mac users
If you're installing it on Mac, you simply download Epic games launcher and watch it download nothing endlessly.
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Top
Con
Tutorials do not go in-depth enough
The blueprint tutorial just teaches how to turn on a light when you press f.
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Con
Proprietary
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Con
Not available on Linux
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Con
No Terrain Editor included
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Con
Bad support
The epic games team only assists with billing and account issues, not bugs.
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Con
Terrible physics
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Con
Frequent crashes
Often the editor crashes interrupting your work.
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Con
Poor error messages
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Con
Rarely works
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Specs
Platforms:
Windows, Mac OS X, Linux
Languages:
C++, Blueprints (Visual Scripting)
Desktop targets:
Windows, Mac OS X, Linux, SteamOs, HTML5
Mobile targets:
iOS, Android
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Experiences
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824
181
RPG Creator
All
4
Experiences
Pros
1
Cons
3
Top
Con
HTML5 is very dependent on browser performance
Theoretically all browsers should run HTML5 pretty much the same way, but thats not always the case. Something that worked fine on Chrome, for instance, might malfunction on Firefox (or vice versa). And there's nothing the devs of RPG Creator can really do about it, but to hope next Firefox update might fix it. Internet Explorer is not even recommended. Add to that the fact that exporting to mobile or desktops rely on these sort of stripped down versions of web browsers (Node webkit, Crosswalk, Ejecta) that you pack with your game, and you can have a real headache if you're trying to make your game work properly through multiple platforms.
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Pro
Cross-platform
Games can be created for any platform that supports HTML5.
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Con
Abandoned
RPG Creator's last release was January 03 2014.
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Con
Not a lot of assets are available
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1
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