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What is the best alternative to RPG Creator?
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EasyRPG
All
5
Experiences
Pros
4
Specs
Top
Pro
EasyRPG's player works with assorted games
Game player can run assorted RPG Maker 2000/2003 games out of the box with few glitches currently.
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Pro
Aims to be compatible with RPG Maker 2000/2003 games
EasyRPG's editor aims to be compatible with projects made with RPG Maker 2000/2003.
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Pro
Free and open source
EasyRPG is licensed under the GPL license, with source code available on GitHub.
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Pro
Some third party RPG Maker patches are supported in the player already
Functionality not present in RPG Maker 2000/2003 such PNG 24 bit alpha transparency, MOD music support and some extra command line interface parameters, such as skip title menu, are already a part of the EasyRPG player.
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Specs
Platforms:
Windows, Linux, Mac
Mobile targets:
Android, iOS
Console targets:
Nintendo, Playstation
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Free
50
2
RPGMaker
All
17
Experiences
Pros
9
Cons
7
Specs
Top
Pro
Easy to jump into using an intuitive WYSIWYG editor
It's possible to create a game with absolutely no art or coding skills, so even complete beginners can make something.
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Con
You have to code when you want something didn't built in
You know,RM series' default walk animation only has three frames.If you want to enhance,you have to code by yourself——especially majority of it's user are newbies.
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Pro
Large and active community
The engine has seen multiple iterations since 1995, so a large online community exists that is always willing to help each other out.
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Con
No Hardware accelerate
You'll get a bad performance when you have big animations,especially in MV,which can easily change into higher resolution.
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Pro
Ruby / Javascript support provides depth to more experienced developers
With a script editor that uses a modified version of Ruby, it's possible to go well beyond the traditional RPG with this engine. Note: XP and VX use Ruby, the latest version "MV" uses Javascript for scripting.
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Con
No 3D support
None of them have 3D support, it is possible only with manual scripting which could be difficult for beginners.
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Pro
It's an open engine
It's possible to use custom editors from the community, edit libraries,include libraries,etc (MV Only)
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Con
MV Does not have a "REAL" Android export.
MV has an export to HTML5 - which can run on any browser including android. It is however not a "native" app export.
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Pro
Multi-platform
MV supports HTML5 exports, so it is easier than ever to make your game work on iOS, android, OSX,Linux or Windows.
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Con
Inconsistent included visual assets
Included visual assets within MV have inconsistent presentation. Though RPMMV does contain enough to make a small basic title, the visual assets don't often look like they should be mixed on-screen.
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Pro
Inbuilt database and multplayer plugins, providing you the scalfolding to customising your projects with ease
The inbuilt database which binds to game saves or can be made persist allows great power within your logic. Also a plugin called 'Alpha.net' provides multiplayer. This combination can allow great customisation of the engine, allowing a powerful 2D game to be made with little to no coding experience.
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Con
No built-in realtime battle system
RPG Maker series has only turn based battle systems, unless scripts/Plugins made by the community are used.
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Pro
Greater Map layers
MV Mapping uses an additional layer to create better depth.
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Con
Conversion to MV difficult
Older iterations of RPG Maker use smaller sprite sizes that require manual conversion to use older RTP assets and older assets are more robust.
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Pro
MV has HTML5 export
You can now HTML5 export your projects, so you could theoretically host your game on your webserver, and have your friends play the game without ever having to install a single thing.
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Pro
A cheap license that allows using the software commercially
There are several versions of RPG maker, with MV being the latest and most fully featured: MV ($79.99), VX Ace ($69.99), VX ($59.99) and XP ($24.99), 2003 ($19.99).
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Specs
Platforms:
Windows, macOS
Languages:
JavaScript
Desktop targets:
Windows, macOS, Web
Mobile targets:
Android, iOS
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Experiences
Paid
174
22
Unity
All
22
Experiences
Pros
21
Cons
1
Top
Pro
Great community support
Unity is bolstered by a huge, helpful community via its official forums, wiki, Unity Answers, and Unity Asset Store; plus the most-subscribed subreddit of any game engine.
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Con
No native editor for Linux
Though it builds for Linux, the Unity Editor runs only on Windows and Mac. Some users have successfully run the Windows version on Linux via Wine.
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Pro
OUYA support
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Pro
Over 20 platforms
Unity offers over 20 platforms for publishing including mobile, console, web, VR, and more.
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Pro
Versatile
Not tailored for specific types of games (like Unreal...), so it won't get in your way if you want to make something unique.
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Pro
Well structured
Overall, a coherent engine with a rational approach. People who complain a lot about being forced to hack around it usually do not read the docs, like the one that describes orders of execution, or specific functions hooks and such. Some like to say it lacks raw power where people who are used to standard optimizations have no problem. For example It is not uncommon to encounter users who complain about low FPS but forgot to activate occlusion, flag static elements, activate animations culling, and so on. As for complaints about C#, people who are transitioning from C++ were already bad at C++ before being bad at C#. They often come from the PC world where the sheer power of today's machines is very forgiving compared to the platforms we had to develop for in the 80s~90s. One of their errors is for example to never read this doc.
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Pro
Very optimized
Unity runs very smoothly even on systems that are considered "weak" by today's standards.
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Pro
Lots of assets can be found in the Asset Store
For those developers who can't afford an artist, or aren't skilled enough to create their own art, Unity features an Asset Store full of a wide variety of free and paid assets that can be easily added to a game. The Asset Store has more than just music and art. It also has code and modules that can be added to games including unique lighting or GUI systems. It also has powerful asset management and attribute inspection.
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Pro
Works with 3rd party IDEs
You can use any C# IDE for it, but the ones tested which have Unity integration are: Microsoft Visual Studio MonoDevelop Visual Studio Code (much faster than VS, but a bit harder to set up for Unity development) JetBrains Rider (very fast, has lots of functionality and best Unity integration, but it is not free)
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Pro
Flexibility is provided by a strong component programming model
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Pro
Has a great animation system
Unity provides a great state machine animation system called Mechanim allowing to separate animation from the model and assign the same animoations to different models.
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Pro
Powerful standard shaders
The built in standard shader in Unity 5 is incredibly optimized and supports PBS/PBR.
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Pro
Allows for rapid prototyping
Unity's modular system and usability allows for quickly developing a prototype of an idea. It has features like drag & drop editing, shaders, animation and other systems already in place to allow diving right into developing a game.
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Pro
Easy learning curve
The way the editor is structured, by setting scripts on objects, and the use of a high-level language, C#, makes it easy to learn.
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Pro
Can create custom forms and tools
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Pro
Very popular
Unity is a proven game engine. It is used by a wide range of developers - from small indies to triple-A companies such as Microsoft, Paradox, Square Enix and Sega.
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Pro
Lots of resources to learn from
Unity3D provides an exhaustive documentation where everything is given a full description supplied by a number of examples as well as video and text tutorials and live training sessions to understand the ins and outs of the engine. In addition there's an ever-growing community that can offer advice to help resolve any situations that may arise. Along with the official Unity resources, there are many high quality (and often free) third party tutorials available.
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Pro
Great editor
The editor GUI is very powerful and intuitive. It allows pausing gameplay and manipulating the scene at any time as well as progress gameplay frame by frame. It also has powerful asset management and attribute inspection. This allows it to be more powerful than other, simpler drag-and-drop engines such as Game Maker Studio, although it can take a bit more experience to learn the workflow.
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Pro
As of Unity 5 all engine features are free for everyone
As long as the company makes $100k or less, Unity's free version can be used to release games without purchasing the pro version.
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Pro
Supports 2D and 3D
With Unity knowledge of just one engine is needed to be able to create both 2D and 3D games.
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Pro
Great community
Great Community support through Forums and Unity Answers.
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Pro
Provides access to a huge list of assets through Asset Store
There's an Asset Store, providing free and paid assets (including components). It also has powerful asset management and attribute inspection.
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Experiences
FREE+
173
38
Godot
All
45
Experiences
Pros
30
Cons
14
Specs
Top
Pro
Fully dedicated 2D engine, no hacks
Godot has a mature 2D engine with many features used by modern 2D games.
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Con
Primarily supports own language (GD Script)
Although C# is also supported by Godot, it is only supported by a separate version, and Mono must be downloaded separately. While GDScript is very accessible, and if you know Python you'll pick it up fast, having to learn a new language to fully make use of the platform can be a bit discouraging. And for those learning to code as well as learning Godot for the first time, many would rather learn a language they can 'take with them' when they explore other platforms in the future.
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Pro
Lightweight
The executable is portable and less than 40 MB in size.
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Con
C++ Engine API not very friendly
The base C++ code from Godot is not documented, it's hard to set it up, to compile and hard to extend, it could use better programming standards.
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Pro
Under constant development
This engine barely released one year ago has more than 1000 forks on github and about 100 developers. Not only that just a bit of browsing trough issues you will quickly find out the dev community loves new esp free technology and does not shy away from completely rewriting parts of the engine. The audio engine is being completely rewritten to use threads and so forth.
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Con
Annoying minor bugs
Minor bugs can go unaddressed for some time, due to it being a free program.
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Pro
User friendly UI for all your team
Non-programmers (musicians, artists, etc) can join the development easily.
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Con
GDScript is quite immature language
GDScript is copy of python and the real problem is, it is not python. Which means it cannot have all the power and new features that is available in Python or other programming language. It does have some good features but it is not good enough for what you need if you want to deep dive into game development. You can just feel that by the godot team is solving that matter by supporting mono version. Because C# is popular in other game engine and it contains all the new features that is available from new programming language. If i give you very simple example for why GDScript is immature, GDScript does not support asynchronous programming. Which is very efficient for performance of your game. You may mention about multi-threading because asynchronous programming is one way of multi-threading. However If you try that in Godot, you cannot multi-threading where you want to implement asynchronous system. For example, Autoload (Fake singleton) where you want to manage data in real time. Autoload is not real singleton. It is not a separated thread that manage data. Therefore everything is synchronous in autoload. Even though you create new thread from Autoload script, your game will just stop and wait for your thread to finish its task...
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Top
Pro
Free and open source
Godot is licensed under MIT license. Anyone can grab the source from here, and compile the engine themselves.
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Con
Godot 3/4 split
The recent release of Godot 4 brings new features, but isn't yet fully documented, and performance may not be as optimized.
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Pro
Editor and runtime are fully cross-platform
You can run Godot on all 3 major operating systems (Windows/Mac/Linux) and build your game to all available platforms from each without any platform-specific work needed. All platforms including Linux are supported first class.
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Con
No console targets
Given that you can target both desktops and consoles with the same code base in other engines, the lack of support for consoles in Godot is pretty hard to get past if targeting desktops for a game. But asking for an open-source engine to target consoles is probably too much to ask. But it would be interesting to see some legacy consoles targeted even if current ones cannot be.
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Pro
Drag & drop interface
Many parts of the editor allow you to drag & drop, which makes working with assets and scene trees a joy.
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Top
Con
It's hard to learn
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Pro
Can be deployed to multiple platforms
Deploy games to desktops (Windows/OS X/Linux), smartphones (iOS/Android/BlackBerry), and the web (HTML5 via Emscripten).
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Con
Difficult to optimize
Godot has an OOP architecture. Everything is an object internally and data is spread among many classes, thus it's difficult to optimize (i.e. not cache friendly, difficuly to vectorize or paralellize, etc). Read about "Data Oriented Design" for more info about the problems and solutions.
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Pro
The list of supported languages is growing
Officially, Godot supported languages for now will be GDScript, C#(Mono), VisualScript and C++.
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Con
Strange terminology at its base
Scenes can be made up of other scenes. That makes some sense. But even the smallest object (or prefab or asset) in a scene -- such as that spoon on the table or the marble on the floor -- is still called a scene... except when it's called a node. This is a bit odd for those coming from other engines. With all the great decisions behind the basic design of this engine, the choice of this term from all the potential other terms out there seems really out of place and only serves as a constant reminder that not everything about Godot is great.
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Pro
Integrated animation editor
Every property can be animated.
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Con
No built-in way to import atlases
Godot does not have an easy and automatic way to import atlases created by other tools. However, there are plugins that can be used to import atlases from other engines.
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Pro
Built-in physics
Add physics to 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more.
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Top
Con
2DPhysics is weak compared to Box2d
Box2d has much more features.
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Pro
Unified game editor interface
All the game development work is done inside one program: the engine editor. The scripting is done in the same program. No need for Eclipse or other front-end editors.
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Con
NoAdmob or other AdNetwork support
Godot has no native support for implementing advertisements into your game.
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Pro
Instancing and node concept makes sense
The node and the instancing concept work very well and helps developers to structure content efficiently.
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Con
Many buggy and half-finished features
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Pro
Fun to use
An important aspect that can't be grasped without using the engine for a few days. The Interface is evolving nicely and making games is just fun.
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Con
Hard for a Unity user
Coming from a Unity background, Godot engine is hard.
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Pro
Internationalization of the editor
You can change the language shown in menus. Godot translations can be found here.
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Pro
Easy to learn scripting language
Godot has their own scripting language called GDScript. The scripting language is easy to learn with Python-like syntax, but it is not Python. It's very powerful, easy to learn, and it's free of unnecessary things because it was custom built for optimized integration with the Godot Engine. It can be used to add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion. A built-in debugger with breakpoints and stepping can be used and graphs for possible bottlenecks can be checked.
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Pro
Really good community
The community is great and really cares about the engine. It is easy to get help and to be part of Godot's future.
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Pro
Creating editor tools is a breeze
Godot Engine is itself a Godot game. By adding the "tool" keyword to the top of a script, you can design extensions for the editor itself INSIDE the editor. Integrating these editor scripts into a bundled plugin for sharing is extremely easy to do.
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Pro
Friendly towards Version Control Systems
The engine is build not only to support version control but to really use it. Scene files for example which usually get compiled into some sort of unreadable data stay in a text format - that way you can actually see your changes in a version control system like Git.
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Pro
Doesn't need to be installed into the system
Godot is very portable, you can download the file from a website then put it on a USB and run it on your other computer without any troublesome errors.
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Pro
Easily expanded scripting system
With 3.0's addition of NativeScript and PluginScript via GDNative, developers can easily define bindings for new scripting languages. In addition to the primarily supported C++, GDScript, VisualScript, and C# languages, the community has contributed D, Nim, and Python as well with more on the way.
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Pro
Incredible documentation after 3.2.2 beta
The documentation used to be weak, but now we have nathen with his help the documentation is the strongest advantage.
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Pro
Scene Based editing
Godot gives you the ability to create scenes to make your life easier, with reusable objects and things you want to incorporate in your games. This makes the game making processvery streamlined and organized.
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Pro
Built-in documentation linked to the internal ScriptEditor
The editor has a fully searchable index of class API documentation for everything the engine offers (NOT just a web interface). You can easily open the documentation for any class by Ctrl-clicking the class's name in the in-engine text editor for scripts.
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Pro
Simple and readable codebase
The engine's source code is easy to read and understand with a self-documenting approach to code design. You don't have to wait months or years for other people to fix an engine bug that is important to your game. Often times, you can spend an hour or two of your own time to fix whatever problems you encounter yourself.
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Pro
Easy to get involved
No need to learn anything with node, you can build a game without typing a line of code + has visual scripting.
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Pro
Engine is yours
There is no royalty and the game you made + engine itself is yours.
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Pro
Can be installed on Steam
You can easily install Godot via the Steam store.
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Pro
Comprehensive tooling
In addition to the scene editor and the script editor (with debugger), the engine also provides a tile map editor, an animation editor (not just for rigs), a performance monitor, a network profiler, and an audio bus console.
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Pro
It has a visual scripting tool (Godot 3)
It has a great visual scripting tool. It's a great choice if you don't like to code. This was however removed in Godot 4, so you will need to use the (still supported) Godot 3 branch for visual scripting.
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Specs
Platforms:
Windows, Linux, Mac, Android
Popular Language Bindings:
GDScript, C#, C++
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Experiences
Free
2148
325
GameMaker: Studio
All
32
Experiences
Pros
13
Cons
18
Specs
Top
Pro
Gives developers access to a more fine-grained controle over the logic through the Game Maker Language
Game Maker Language (GML) is the primary scripting language that is interpreted similarly to Java's Just-In-Time compilation used in GameMaker. It is used to further enhance and control the design of a game through more conventional programming, as opposed to the drag and drop system.
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Con
The scripting language used is quite limited
Language does not support actual objects, structs, real data types, functions, overloading, even argument naming. Developers generally have to code around the lack of these features in very tricky ways.
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Pro
Extremely easy to learn
GameMaker: Studio is incredibly easy to learn. It requires almost no programming knowledge which means that those without the technical experience, such as designers or artists, can create their projects without the help of a programmer.
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Con
No GUI editor
The GUI must be hard-coded, leaving a lot of tricky calculations and jumping through hoops to accommodate different devices and displays; it's probably the least developed and hardest thing about GMS2 compared to comparable engines
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Pro
Easy to find resources/tutorials/assistance
GameMaker: Studio has a huge following, tons of people put up tutorial videos, and it's just generally easy to find help. It has a huge community.
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Con
Destructive DRM
In late 2012/early 2013, YoYo Games released a version of their new Studio IDE for cross-platform development that would import games and destroy all of the image type resources for some legitimate purchasers of the software by superimposing a pirate symbol on top of the image. This was due to a fault in their digital rights management software implementation which they use as a method of combating pirated copies of the software. Though the false positives bug is reported to be fixed, the DRM is still in place and may affect placeholder graphics, etc. YoYoGames publicly stated they would remove the DRM at a later point in time, but that other less-invasive DRM techniques would remain.
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Pro
Easy cross-platform shader support
Write your own shaders in one shader language and have it automatically ported to all platforms. You can even choose a specific shader language to wield the full power of the target device.
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Con
Exporting to some formats costs extra
You need to buy extra modules to be able to export to platforms like Android, iOS, HTML5 and others.
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Pro
Assets can easily be found in the official marketplace
Yoyogames website has a marketplace which opens up an opportunity for people to sell or giveaway created assets and resources (sprites, scripts, sounds, extensions, full source codes, etc.) for use in GameMaker. This benefits people who needs quality assets for their games, and for creative people to provide these assets for extra income. The Marketplace has a rating system so it can eventually increase the quality and competitiveness of the assets submitted.
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Con
No built-in refactoring tools
There are no built-in refactoring tools. For example, you can rename a resource, but GM:S will not automatically change the mentions of it across the code to the new name. Furthermore, because all file formats are text-based, basic refactoring could be achieved by simply doing "find & replace in all files" -- which is a feature offered by pretty much every external code editor nowadays -- but no such feature here. Hitting Ctrl-F will pull up a rather odd Find/Replace box but selecting a word before hitting Ctrl-F will not autofill the Find field for you like it will in most tools. Even that you have to cut and paste yourself.
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Pro
It has an IDE used for loading all of the assets
It is very easy to manage all the resources you want to put in your game, the UI widgets for each assets (sprites, sounds, backgrounds, rooms, objects and shaders) are intuitive enough for when adding or even editing the properties of each your assets. The included editors are also good and easy to use (sprite/image editors, shader editor and room editor).
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Con
The cost to buy for development is outrageous
The cost for this tool is hindering for indie developers who have little money to work with.
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Pro
Extremely stable
GameMaker: Studio has been around since 1999 and has been used and maintained during all this time. This makes it an extremely stable game engine.
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Con
Bad history of ignoring critical bugs
In the past, the developer failed to update the software for iOS and Android when game-breaking updates were made to those platforms.
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Pro
Cross-platform multiplayer support
There is the possibility of creating games that interact with different platforms and is not that hard.
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Con
Development has been and will be cosmetic
The change from 1.x to 2.x was cosmetic, the engine and language stayed the same. The roadmap for future development is also cosmetic and includes updating the sprite editor, adding an audio editor, and adding a "mini map" for the IDE.
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Pro
Built-in support for pixel-perfect collisions
Enabling pixel-perfect collisions on 2D sprites is so easy many will likely turn it on when maybe they might be better off without it. Regardless, it simplifies small and/or retro console-like game work. This is a feature fairly unique in this class of game engines.
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Con
Poor level editor
No marquee select, no layers, can be glitchy, no grouping, etc.
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Pro
Cross-platform
GameMaker: Studio projects can be deployed to: HTML5, Linux, Windows, OS X, Windows Phone, Android, iOS and PS3/4/Vita.
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Con
Can't embed videos in game
Doesn't support embedding videos in a game.
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Pro
Easy to use
Game Maker Studios simple interface allows for rapid prototyping, and easy development.
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Con
Expensive for what it offers
There are several options with more flexibility, better learning resources, and a lower price point.
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Pro
Supports 3D
There is also 3D support that doesn't interfere with the primary 2D focus.
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Con
Proprietary language forces expensive "lock in"
Because it uses GML, a very non-standard custom language, new users do not learn a transferrable language and become locked in.
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Pro
Easy to add native code to GMS
Good extension support. You can do anything with gms! You just need to know how to code natively in the respectively export (like Android).
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Con
Tends to crash or not compile games properly
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Con
Poor accessibility and integration
Documentation and resources largely focus on proprietary scripting language, which is necessary for achieving full potential of the software due to poor drag and drop integration.
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Con
No way to activate or use existing modules
Support entirely focused on new iteration depriving even basic functionality of this version with any purchase that hasn't already been activated. It is still possible, thought not intuitive, to download this version on the trail screen for GM S 2. But no purchased (wildly expensive) module can be added any longer.
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Con
Code editor not friendly to indented code
While the editor of course has features for intending code such as auto indent and smart tabs that can be turned on or off, these features work in unusual ways and, overall, the editor is not very adaptable to various typing styles. Also, Home always takes you to position 0 and never to the beginning of the text no matter how many times you hit it. Thus, if you hit Home and then Enter a new line, with auto indent on, it will always mess up the indentation on the line following the new line leaving you to fudge around to fix it manually. If you prefer tabs over spaces, forget it. Finally, if you leave the GameMaker app and try to click back into the code editor, the code editor will not fully get the focus sometimes leaving you with the ability to type but not tab. It usually takes two clicks to fully focus the code editor from outside the GM app.
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Con
This is very flat for games
They are not beautiful - for example, Undertale.
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Con
Owned by a gambling company, Playtech
As opposed to other engines, which are open source or owned by game companies, GameMaker is developed by YoYoGames, which is owned by Playtech, a gambling software company.
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Specs
Platforms:
Windows, Linux, macOS, ARM
Desktop targets:
Windows, Linux, macOS, Windows UWP, HTML5
Mobile targets:
Android, iOS, (deprecated: Windows Phone, Tizen)
3D:
Poor support
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Experiences
$100-$1500
470
125
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