Letters from Whitechapel is an asynchronous board game based on deduction and bluffing where one player takes the role of Jack the Ripper while up to players take on the role of detectives in order to hunt Jack down.
The gameplay consists of asynchronous play where the Jack player will try to kill without getting caught while the rest of the players systematically patrol the streets of London trying to stop Jack before he kills again. By searching for clues the detectives try to catch Jack as he tries to get back to his hideout after the murder.
Ranked in these QuestionsQuestion Ranking
Pro Satisfying asynchronous play
Many games try to do asynchronous gameplay but often do not get it right. Luckily Letters for Whitechapel nailed the gameplay with a well balanced role of Jack the Ripper, who often only narrowly escapes the police, which gives a feeling of tension to the one player who could have an advantage if not balanced correctly.
Pro Avoids advantage to any player
A lot of co-op games have a problem with one player getting an advantage, this is called an alpha player. Letters from Whitechapel avoids this issue by rotating the Head of Investigation (a player who leads the rest of his co-op partners) each round, this way avoiding one player who has too much control of the game for too long.
Con Slow beginning
The beginning of the game is the poorest part as it is slow to setup and can be confusing, especially to new players.