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BYOND
All
7
Experiences
Pros
4
Cons
2
Specs
Top
Pro
In active development
BYOND is in active development and updates are released constantly.
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Con
Highly supports multiplayer, but can make solo games ready for download.
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Pro
Easy to use
The software itself is very easy to learn and use for beginners.
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Con
Exclusive programming language
The language is known as DM, and is modified using Dream Maker. It is an object oriented, interpreted language, which closely resembles C++, Java and PHP. More information available in the DM Guide.
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Pro
Helpful community
BYOND's community is relatively large and extremely helpful. Any question a beginner or an experienced user may have is quickly answered.
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Pro
Large Community
Fairly large player base and multiple games to play.
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Specs
License:
Proprietary
Price:
Free to use. Free to publish your games.
Languages:
DM
Dev platforms:
Windows
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Experiences
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41
3
GDevelop
All
18
Experiences
Pros
10
Cons
7
Specs
Top
Pro
Easy to use
The whole interface is intuitive and easy to learn: each part of the game can be designed using visual editors. The objects editor is used to create the objects of the game, the scene editor help you to build the levels of your game and the events editor allows to give life to the whole game without programming.
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Top
Con
No support for atlas/tilemap and sprite sheet
At this point, you need to separate the tileset maps or character animation sprite sheet before importing it to the engine, but the developers are working on this feature.
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Pro
Free and open-source
GDevelop's runtime libraries are MIT licensed. It can be used freely for projects of any type and there are no royalties associated with publishing games developed with GDevelop.
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Top
Con
GUI is slow to load
This makes doing the simplest things, like looking at one of your maps, hard to do. In looking into this program, it can stall a PC while trying to load a sample map.
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Top
Pro
Powerful events system to create games without programming
No need for coding using this system which is clear and powerful: events are composed of conditions and actions. Actions are launched when conditions are fulfilled. This is a very friendly way of making games and is still efficient for advanced usage, contrary to most other "block"/"drag'n'drop" systems.
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Top
Con
No 3d, not even fake 3d
This is a 100$ 2d-only game engine. You could of course use pre-rendered 3d graphics, but your games themselves will exist only in the x and y axes.
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Pro
Open source plugin SDK
The plugin SDK is open source, so if you want to extend it, you can.
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Con
It's very slow
Although suggested otherwise, GDevelop doesn't compile the games - it just adds wrappers so each OS can run the HTML5 game it creates. That means it runs much, much slower than other engines that do compile games.
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Pro
Lots of features to build games
The engine includes pathfinding, physics engine, multitouch support, custom hitboxes, platformer engine, tiled maps, multiple layers and cameras out of the box. All of these features can be used without programming knowledge, using the visual editors.
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Con
No cross-compiler
The Windows and Linux versions of GDevelop can each compile a native application; but the Windows version cannot compile for Linux, nor vice versa.
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Pro
Quickly add behaviors to objects
Prebuilt behaviors can be added to objects. This is a very efficient way to add a physics engine or make a platformer game. Lots of behaviors are included, from the most advanced (Physics, platformer, top-down movement) to really simple one (like the behavior to destroy objects when outside the screen or the one to drag objects with mouse or touch). And you still have full controls over your game as behaviors can be modified using the events!
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Con
Optional subscription not mentioned on main site
While the engine is free and open source as stated on the main website, it does not mention that some optional features and services are actually activated through a paid subscription (two tiers: 2€ and 7€). Those features are: no nag screen shown when debugging, additional metrics available on games dashboard, access to more than 2 cloud exports per day (unlimited local export can be done without subscription, provided the right packaging tools are installed and configured), easy removal of GDevelop splash screen (can be done manually without subscription).
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Pro
New documentation for gd5 is good for starting
A new doc is improving for gd5 that is nice for beginners and after that you can learn more from examples. Also, gd4 wiki is still there.
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Con
Behaviors of Objects are rather generalized
Since it has a fully GUI editor, the objects you are allowed to add in your game are pretty generalized (PhysicsObject, TiledSprite, PlatformerObject, etc). This limits the freedom of a game developer while making a game, as the object msut follow the preset behaviours imposed on it.
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Pro
Constant updates
New releases and bug fixes are consistent. New updates are released anywhere within 2 weeks or 1 month from the last one. Its auto-updater also does it job very well making life a lot easier.
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Pro
Online version available, compatible with iOS and Android
Thanks to its open source nature, GDevelop-App.com was built over the GDevelop engine. GDevelop-App.com is a complete game creator similar to GDevelop, available directly in your browser and compatible with iPad and most Android tablets and phone! The app is perfect for making games directly from your sofa and you can even start a game on GDevelop-App and export it to open it inside GDevelop.
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Pro
Multilanguage support
GDevelop is available in many languages and even community can help in translations.
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Specs
License:
MIT
Languages:
C++, JavaScript
Dev platforms:
Windows 7+, macOS 10.11+, Linux, Web
Desktop targets:
Windows 7+, macOS 10.11+, Linux
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Experiences
Free-7$/mo
758
64
Construct 3
All
6
Experiences
Pros
5
Cons
1
Top
Pro
Runs in the browser
If you don't have your Chromebook, Construct 3 will run in the browser.
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Top
Con
Subscription based
It is subscription based pricing. It might not be for everyone.
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Pro
Fast and small
Construct 3 loads really fast.
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Pro
Timeline
It has a timeline feature which allows you to make amazing animations.
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Pro
No installation required
As it runs in the browser you can load it on any computer and show your friends your work really quickly.
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Pro
Works on Chromebooks
Construct 3 works on a Chromebook without any issues.
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$16.49
30
8
ImpactJS
All
8
Experiences
Pros
6
Cons
2
Top
Con
Inactive
The last update was in 2014.
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Pro
Extensive documentation available to support development
ImpactJS has an active user community that busily produces tremendous resources including videos, books, tutorials, walkthroughs and more. There are also comprehensive class documentation available.
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Top
Con
Cost of $99
While most HTML5 frameworks are offered as free open source projects, ImpactJS has a one time cost and no free option.
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Top
Pro
Excellent collision detection system
Impact provides 2 types of collision detection; static and dynamic collisions. Both of which are easily integrated into game development.
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Top
Pro
Extendable
Many plugins are available, including one called Impact++ which adds features like pathfinding and dynamic lighting.
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Top
Pro
Level editor
Built-in map editor with support for tiling, collision layers, and actors.
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Top
Pro
Optimized
Works with Box2d physics library, comes with all worthwhile elements for actors built in.
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Pro
Truly cross-platform allowing developers to build for anything
Extending the reach of a game developed with ImpactJS is easy due to the cross-platform nature the framework. There are Considerations around performance, resolution and audio, however all can be appropriately addressed when in development. Works in the browser via Canvas, even on mobile. Easily translatable into a packaged app.
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22
8
GameMaker: Studio
All
32
Experiences
Pros
13
Cons
18
Specs
Top
Pro
Gives developers access to a more fine-grained controle over the logic through the Game Maker Language
Game Maker Language (GML) is the primary scripting language that is interpreted similarly to Java's Just-In-Time compilation used in GameMaker. It is used to further enhance and control the design of a game through more conventional programming, as opposed to the drag and drop system.
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Con
The scripting language used is quite limited
Language does not support actual objects, structs, real data types, functions, overloading, even argument naming. Developers generally have to code around the lack of these features in very tricky ways.
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Top
Pro
Extremely easy to learn
GameMaker: Studio is incredibly easy to learn. It requires almost no programming knowledge which means that those without the technical experience, such as designers or artists, can create their projects without the help of a programmer.
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Top
Con
No GUI editor
The GUI must be hard-coded, leaving a lot of tricky calculations and jumping through hoops to accommodate different devices and displays; it's probably the least developed and hardest thing about GMS2 compared to comparable engines
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Top
Pro
Easy to find resources/tutorials/assistance
GameMaker: Studio has a huge following, tons of people put up tutorial videos, and it's just generally easy to find help. It has a huge community.
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Top
Con
Destructive DRM
In late 2012/early 2013, YoYo Games released a version of their new Studio IDE for cross-platform development that would import games and destroy all of the image type resources for some legitimate purchasers of the software by superimposing a pirate symbol on top of the image. This was due to a fault in their digital rights management software implementation which they use as a method of combating pirated copies of the software. Though the false positives bug is reported to be fixed, the DRM is still in place and may affect placeholder graphics, etc. YoYoGames publicly stated they would remove the DRM at a later point in time, but that other less-invasive DRM techniques would remain.
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Pro
Easy cross-platform shader support
Write your own shaders in one shader language and have it automatically ported to all platforms. You can even choose a specific shader language to wield the full power of the target device.
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Con
Exporting to some formats costs extra
You need to buy extra modules to be able to export to platforms like Android, iOS, HTML5 and others.
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Pro
Assets can easily be found in the official marketplace
Yoyogames website has a marketplace which opens up an opportunity for people to sell or giveaway created assets and resources (sprites, scripts, sounds, extensions, full source codes, etc.) for use in GameMaker. This benefits people who needs quality assets for their games, and for creative people to provide these assets for extra income. The Marketplace has a rating system so it can eventually increase the quality and competitiveness of the assets submitted.
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Top
Con
No built-in refactoring tools
There are no built-in refactoring tools. For example, you can rename a resource, but GM:S will not automatically change the mentions of it across the code to the new name. Furthermore, because all file formats are text-based, basic refactoring could be achieved by simply doing "find & replace in all files" -- which is a feature offered by pretty much every external code editor nowadays -- but no such feature here. Hitting Ctrl-F will pull up a rather odd Find/Replace box but selecting a word before hitting Ctrl-F will not autofill the Find field for you like it will in most tools. Even that you have to cut and paste yourself.
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Pro
It has an IDE used for loading all of the assets
It is very easy to manage all the resources you want to put in your game, the UI widgets for each assets (sprites, sounds, backgrounds, rooms, objects and shaders) are intuitive enough for when adding or even editing the properties of each your assets. The included editors are also good and easy to use (sprite/image editors, shader editor and room editor).
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Con
The cost to buy for development is outrageous
The cost for this tool is hindering for indie developers who have little money to work with.
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Pro
Extremely stable
GameMaker: Studio has been around since 1999 and has been used and maintained during all this time. This makes it an extremely stable game engine.
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Con
Bad history of ignoring critical bugs
In the past, the developer failed to update the software for iOS and Android when game-breaking updates were made to those platforms.
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Pro
Cross-platform multiplayer support
There is the possibility of creating games that interact with different platforms and is not that hard.
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Con
Development has been and will be cosmetic
The change from 1.x to 2.x was cosmetic, the engine and language stayed the same. The roadmap for future development is also cosmetic and includes updating the sprite editor, adding an audio editor, and adding a "mini map" for the IDE.
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Pro
Built-in support for pixel-perfect collisions
Enabling pixel-perfect collisions on 2D sprites is so easy many will likely turn it on when maybe they might be better off without it. Regardless, it simplifies small and/or retro console-like game work. This is a feature fairly unique in this class of game engines.
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Con
Poor level editor
No marquee select, no layers, can be glitchy, no grouping, etc.
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Top
Pro
Cross-platform
GameMaker: Studio projects can be deployed to: HTML5, Linux, Windows, OS X, Windows Phone, Android, iOS and PS3/4/Vita.
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Con
Can't embed videos in game
Doesn't support embedding videos in a game.
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Pro
Easy to use
Game Maker Studios simple interface allows for rapid prototyping, and easy development.
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Con
Expensive for what it offers
There are several options with more flexibility, better learning resources, and a lower price point.
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Pro
Supports 3D
There is also 3D support that doesn't interfere with the primary 2D focus.
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Con
Proprietary language forces expensive "lock in"
Because it uses GML, a very non-standard custom language, new users do not learn a transferrable language and become locked in.
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Pro
Easy to add native code to GMS
Good extension support. You can do anything with gms! You just need to know how to code natively in the respectively export (like Android).
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Con
Tends to crash or not compile games properly
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Con
Poor accessibility and integration
Documentation and resources largely focus on proprietary scripting language, which is necessary for achieving full potential of the software due to poor drag and drop integration.
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Con
No way to activate or use existing modules
Support entirely focused on new iteration depriving even basic functionality of this version with any purchase that hasn't already been activated. It is still possible, thought not intuitive, to download this version on the trail screen for GM S 2. But no purchased (wildly expensive) module can be added any longer.
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Con
Code editor not friendly to indented code
While the editor of course has features for intending code such as auto indent and smart tabs that can be turned on or off, these features work in unusual ways and, overall, the editor is not very adaptable to various typing styles. Also, Home always takes you to position 0 and never to the beginning of the text no matter how many times you hit it. Thus, if you hit Home and then Enter a new line, with auto indent on, it will always mess up the indentation on the line following the new line leaving you to fudge around to fix it manually. If you prefer tabs over spaces, forget it. Finally, if you leave the GameMaker app and try to click back into the code editor, the code editor will not fully get the focus sometimes leaving you with the ability to type but not tab. It usually takes two clicks to fully focus the code editor from outside the GM app.
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Con
This is very flat for games
They are not beautiful - for example, Undertale.
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Con
Owned by a gambling company, Playtech
As opposed to other engines, which are open source or owned by game companies, GameMaker is developed by YoYoGames, which is owned by Playtech, a gambling software company.
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Specs
Platforms:
Windows, Linux, macOS, ARM
Desktop targets:
Windows, Linux, macOS, Windows UWP, HTML5
Mobile targets:
Android, iOS, (deprecated: Windows Phone, Tizen)
Console targets:
Xbox 360, PS4, Xbox One, Nintendo Switch, (depricated: PS3, PS Vita)
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Experiences
$100-$1500
470
125
Construct 2
All
37
Experiences
Pros
24
Cons
12
Specs
Top
Pro
Quick to pick up
Construct 2 is fast to pick up, get into, and belt out some pretty impressive games in a relatively small amount of time. Seems to be built for people who don't have a lot of programming skills, but want to make great games.
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Con
Poor mobile performance
Construct 2 is focused on Javascript. Javascript isn't as fast as native code, which results in poor performance on mobile.
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Pro
Simplicity - it is made for everybody to use and love
Construct 2 is a tool for not just programmers, but artists as well. You can create a game with only visual coding, which is easy to learn and doesn't require any previous programming knowledge. You can focus on making your game better instead of just coding. It has some limitations of course, but it's definitely worth it.
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Con
Free version is severely limited
Although a free version of the engine is available, it lacks features that are essential to creating a high quality product.
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Pro
Little programming knowledge needed
Using Construct 2 requires very little programming knowledge because it's all drag'n'drop, intuitive, visual and event-driven instead of code-only.
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Con
The editor is Windows only
Although Construct 2 is able to export projects to Windows, OS X and Linux, the program itself currently only runs on Windows.
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Pro
Built-in physics system
Thanks to the great power of Erin Catto's Box2D, Construct 2 is able to make physics games which are similar to Cut the Rope and Angry Birds.
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Con
HTML5 is very dependent on browser performance
Theoretically all browsers should run HTML5 pretty much the same way, but thats not always the case. Something that worked fine on Chrome, for instance, might malfunction on Firefox (or vice versa). And there's nothing the devs of Construct 2 can really do about it, but to hope next Firefox update might fix it. Internet Explorer is not even recommended. Add to that the fact that exporting to mobile or desktops rely on these sort of stripped down versions of web browsers (Node webkit, Crosswalk, Ejecta) that you pack with your game, and you can have a real headache if you're trying to make your game work properly through multiple platforms.
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Pro
Cordova support
You can use Cordova plugins from the community
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Con
Does not export to native mobile code
Construct 2 builds to HTML 5 only, which can cause performance issues on mobile devices depending on the HTML5 engine that the OS is using since that will be the biggest bottleneck. Even though it's not really the engine's fault, it still is at a disadvantage compared to native game engines.
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Pro
In-depth event system
Construct 2's event system allows for deep, detailed control over all aspects of your game. You aren't limited to just a few options. Rather, Scirra has thought of nearly everything in advance with access to any desired parameter of any object all paired with simple and intuitive ways to interact with them. Your events can be organized with event sheets (that can be included in other sheets), event groups, sub-events, loops, and functions that make the coding portion of your game as efficient as possible. You don't need any programming knowledge, but if you do have some, you'll feel right at home with the freedom C2 offers.
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Con
Discontinued as of July 2021, in favor of Construct 3
Construct 2 licenses cannot be bought anymore since July 2020, and support has ended on July 1st 2021 with the release of the final r280 version (see here). Existing customers can still use the game engine, but it will no longer be updated.
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Pro
Supportive community
Construct 2 has a supportive community. Their forums have tens of thousands of topics with ten times more posts. The core maintainers are very helpful and friendly and often reply to questions or issues that may be discussed in the forums.
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Con
Clickteam Fusion Clone
This is a copy of the Clickteam softwares
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Pro
Easy to create particles and animations
With spriter file implementation and internal animation editor Construct 2 provides an easy way of creating particles and animations.
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Con
Dependency on 3rd parties for all exports
Unless you are creating a game strictly for browser/HTML5 usage, exporting to desktop or mobile is risky, as Scirra have no control over your final export quality. Since desktop uses NodeWebkit and mobile is Crosswalk, Phonegap or CocoonJS there is no guarantee that your final export performance and quality will be up to scratch for pro level 2d games. These 3rd party "browser wrappers" are very prone to breaking and introducing lag and bugs that can't be controlled from Scirra's side.
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Pro
Free (feature limited) version available
A free version of Construct 2 is available. It's not time restricted in any way, but is feature limited.
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Con
HTML5 Only is extremely limiting
If the software could export natively to mobile devices and PC/Mac/Linux it would be extremely powerful. The developer's choice of sticking to only HTML5 has created a bottleneck for anyone wanting to develop with this software.
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Pro
Active plugin ecosystem
Construct 2 has an active plugin ecosystem providing behaviors and features that smooth the workflow for certain game types.
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Con
Tilemap object could be better
C2 requires that there's a tilemap objects for each tilemap layer meaning each tilemap object has to be updated when modifying any layer. This could be simplified by adding layer support for tilemap objects.
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Pro
Export control for all major platforms
All platform exporters are part of the subscription. There are no additional fees and new exporters are added quickly and maintained well. Currently, 15 platforms are supported, including HMTL 5, iOS, Android, Windows, Chrome Store, PhoneGap and Scirra.
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Con
Buggy
Experience regular crashes and inexplicable project file corruption.
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Pro
Built in behaviors make development workflows very efficient
Behaviors add pre-packaged functionality to object types.
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Con
Unreliable access to online resources
Unreliable access to online resources such as online tutorials and forums, plus extremely outdated offline manual.
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Pro
Very fast preview
In Construct 2 you can preview your games instantly at any time. There’s no need to wait for compiling or other time consuming processes.
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Pro
Available on Steam
You can also download Construct 2 on Steam.
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Pro
One-off cost
It's a one off cost for Construct 2 and all updates to the Construct 2 editor are free for life.
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Pro
Supports camera, microphone, speech recognition and synthesis
Can use cameras in PCs and on mobiles. You can use the synthesis that can recognize your speech or you can write something and it can talk for you.
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Pro
Interface similar to that of MS office
This engine provides an intuitive workflow for people that are used to the Windows environment.
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Pro
Runs great on mobile
Performs well on most devices and browsers.
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Pro
Rapid development
After using a few quick tutorials you can quickly catch on to the event system this program uses and quickly be able to build any type of 2D game you want. You can download a few sprites from google and put together a working level of Mega Man with character movement / animation / enemies / collision detection / scoring / Tile map and AI within about 2 hours. The built in behaviors are incredible. It's amazing how Construct can simplify the most redundant tasks in game development.
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Pro
Allow server-less multiplayer game creation
Construct 2 uses WebRTC technology to support it's multiplayer functionality. The nature of the technology allows peer-to-peer connection which does not require game developer to create server side architecture to allow communication between games.
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Pro
Supportive devs
The developers are always available to help.
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Pro
Built-in animation/image editor
Basic sprites and tiles of 2D games can be made with engine's built-in tools.
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Pro
Built-in pathfinding
Has built-in solutions for pathfinding.
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Pro
Built-in tilemap object
The tilemap object allows tile-based games to be designed more easily. The object's tilemap can also be edited in the layout view using the tilemap bar.
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Specs
License:
Proprietary
Languages:
JavaScript (engine)
Desktop targets:
Windows XP+, UWP, Mac OS X 10.6+, Linux
Mobile targets:
Android 4.0+, iOS 8.0+
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Experiences
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566
150
Defold
All
12
Experiences
Pros
11
Specs
Top
Pro
Easy to learn
Defold uses Lua, which is regarded as an easy to learn language by most.
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Pro
Completely free of charge
Software and online dashboard are free of charge.
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Pro
Good combination of visual editing + code (Lua)
You can do a lot with drag and drop, but you're not limited -- the code (Lua, which is easy to learn) allows you more power than just visual editing usually gives you.
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Pro
Fast results
Going from idea to result is very important for the creative process.
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Pro
Visual editor
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Pro
Very performant
Being crossplatform it is important to work on low end devices.
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Pro
Easy and fast export for various platforms
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Pro
Great community
A very active and friendly community in forums.
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Pro
Source code available
You can download and modify the source code of the Editor and the engine for free.
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Pro
Collaborative
You can invite friends from the dashboard and create games together.
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Pro
Hot reload
It allows you to change scripts in a game while it is running live. Common use-cases is to tweak gameplay parameters or to perform debugging on a running game.
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Specs
Languages:
Lua
Dev platforms:
Windows; Linux; OSX
Desktop targets:
Windows; Linux; HTML5; OSX
Mobile targets:
iOS; Android; FB Instant Games
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Experiences
Free
187
71
Scratch
All
11
Experiences
Pros
6
Cons
5
Top
Pro
Visual
Code is represented as visual building blocks that makes it easy to understand how a program is put together.
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Con
For kids
For kids.
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Pro
Great starting point for kids
Scratch was developed specifically for kids ages 8 and up as an exciting way to introduce them to technology. It's designed to be easy to learn, but still provides good depth in computational thinking.
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Con
Won't get you a job
Scratch is not a language used in the workplace. Instead it teaches computational thinking, helping to create a foundation to aid in learning other languages.
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Pro
Easy to learn
Scratch is designed to teach computational thinking rather than focus on specific syntax. It was designed specifically to be easy to learn for anyone over the age of 8.
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Con
Does not teach you programming
Learning Scratch might help you if you have high difficulty with logical thinking. However, starting with a proper programming language, especially an easy one, will give you the benefits of starting with something like Scratch and everything else.
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Pro
Highly structured
The language is highly structured. Therefore, it gives you the essentials of how to think like a programmer and teaches you good programming practices from early on, so you could write clean, working and readable code in the future.
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Con
Strange OOP
Scratch has a very strange implementation of OOP that is sprite based, and will become very confusing when you move to other languages.
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Pro
No need to be able to type
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Con
Weird
It's straight up weird.
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Pro
Can be used to create games
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