What is the best alternative to Paper.js?
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Pergola runs seamlessly in an HTML environment (option in configuration file). All the examples are provided both as SVG standalone and embedded in HTML, and are strictly equal. Besides its universal Node Helper (http://www.svgmagazine.com/jul2011/dom-helper.html) Pergola also provides the equivalent for building HTML nodes and <foreignObject> HTML nodes. See More
Effects: Anaglyph, cross-eyed and parallax barrier. Scenes: add and remove objects at run-time; fog Cameras: perspective and orthographic; controllers: trackball, FPS, path and more Animation: armatures, forward kinematics, inverse kinematics, morph and keyframe Lights: ambient, direction, point and spot lights; shadows: cast and receive Materials: Lambert, Phong, Standard, smooth shading, textures, PBR and more Shaders: access to full OpenGL Shading Language (GLSL) capabilities: lens flare, depth pass and extensive post-processing library Objects: meshes, particles, sprites, lines, ribbons, bones and more - all with Level of detail Geometry: plane, cube, sphere, torus, 3D text and more; modifiers: lathe, extrude and tube Data loaders: binary, image, JSON and scene Utilities: full set of time and 3D math functions including frustum, matrix, quaternion, UVs and more Export and import: utilities to create Three.js-compatible JSON files from within: Blender, openCTM, FBX, Max, and OBJ Support: API documentation, public forum Examples: Over 150 files of coding examples plus fonts, models, textures, sounds and other support files See More
Three.js has importers for most of the industry standard files format (obj, mtl, fbx, 3ds, gltf, collada, babylon, playcanvas, stl, vrml, draco and many more), making it easy to author assets in your favourite modelling software and import them for use them in three.js. See More
The core of the three.js system is kept to a minimum to reduce file size, however there are also hundreds of extensions maintained in the offical repo on github, along with many free textures, fonts and models. You can find them all here. See More
Hundreds of officially maintained plugins, extensions, control systems, importers, exporters and special effects
Selections are core to working with D3 beyond the basics. They're powerful and useful, but require new developers to get up to speed (e.g. set aside 30m to read and digest: https://github.com/mbostock/d3/wiki/Selections) and if used in the context of a larger application will result in a portion of the code using different patterns than the rest, requiring a translation layer in between. See More
Can be used together with a template engine such as Mustache or Handlebars to display SVG graphics or instead of a static template engine, you can use a data binding or MVC/MV* library, such as Ractive.js, Angular, Mithril or Facebook React. See More
3 APIs of increasing abstraction: Low-level (svg paths) Basic shapes (Polygon, Rectangle, Bezier, Sector, Connector etc..) Basic graphs (Pie, bar, stock, radar, tree, waterfall, sankey etc...) There is no magic, you can have as much control as you want on how you define your graphs, source code very readable. See More
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