Review of Vulkan powered by the Slant community.
Officially not named as the successor to OpenGL, but in practice it is.
Aims to offer better support for multithreading.
SpecsUpdate
PlatformsWindows, Linux, Mac, FreeBSD, OpenBSD, Solaris
Ranked in these QuestionsQuestion Ranking
Pros
Pro Easy learning curve
It is very easy to get started. Just look at spec and make graphics. No programming, math or GPU hardware knowledge requiered to use it. Power Point is too complicated for presentation? Try Vulkan API.
Pro Cross-platform
It is supported by Linux, Windows, some *nix. For Mac there is MoltenVK working on Metal.
Pro Low API overhead
In OpenGL, DirectX it is higher.
Cons
Con Not very good implementations
There is a lot of unoptimized code, unimplemented functions and bugs.
