Gloveone is a glove meant to be worn for Virtual Reality gaming. It allows the user to feel feedback from objects as well as provide input in games through tracking. It is able to work wirelessly or wired, depending on the users needs.
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Pro Already compatible with many VR technologies
This includes support for Oculus, Vive (Steam VR), OSVR as well as Leap Motion. So no matter the VR ones chooses to go with, functionality for Gloveone already exists.
Pro Realistic sense of touch through vibration
The gloves provide haptic feedback through 10 actuators on each glove that can pulse at different frequencies and intensities allowing you to "feel" objects in the virtual world.
Pro Support for developers
There is an open-api as well as SDK available for free for any developer that wants it as well as a documentation page for those interested in how to use them with specific game engines or code. This free access allows for easier development as well as provides a good scenario where implementation of the gloves can grow a community and a good assortment of games making for a product worth purchasing.
Pro Versatile as it can be used tethered and untethered
You can use the gloves wired up for a quicker response time or wireless over Bluetooth for non-restrictive movement.
Pro Wide range of tracking
There is 3-Axis independent finger tacking (6 in total, 3 each hand) as well as g-Axis hand orientation tracking for a total of 7 independent units of measurements for tracking. This way your hands can easily be represented in a VR environment, which adds to the realism.
Con Not available yet
First batch of gloves is expected by the end of 2016.
Con Currently a small community
There is an official forum on the Gloveone site, but it has little new topics and few answered questions. While the development community surrounding this may grow, currently there is not much going on.