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What is the best alternative to Anime.js?
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GSAP
All
3
Experiences
Pros
3
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Pro
Mature
It's been around a long time, from back in Flash days.
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Fast
It has always stressed performance.
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Lightweight
It's always stressed file size. There are different versions available to balance features and weight.
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20
1
D3.js
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9
Experiences
Pros
7
Cons
2
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Con
Steep learning curve
The complexity and flexibility of D3.js results in it being a time-consuming tool to learn for many users. D3 is incredibly flexible; probably more so than any other JavaScript visualization library at the time of this posting. With that flexibility comes increased complexity. If you just want to create some quick charts you will get results faster with something else.
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Large community
D3.js is a very popular tool with an active community, resulting in plenty of learning resources and fast responses to questions.
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Con
"Selections" are elegant, but somewhat hard to grok
Selections are core to working with D3 beyond the basics. They're powerful and useful, but require new developers to get up to speed (e.g. set aside 30m to read and digest: https://github.com/mbostock/d3/wiki/Selections) and if used in the context of a larger application will result in a portion of the code using different patterns than the rest, requiring a translation layer in between.
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Pro
Huge number of examples online
Most of the examples provided are by the author, but there's also a great community writing plugins and more examples.
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Doesn't require a proprietary framework
D3's emphasis on web standards gives you the full capabilities of modern browsers without tying yourself to a proprietary framework.
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Versatile library for manipulating data on the DOM
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Very flexible join paradigm
Can be tricky at first, but once learned, data manipulation and binding can easily generate complex visualizations for massive amounts of data.
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Great for highly interactive scenes
D3.js offers incredible levels of interactivity.
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Backwards compatible
D3.js is intended for modern browsers, so supports IE9 and above (IE8 with an additional library) as well as all the other modern browsers.
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65
Paths.js
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3
Experiences
Pros
3
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Pro
Just helps building graphs, complements template engines or data-binding libraries
Can be used together with a template engine such as Mustache or Handlebars to display SVG graphics or instead of a static template engine, you can use a data binding or MVC/MV* library, such as Ractive.js, Angular, Mithril or Facebook React.
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Pro
3 APIs for the price of one
3 APIs of increasing abstraction: Low-level (svg paths) Basic shapes (Polygon, Rectangle, Bezier, Sector, Connector etc..) Basic graphs (Pie, bar, stock, radar, tree, waterfall, sankey etc...) There is no magic, you can have as much control as you want on how you define your graphs, source code very readable.
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Pro
Lightweight
18kb minified.
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4
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Move.js Ok
All
3
Experiences
Pros
2
Cons
1
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Con
Seems dead
Latest commit is dated November 30 2015. The last pull request that was closed is dated September 25 2015.
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Pro
Simple to use
Move.js is just a simple JS layer on top of CSS3 animations. It's pretty easy to use because it just exposes an API with which you can use CSS selectors and props to animate objects.
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Lightweight
Move.js is extremely small and lightweight (only 13KB) JavaScript library.
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3
0
Snap.svg
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7
Experiences
Pros
4
Cons
3
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Pro
Pure SVG library
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Con
Not actively developed
During 2016 was few updates, more updates in 2017
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Pro
Written by a SVG Guru and pioneer
Dmitry Baranovskiy also wrote Raphael (project now owned by Sencha), this is the updated modern version of that library. Dmitry also is a champion directly affecting the future of SVG standards with W3C
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Con
Spotty exporting
Exporting doesn't work well (if at all sometimes) with SVGs exported from anything other than Adobe products.
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Pro
Backed by Adobe
Adobe is backing the development of snap.svg
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Con
Weak documentation
Explanations provided in the documentation can often be unclear, with some features missing from the documentation all together.
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Pro
Features
Supports the newest SVG features like masking, clipping, patterns, full gradients, groups, and more
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22
2
p5.js
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6
Experiences
Pros
5
Cons
1
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Pro
Accessible documentation
Reference documentation and lots of examples are available directly on the website.
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Con
No built-in rendering
If looking for something to build UIs with or similar, one might be disappointed by the lack of any pre-defined UI element objects and such in p5.js. One has to write all the rendering code for any objects one includes, integrating it appropriately with the loop.
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Pro
Great community
p5 users benefit from the Processing community's 15+ years of growth and discovery. Processing code can easily be converted to p5.
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Pro
General programming concepts
As a continuation of the Processing project, this frameworks helps in understanding the general programming concepts that goes beyond drawing (connecting electronics, using sounds or the webcam etc),
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Pro
Easiest to learn to obtain high grade results
In a few days any body can understand extremely complex figures in a few minutes.
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Pro
A lot of YouTube tutorials
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60
6
animo.js
All
5
Experiences
Pros
4
Cons
1
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Pro
Few dependencies
The only dependency Animo has is jQuery. The source also includes animate.css as a stylesheet, but you can always add yours if you wish to do so.
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Con
Development seems slow
From their Github repo it seems that development is going pretty slow. Issue reports are still getting answered but the latest commit to the master branch happened more than 6 months ago.
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Pro
You can get personal help from the development team by paying
The animo.js team offer the option to contact and get help personally from the dev team by paying an amount of money (2 days for $5 2 weeks for $30 Lifetime for $100). Alternatively, being an open source project you can still open an issue and get help from other developers that use this library.
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Pro
Includes CSS animation library out of the box
Animo.js has a CSS animation library (animate.css) included by default, which provides developers with 60 pre-made CSS animations where they can choose from.
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Open source
Animo.js is a free and open source tool.
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2
0
Shield UI Charts
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7
Experiences
Pros
6
Cons
1
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Pro
Many chart types available
There are more than 20 types of charts available for use.
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Con
Commercial
Pay by developer starting from 349$.
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Wrappers for ASP.NET, ASP.NET MVC and Apache Wicket
Each chart can be implemented to ASP.NET and ASP.NET MVC applications, with detailed documentation and guides for each.
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Pro
Good documentation
Each of the available charts has documentation and guides available for every different implementation (JavaScript, ASP.NET etc.)
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Pro
Interactive charts
The charting widget is built to facilitate client side interactions and notifications.
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Out of the box pan-and-zoom
Zoom-in on specific points of interest on the graph with the mouse – a single property allows this out-of-the-box.
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Pro
Supports combining different charts
You can combine different charts (they can be of the same type or even different types of charts) to display data correlations.
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18
4
Fabric.js
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8
Experiences
Pros
6
Cons
2
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Pro
Out of the box Node.js support
Fabric supports node.js, and has an npm package available for server side rendering with all the dependencies handled for you. This allows you to provide graceful degradation for image fallbacks to canvas or SVG content.
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Con
No front-end only version via Node
NPM package has major dependencies.
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Vector focused API
Drawing objects in fabric are vector focused, so everything is easily transformable. It makes it easy to create complex pathed shapes, add gradients, or filters. Although fabric is great for vector rendering, it also has image support as well.
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Con
A little bit less support for Angular.js
https://github.com/michaeljcalkins/angular-fabric
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Pro
Outputs to canvas and SVG and JSON
When it comes to format compatibility, Fabric is the best, with the ability to output to Canvas, SVG, and JSON. SVG provides backwards compatibility for older browsers, and JSON allows you to store rendered output for later use.
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Great interaction with SVG, excellent coding
If you are about to customize the library to your needs, this is the project of choice! Great programming work!
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Pro
Good support for SVG multi-line text
Allows creating multi-line text that can even be interactively edited by user interaction.
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Pro
Browser only version now available
If the node-canvas dependency is a problem you can now look for npm install fabric@x.y.z-browser
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48
10
Three.js
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12
Experiences
Pros
10
Cons
2
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Pro
Feature rich
Effects: Anaglyph, cross-eyed and parallax barrier. Scenes: add and remove objects at run-time; fog Cameras: perspective and orthographic; controllers: trackball, FPS, path and more Animation: armatures, forward kinematics, inverse kinematics, morph and keyframe Lights: ambient, direction, point and spot lights; shadows: cast and receive Materials: Lambert, Phong, Standard, smooth shading, textures, PBR and more Shaders: access to full OpenGL Shading Language (GLSL) capabilities: lens flare, depth pass and extensive post-processing library Objects: meshes, particles, sprites, lines, ribbons, bones and more - all with Level of detail Geometry: plane, cube, sphere, torus, 3D text and more; modifiers: lathe, extrude and tube Data loaders: binary, image, JSON and scene Utilities: full set of time and 3D math functions including frustum, matrix, quaternion, UVs and more Export and import: utilities to create Three.js-compatible JSON files from within: Blender, openCTM, FBX, Max, and OBJ Support: API documentation, public forum Examples: Over 150 files of coding examples plus fonts, models, textures, sounds and other support files
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Con
Lack of versioning system means that the API changes frequently
Three.js releases a new revision about once a month, and the API can change at any time. This means that a lot of third party help found online is out of date.
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Pro
Well documented
The documentation is detailed, providing clear explanations and code samples of the various features. There are also hundreds of examples available.
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Con
Weak visual tools
Three.js has its own editor but it has been weakly developed. It does not support a lot of engine features.
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Pro
Helpful and friendly community
Thanks to the recently introduced forum, it is easy to find a community of helpful developers.
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Support for physically based rendering
With the introduction of the new MeshStandardMaterial, three.js support physically based rendering (PBR) out of the box allowing for real life quality material and lighting.
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Support for most industry standard file formats
Three.js has importers for most of the industry standard files format (obj, mtl, fbx, 3ds, gltf, collada, babylon, playcanvas, stl, vrml, draco and many more), making it easy to author assets in your favourite modelling software and import them for use them in three.js.
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Actively developed
Three.js has great project health, with activity on Github daily for bug fixes and new features.
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Fallback canvas rendering
Three.js offers a canvas renderer as a fallback when WebGL is not available.
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Support for special effects and postprocessing
Three.js support many special effects and post-processing filters including particles, lensflare, sprites, real time reflection and refraction and even area based lighting.
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Hundreds of officially maintained plugins, extensions, control systems, importers, exporters and special effects
The core of the three.js system is kept to a minimum to reduce file size, however there are also hundreds of extensions maintained in the offical repo on github, along with many free textures, fonts and models. You can find them all here.
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Pro
Plenty of tutorials and examples
Three.js official documentation provides plenty of well-written examples with a wide variety of tutorials written by the community available that you can find by doing a google search.
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92
18
Paper.js
All
7
Experiences
Pros
5
Cons
2
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Pro
Operator overloading
It is written in a language nearly identical to JavaScript, but adds helpful operator overloading to allow you to perform coordinate arithmetic.
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Con
Limited to single instance
The code is written in a way that everything is global and limited to a single instance, there is no clean way to use 2 separate instances in the same page
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Pro
Geometric Tests
An almost-unique feature: can test geometry if contains(), isInside() or intersects() one other object. Offers even hit-testing methods!
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Con
Not supported in older browsers
Paper.js runs on top of HTML5 Canvas, which is not supported in older browsers.
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Pro
Behaviours handled by objects
Objects in Paper make it easy to extend parent objects and run constructor functions without having to worry about JavaScript prototypal inheritance. Because of this it is easy to make compound drawing objects with their own instance variables and behaviors. Example: each swimming tadpole follows its own behavior These features make it easier to create objects that can act autonomously with complex behaviors. This makes Paper a good choice for particle effects and game development.
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Pro
Object constructors
Elements all have the option of being created with a hash of properties which promotes clean, concise, and contextually local coding practice.
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Good for making games
Paper uses a frame based approach to rendering the canvas. This makes it conceptually easier to create objects with animations and behaviors that interact and perform with other objects. Along with Paper's approach to creating and managing objects this makes Paper especially good for creating applications with complex behaviors with many elements doing different actions at once, and makes it a good choice for making games.
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67
14
Raphael
All
6
Experiences
Pros
4
Cons
2
Top
Con
Complicated, confusing documentation
The documentation is often not clear and lacks practical examples.
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Pro
Works with older browsers
Because Raphael supports rendering VML + SVG, it is one of the few drawing libraries that is backwards compatible with older browsers that do not support canvas.
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Con
Can be difficult to get support
Online communities for Raphael are small and inactive compared to other drawing libraries, and many issues opened on github are never addressed.
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Pro
Built in animations
Several built-in animations (such as ways of easing) are provided for you out of the box, but Raphael also allows cubic beziers for more complicated easing functions. Any drawing object property can be modified making it similar to css animations in jQuery.
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Pro
Every object is interactive with events
Everything that is drawn in Raphael is an object which means it is easy to manipulate any part of the rendered image after it is processed. It uses an event handler system for user inputs which makes it easy to learn for JavaScript developers used to event based libraries. An interactive chart demo. This style of handling objects makes Raphael a good fit for rendering interactive diagrams and charts that can also interact with other parts of the page.
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Pro
Easy creation of charts with extension
gRaphael is a Raphael extension to help you easily create graphs and charts.
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50
12
Pixi.js
All
3
Experiences
Pros
2
Cons
1
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Pro
Supports WebGL w/ canvas fallback
Pixi is a WebGL renderer, but can fall back to canvas if WebGL is not supported or turned off.
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Con
Not a complete solution
Pixi only provides the renderer.
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Pro
Will be familiar to ActionScript developers
Pixi.js uses a code structure that's very similar to ActionScript.
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47
12
Highcharts
All
9
Experiences
Pros
7
Cons
2
Top
Pro
Many different charts with lots of options
Highcharts provides 20 different types of charts to choose from, and they make it simple to combine chart types.
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Con
Commercial
Highcharts is not free for commercial projects, with a starting price of US$590 for Single Developer + Maintenance & Support
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Pro
Good documentation
Very handy with examples and explanations.
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Con
The examples are not that great
For instance, example's JsFiddle may get stalled when loading.
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Pro
Excellent browser support
Highcharts supports all modern browsers (including IE6 and up), iOS and Android.
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Pro
Large and active community
Highcharts has a large and supportive community, resulting in a fast response from both stack overflow and the Highcharts forum.
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Pro
Lots of good examples
The site has a selection of good examples that will help you get started quickly.
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Pro
Supports multiple Y axes
Important for trend correlation, eg. comparing number of clicks to sale amounts. Not same scales / units.
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Pro
Library to support Microsoft .NET
Compatable with .NET framework 4+, can develop graphs from server side for ASP .NETand ASP .NET MVC applications.
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66
18
Famous
All
5
Experiences
Pros
4
Cons
1
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Con
Dead project
Famous has been abandoned and will not get updates or bug fixes anymore.
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Pro
3D physics engine
Famous offers a 3D engine through via WebGL. This engine is very similar to those found in videogame engines.
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Pro
Amazing performance
Famous makes it possible to create animations through DOM and WebGL that are up to 60FPS. In other words, the Famous engine is able to create native animations inside the web browser.
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Pro
Open Source
Famous is a free and open source project released under the MIT License.
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Pro
SEO friendly
Since Famous renders on DOM (as well as WebGL) it's SEO friendly, because web crawlers can read everything that's rendered on the DOM.
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3
1
GraphicsJS
All
9
Experiences
Pros
9
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Pro
Powerful line drawing
Not only Bezier curves but also any lines, shapes, arcs, etc. out-of-the-box.
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Pro
Convenient API
Clear and concise API with chaining support.
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Pro
Virtual DOM
Rapid drawing. Only what is necessary is drawn.
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Has its own transformation engine
No need to use embarrassing in-browser transformations.
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Pro
Legacy browser support
IE6+.
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Smart layering system
With z-index.
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Pro
Rich text features
Multiline text support, text measurement, wrap, indent, spacing, align, etc.
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Pro
Full accessibility (Section 508)
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Events support
All browser events are dispatched in the same way in virtual DOM structure also.
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32
12
PERGOLA
All
3
Experiences
Pros
2
Cons
1
Top
Con
Commercial license
PERGOLA does not offer a free version. The price for a single developer to use PERGOLA is 400 €.
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Pro
HTML
Pergola runs seamlessly in an HTML environment (option in configuration file). All the examples are provided both as SVG standalone and embedded in HTML, and are strictly equal. Besides its universal Node Helper (http://www.svgmagazine.com/jul2011/dom-helper.html) Pergola also provides the equivalent for building HTML nodes and <foreignObject> HTML nodes.
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SVG native
The first and most accomplished SVG native library, 100% cross-platform compatible.
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2
1
ZIM
All
5
Experiences
Pros
5
Top
Pro
ZIM lets you write less code
Here is a chart of examples showing ZIM at 37% less code the developer writes when compared to other frameworks such as PixiJS, Flutter, CreateJS, PaperJS, P5js, Phaser and the DOM.
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Pro
ZIM supports chaining
It is quite common in ZIM to not even store an object in a variable as chaining is available for almost all methods and there are short chainable methods for most properties. new Circle().center().drag(); new Rectangle() .loc(100,100) .alp(0) // alpha .animate({x:200, alpha:1}, .5);
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Pro
ZIM has dynamic parameters
new Tile(new Circle(20, series(red, blue, green), 10, 10).center(); // tiles 10x10 circles with colors is series of red, blue or green new Emitter([new Circle(), new Rectangle()]).center(); // emits random circles and rectangles interval({min:1, max:3}, ()=>{}); // each interval is between 1 and 3 seconds So passing in a series lets you pick in order, passing in an array lets you pick randomly, passing in a min/max range picks from the range, passing in a function picks the result of the function. These can be applied to all styles too.
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Pro
ZIM has Style on the Canvas
Style = { color:red, Button:{ color:blue; } } new Circle().center(); // red new Button().center(); // blue
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Pro
The ZIM DUO technique of providing regular parameters or a configuration object literal is very handy.
For instance: new Rectangle(100,100,undefined,undefined,undefined,20).center(); or new Rectangle({width:100, height:100, corner:20}).center();
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